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my development fork to support ARMv7 & GLESv2

OK, it's more to hack it, so it fits my need.

It is announced as MESA, which serves openGL environment, become a fixed part of debian, the VC4 drivers will be included.

You may have a look at https://github.com/Flamefire/s25client It's a fork of the core game, with option to select a architectur and it uses GLAD to handle different openGL standards.

A cmake-GUI is helpful to see and configure/generate some values, befor starting Make.

Return To The Roots

"Return To The Roots" is a fan-project, which aims to renew the original The Settlers 2.

We aim to extend new features such as a multiplayer mode via internet as well as the support for modern hardware and several operating systems like Windows XP/Vista/Seven, Linux and MacOS X. Likewise we want to invent some smaller upgrades. Unfortunately it is necessary to rewrite the whole game, but we will stick to the original graphics and sounds, because they are still common and nice to be heard or seen. So you will still need an original "The Settlers 2 Gold Edition" version (13MB demo version) to play Return To The Roots.

see more information on http://www.rttr.info

Current Build Info

Travis CI: Travis CI Build Info

Appveyor: Appveyor CI Build Info

Coverage: Coverage Status / codecov

How to build

On Linux or Darwin/MacOSX

Prerequisite Linux:

Prerequisite MacOSX:

  • cmake
  • git
  • boost
  • sdl
  • sdl_mixer
  • gettext (make sure it is in your path with e.g. brew link --force gettext)
  • miniupnpc All of them can be installed via homebrew

Steps:

git clone --recursive https://github.com/Leuchtefix75/s25client s25client
cd s25client/build
./cmake.sh --prefix=.
make

MacOSX defaults to XCode generator. If you don't have XCode installed, use ./cmake.sh --prefix=. --generator="Unix Makefiles" instead.

Note that due to the use of submodules you always need to git pull && git submodule update --init --recursive to get the latest version. (The --init and --recursive arguments are only required should we add new submodules to the existing set.)

On Windows

Prerequisites:

Steps:

  • Clone GIT Repository from https://github.com/Leuchtefix75/s25client
    • Using Git bash:

      git clone --recursive https://github.com/Leuchtefix75/s25client s25client
      
    • OR using TortoiseGit:

      • Rightclick -> "Git clone..."
      • Put in https://github.com/Leuchtefix75/s25client as URL
      • Select "Directory" to clone to
      • press OK
      • Rightclick on the newly created folder -> TortoiseGit-> Submodule Update
      • Make sure all modules are selected and "Initialize submodules (--init)" is checked
      • press OK
  • Extract contrib/full-contrib-msvc.rar to contrib (so that contrib/full-contrib-msvc/bin, contrib/full-contrib-msvc/include and contrib/full-contrib-msvc/lib exist)
  • If you havent installed boost, install boost Fast Way:
    • extract boost-1.55.zip (i.e to contrib/boost, so that contrib/boost/bootstrap.bat exist)
    • run that "bootstrap.bat"
    • run created "b2.exe": this should build boost Notice: if you have multiple Visual Studio versions installed, use the latest one with the "toolset"-parameter. i.e "b2 toolset=msvc-14.0" for Visual Studio 2015
    • run "b2 install --prefix=%CD%": this should install everything so the system can find it Notice: Don't forget to add the toolset parameter if you already used it before
  • Use cmake-gui:
    • "Where is the source code": Select checked out directory
    • "Where to build the binaries": Select "build" directory
    • Press configure
    • Select your compiler version (i.e Visual Studio 2010 x86)
    • If it can't find boost:
      • "Add Entry"
      • Enter as "Name" "BOOST_ROOT" (exact casing!)
      • Select for "Type" "PATH"
      • Enter boost installation path for "Value"
      • Press ok
    • Press generate
  • Open and use build/s25client.sln

--

for advanced info or help see INSTALL file the FAQ in the wiki or http://www.rttr.info

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  • CMake 1.0%
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