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loading the cef shared library into Godot seems to cause it to be unable to use Vulkan so the main forward+ renderer can't be used... I wonder if instead of passing a window handle which needs a GL context we can use the offscreen renderer with GPU disabled and copy the texture to an image that can be loaded in the Vulkan renderer?
The text was updated successfully, but these errors were encountered:
in gdcef/addons/gdcef/gdcef/src/gdcef.cpp remove "libvulkan.so.1",
recompile the project
remove the libvulkan.so.1 which is copied in build folder
start godot and the project
switch to "forward+"
Same idea for libEGL.so libGLESv2.so ?
Lecrapouille
changed the title
Vulkan issue: Godot shall be in compatibility instead of forward+
Vulkan issue: Godot shall be in "compatibility" mode instead of "forward+" mode
May 26, 2024
loading the cef shared library into Godot seems to cause it to be unable to use Vulkan so the main forward+ renderer can't be used... I wonder if instead of passing a window handle which needs a GL context we can use the offscreen renderer with GPU disabled and copy the texture to an image that can be loaded in the Vulkan renderer?
The text was updated successfully, but these errors were encountered: