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Android Support? #72
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@Sam2much96 because the plugin is based on CEF and CEF does not support mobile devices :( https://magpcss.org/ceforum/viewtopic.php?f=6&t=18268 You can look at here for getting some ideas: https://github.com/folgerwang/UnrealEngine/tree/release/Engine/Source/Runtime/WebBrowser/Private |
@Sam2much96 come to our Discord :) |
I found this https://www.youtube.com/watch?v=WQT6Zo9Wj-g but I think this is not what you expected :) |
Awesome. I'm still trying to figure out which approach would be better, porting c++ from Unreal Engine, or accessing web view from a java/kotlin plugin |
Hi, I made an Android Plugin for webview here, and tested it out so it works. Thanks for the documentation and assistance |
I'll vive a try tonight. Do you think our API can be common? |
I'll make a link in my readmes |
About the Common API's, of Course ! I'll look through gdcef source code and see the features implemented |
Can Any of the O.G. maintainers give me a run down on why no android support? so i know where to start debugging from?
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