From 3af9f90e50a93f7c01d9fb53d614f42bf90fc1c4 Mon Sep 17 00:00:00 2001 From: leundai Date: Wed, 18 Oct 2023 20:53:13 -0400 Subject: [PATCH] Add dist --- www/.gitignore | 1 - www/dist/0.bootstrap.js | 61 +++++ www/dist/bootstrap.js | 282 ++++++++++++++++++++++ www/dist/e302bc301b8706c4bc11.module.wasm | Bin 0 -> 25074 bytes www/dist/index.html | 29 +++ 5 files changed, 372 insertions(+), 1 deletion(-) create mode 100644 www/dist/0.bootstrap.js create mode 100644 www/dist/bootstrap.js create mode 100644 www/dist/e302bc301b8706c4bc11.module.wasm create mode 100644 www/dist/index.html diff --git a/www/.gitignore b/www/.gitignore index f06235c..3c3629e 100644 --- a/www/.gitignore +++ b/www/.gitignore @@ -1,2 +1 @@ node_modules -dist diff --git a/www/dist/0.bootstrap.js b/www/dist/0.bootstrap.js new file mode 100644 index 0000000..7edcfa9 --- /dev/null +++ b/www/dist/0.bootstrap.js @@ -0,0 +1,61 @@ +(window["webpackJsonp"] = window["webpackJsonp"] || []).push([[0],{ + +/***/ "../pkg/wasm_game_of_life.js": +/*!***********************************!*\ + !*** ../pkg/wasm_game_of_life.js ***! + \***********************************/ +/*! exports provided: __wbg_set_wasm, Cell, Universe, __wbg_new_abda76e883ba8a5f, __wbg_stack_658279fe44541cf6, __wbg_error_f851667af71bcfc6, __wbindgen_object_drop_ref, __wbg_random_5f61cd0d6777a993, __wbindgen_throw */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { + +"use strict"; +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _wasm_game_of_life_bg_wasm__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./wasm_game_of_life_bg.wasm */ \"../pkg/wasm_game_of_life_bg.wasm\");\n/* harmony import */ var _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./wasm_game_of_life_bg.js */ \"../pkg/wasm_game_of_life_bg.js\");\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"__wbg_set_wasm\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbg_set_wasm\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"Cell\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"Cell\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"Universe\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"Universe\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"__wbg_new_abda76e883ba8a5f\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbg_new_abda76e883ba8a5f\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"__wbg_stack_658279fe44541cf6\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbg_stack_658279fe44541cf6\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"__wbg_error_f851667af71bcfc6\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbg_error_f851667af71bcfc6\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"__wbindgen_object_drop_ref\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbindgen_object_drop_ref\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"__wbg_random_5f61cd0d6777a993\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbg_random_5f61cd0d6777a993\"]; });\n\n/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, \"__wbindgen_throw\", function() { return _wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbindgen_throw\"]; });\n\n\n\nObject(_wasm_game_of_life_bg_js__WEBPACK_IMPORTED_MODULE_1__[\"__wbg_set_wasm\"])(_wasm_game_of_life_bg_wasm__WEBPACK_IMPORTED_MODULE_0__);\n\n\n\n//# sourceURL=webpack:///../pkg/wasm_game_of_life.js?"); + +/***/ }), + +/***/ "../pkg/wasm_game_of_life_bg.js": +/*!**************************************!*\ + !*** ../pkg/wasm_game_of_life_bg.js ***! + \**************************************/ +/*! exports provided: __wbg_set_wasm, Cell, Universe, __wbg_new_abda76e883ba8a5f, __wbg_stack_658279fe44541cf6, __wbg_error_f851667af71bcfc6, __wbindgen_object_drop_ref, __wbg_random_5f61cd0d6777a993, __wbindgen_throw */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { + +"use strict"; +eval("__webpack_require__.r(__webpack_exports__);\n/* WEBPACK VAR INJECTION */(function(module) {/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"__wbg_set_wasm\", function() { return __wbg_set_wasm; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"Cell\", function() { return Cell; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"Universe\", function() { return Universe; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"__wbg_new_abda76e883ba8a5f\", function() { return __wbg_new_abda76e883ba8a5f; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"__wbg_stack_658279fe44541cf6\", function() { return __wbg_stack_658279fe44541cf6; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"__wbg_error_f851667af71bcfc6\", function() { return __wbg_error_f851667af71bcfc6; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"__wbindgen_object_drop_ref\", function() { return __wbindgen_object_drop_ref; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"__wbg_random_5f61cd0d6777a993\", function() { return __wbg_random_5f61cd0d6777a993; });\n/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, \"__wbindgen_throw\", function() { return __wbindgen_throw; });\nlet wasm;\nfunction __wbg_set_wasm(val) {\n wasm = val;\n}\n\n\nconst heap = new Array(128).fill(undefined);\n\nheap.push(undefined, null, true, false);\n\nfunction