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The Japanese version of Pokémon Yellow seems to display some graphical glitches when being played in any CGB mode.
It works fine in DMG and SGB modes, but in Gameboy Color mode, it seems like some sprites go missing:
I'm using the Libretro core on Retroarch, 64 bits, Windows 11. The rom's checksum is 09a083624c4f84ccae99165d4091e7c5403aaf9ae44329a9349b4d59b4095436
The text was updated successfully, but these errors were encountered:
The Japanese version of Pokémon Yellow seems to display some graphical glitches when being played in any CGB mode. It works fine in DMG and SGB modes, but in Gameboy Color mode, it seems like some sprites go missing:
I'm using the Libretro core on Retroarch, 64 bits, Windows 11. The rom's checksum is 09a083624c4f84ccae99165d4091e7c5403aaf9ae44329a9349b4d59b4095436
Could you verify the checksum of the rom? To ensure the .gbc file is not corrupted?
The Japanese version of Pokémon Yellow seems to display some graphical glitches when being played in any CGB mode.
It works fine in DMG and SGB modes, but in Gameboy Color mode, it seems like some sprites go missing:
I'm using the Libretro core on Retroarch, 64 bits, Windows 11. The rom's checksum is 09a083624c4f84ccae99165d4091e7c5403aaf9ae44329a9349b4d59b4095436
The text was updated successfully, but these errors were encountered: