This repository has been archived by the owner on Aug 9, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Main.cs
234 lines (196 loc) · 7.79 KB
/
Main.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Win32;
namespace Flow.Launcher.Plugin.UnityEngine
{
public class UnityEngine : IAsyncPlugin, IAsyncReloadable, IContextMenu
{
private PluginInitContext context = null!;
string? hubExePath;
readonly List<Project> projects = new();
readonly Dictionary<string, Editor> editors = new();
public async Task InitAsync(PluginInitContext _context)
{
context = _context;
await ReloadDataAsync();
}
public async Task ReloadDataAsync()
{
projects.Clear();
editors.Clear();
hubExePath = Path.Join((string?)Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\Unity Technologies\Hub",
"InstallLocation", null) ?? "",
"Unity Hub.exe");
if (!File.Exists(hubExePath))
{
context.API.ShowMsg($"Unity Hub not found at {hubExePath}");
return;
}
var hubDataPath = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "UnityHub");
var favoriteProjectsJson = System.Text.RegularExpressions.Regex
.Unescape(File.ReadAllText(Path.Join(hubDataPath, "favoriteProjects.json")))
.Trim('\"');
var favoriteProjects = JsonDocument.Parse(favoriteProjectsJson)
.RootElement
.EnumerateArray()
.Select(e => e.GetString()!)
.ToHashSet();
var editorsLocations = new List<string> {
@"C:\Program Files\Unity\Hub\Editor\",
};
var secondaryInstallPathFilePath = Path.Join(hubDataPath, "secondaryInstallPath.json");
if (File.Exists(secondaryInstallPathFilePath))
{
editorsLocations.Add(System.Text.RegularExpressions.Regex
.Unescape(File.ReadAllText(secondaryInstallPathFilePath))
.Trim('\"'));
}
foreach (var editorsLocation in editorsLocations)
{
foreach (var editorLocation in Directory.GetDirectories(editorsLocation))
{
var version = Path.GetFileName(editorLocation);
var exePath = Path.Join(editorLocation, "Editor", "Unity.exe");
if (!File.Exists(exePath))
continue;
editors.Add(version,
new Editor {
Path = exePath,
Version = version,
});
}
}
var projectsPath = JsonDocument.Parse(File.ReadAllText(Path.Join(hubDataPath, "projectDir.json")))
.RootElement
.GetProperty("directoryPath")
.GetString();
var projectPaths = new HashSet<string>();
if (projectsPath != null)
{
projectPaths.UnionWith(Directory.GetDirectories(projectsPath));
}
var unityRegKey = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\Unity Technologies\Unity Editor 5.x");
if (unityRegKey != null)
{
projectPaths.UnionWith(unityRegKey.GetValueNames()
.Where(v => v.StartsWith("RecentlyUsedProjectPaths-"))
.Select(v => (byte[])unityRegKey.GetValue(v)!)
.Select(b => Encoding.UTF8.GetString(b))
.Select(p => p.Replace(@"/", @"\")));
}
else
{
context.API.ShowMsg(@"SOFTWARE\Unity Technologies\Unity Editor 5.x not found");
}
var maybeProjects = await Task.WhenAll(projectPaths.Select(p => ProjectFromPath(p, favoriteProjects)));
projects.AddRange(maybeProjects.OfType<Project>());
}
public async Task<List<Result>> QueryAsync(Query query, CancellationToken token)
{
return await Task.Run(() =>
{
var results = projects.Select(p => new Result {
ContextData = p,
Title = p.Name,
SubTitle = $"{(p.IsFavorite ? "★ " : " ")}" +
$"{(p.IsVersionExists ? " " : "❌")}" +
$"{p.Version,-12}\t" +
$"{p.Path}",
IcoPath = "Images/unity.png",
Action = _ => OnResultAction(p),
});
if (query.Search != "")
{
results = results.Select(r =>
{
var project = (Project)r.ContextData;
var match = context.API.FuzzySearch(query.Search, project.Name);
r.Score = match.Score;
return r;
}).Where(r => r.Score > 0);
}
results = results.Select(r =>
{
var project = (Project)r.ContextData;
if (project.IsFavorite)
r.Score += 100;
r.Score += Math.Max(0, 50 - (DateTime.Now - project.DateModified).Days * 3);
return r;
});
return results.ToList();
}, token);
}
bool OnResultAction(Project project)
{
var exePath = hubExePath;
if (editors.TryGetValue(project.Version, out var editor))
{
exePath = editor.Path;
}
else
{
context.API.ShowMsg($"Unity version {project.Version} not found");
}
if (exePath == null)
{
context.API.ShowMsg($"Unity version {project.Version} and Unity Hub not found");
return true;
}
var processStartInfo = new ProcessStartInfo {
FileName = exePath,
UseShellExecute = true,
ArgumentList = {
"-projectPath",
project.Path
}
};
try
{
Task.Run(() =>
{
try
{
Process.Start(processStartInfo);
}
catch (Exception e)
{
context.API.ShowMsgError(e.Message, "Could not start " + exePath);
}
});
}
catch (Exception e)
{
context.API.ShowMsgError(e.Message, "Could not start " + exePath);
}
return true;
}
async Task<Project?> ProjectFromPath(string path, HashSet<string> favoriteProjects)
{
var projectVersionFilePath = Path.Join(path, "ProjectSettings", "ProjectVersion.txt");
if (!File.Exists(projectVersionFilePath))
return null;
var versionDataText = await File.ReadAllTextAsync(projectVersionFilePath);
var versionData = versionDataText.Split('\n').Select(l => l.Split(": "));
var version = versionData.First(d => d[0] == "m_EditorVersion")[1].Trim();
return new Project {
Name = Path.GetFileName(path),
Path = path,
Version = version,
IsVersionExists = editors.ContainsKey(version),
DateModified = File.GetLastWriteTime(path),
IsFavorite = favoriteProjects.Contains(path)
};
}
public List<Result> LoadContextMenus(Result selectedResult)
{
return new List<Result>();
}
}
}