getObject(idx) { return heap[idx]; }\n\nlet heap_next = heap.length;\n\nfunction dropObject(idx) {\n if (idx < 132) return;\n heap[idx] = heap_next;\n heap_next = idx;\n}\n\nfunction takeObject(idx) {\n const ret = getObject(idx);\n dropObject(idx);\n return ret;\n}\n\nconst lTextDecoder = typeof TextDecoder === 'undefined' ? (0, module.require)('util').TextDecoder : TextDecoder;\n\nlet cachedTextDecoder = new lTextDecoder('utf-8', { ignoreBOM: true, fatal: true });\n\ncachedTextDecoder.decode();\n\nlet cachedUint8Memory0 = null;\n\nfunction getUint8Memory0() {\n if (cachedUint8Memory0 === null || cachedUint8Memory0.byteLength === 0) {\n cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);\n }\n return cachedUint8Memory0;\n}\n\nfunction getStringFromWasm0(ptr, len) {\n ptr = ptr >>> 0;\n return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));\n}\n\nlet cachedInt32Memory0 = null;\n\nfunction getInt32Memory0() {\n if (cachedInt32Memory0 === null || cachedInt32Memory0.byteLength === 0) {\n cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);\n }\n return cachedInt32Memory0;\n}\n\nfunction addHeapObject(obj) {\n if (heap_next === heap.length) heap.push(heap.length + 1);\n const idx = heap_next;\n heap_next = heap[idx];\n\n heap[idx] = obj;\n return idx;\n}\n\nlet WASM_VECTOR_LEN = 0;\n\nconst lTextEncoder = typeof TextEncoder === 'undefined' ? (0, module.require)('util').TextEncoder : TextEncoder;\n\nlet cachedTextEncoder = new lTextEncoder('utf-8');\n\nconst encodeString = (typeof cachedTextEncoder.encodeInto === 'function'\n ? function (arg, view) {\n return cachedTextEncoder.encodeInto(arg, view);\n}\n : function (arg, view) {\n const buf = cachedTextEncoder.encode(arg);\n view.set(buf);\n return {\n read: arg.length,\n written: buf.length\n };\n});\n\nfunction passStringToWasm0(arg, malloc, realloc) {\n\n if (realloc === undefined) {\n const buf = cachedTextEncoder.encode(arg);\n const ptr = malloc(buf.length, 1) >>> 0;\n getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);\n WASM_VECTOR_LEN = buf.length;\n return ptr;\n }\n\n let len = arg.length;\n let ptr = malloc(len, 1) >>> 0;\n\n const mem = getUint8Memory0();\n\n let offset = 0;\n\n for (; offset < len; offset++) {\n const code = arg.charCodeAt(offset);\n if (code > 0x7F) break;\n mem[ptr + offset] = code;\n }\n\n if (offset !== len) {\n if (offset !== 0) {\n arg = arg.slice(offset);\n }\n ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;\n const view = getUint8Memory0().subarray(ptr + offset, ptr + len);\n const ret = encodeString(arg, view);\n\n offset += ret.written;\n }\n\n WASM_VECTOR_LEN = offset;\n return ptr;\n}\n\nfunction notDefined(what) { return () => { throw new Error(`${what} is not defined`); }; }\n/**\n*/\nconst Cell = Object.freeze({ Dead:0,\"0\":\"Dead\",Alive:1,\"1\":\"Alive\", });\n/**\n*/\nclass Universe {\n\n static __wrap(ptr) {\n ptr = ptr >>> 0;\n const obj = Object.create(Universe.prototype);\n obj.__wbg_ptr = ptr;\n\n return obj;\n }\n\n __destroy_into_raw() {\n const ptr = this.__wbg_ptr;\n this.__wbg_ptr = 0;\n\n return ptr;\n }\n\n free() {\n const ptr = this.__destroy_into_raw();\n wasm.__wbg_universe_free(ptr);\n }\n /**\n */\n tick() {\n wasm.universe_tick(this.__wbg_ptr);\n }\n /**\n * @param {number} width\n */\n set_width(width) {\n wasm.universe_set_width(this.__wbg_ptr, width);\n }\n /**\n * @returns {number}\n */\n width() {\n const ret = wasm.universe_width(this.__wbg_ptr);\n return ret >>> 0;\n }\n /**\n * @param {number} height\n */\n set_height(height) {\n wasm.universe_set_height(this.__wbg_ptr, height);\n }\n /**\n * @returns {number}\n */\n height() {\n const ret = wasm.universe_height(this.__wbg_ptr);\n return ret >>> 0;\n }\n /**\n * @returns {number}\n */\n cells() {\n const ret = wasm.universe_cells(this.__wbg_ptr);\n return ret;\n }\n /**\n * @param {number} row\n * @param {number} column\n */\n toggle_cell(row, column) {\n wasm.universe_toggle_cell(this.__wbg_ptr, row, column);\n }\n /**\n * @returns {Universe}\n */\n static new() {\n const ret = wasm.universe_new();\n return Universe.__wrap(ret);\n }\n /**\n * @returns {string}\n */\n render() {\n let deferred1_0;\n let deferred1_1;\n try {\n const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);\n wasm.universe_render(retptr, this.__wbg_ptr);\n var r0 = getInt32Memory0()[retptr / 4 + 0];\n var r1 = getInt32Memory0()[retptr / 4 + 1];\n deferred1_0 = r0;\n deferred1_1 = r1;\n return getStringFromWasm0(r0, r1);\n } finally {\n wasm.__wbindgen_add_to_stack_pointer(16);\n wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);\n }\n }\n}\n\nfunction __wbg_new_abda76e883ba8a5f() {\n const ret = new Error();\n return addHeapObject(ret);\n};\n\nfunction __wbg_stack_658279fe44541cf6(arg0, arg1) {\n const ret = getObject(arg1).stack;\n const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n const len1 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len1;\n getInt32Memory0()[arg0 / 4 + 0] = ptr1;\n};\n\nfunction __wbg_error_f851667af71bcfc6(arg0, arg1) {\n let deferred0_0;\n let deferred0_1;\n try {\n deferred0_0 = arg0;\n deferred0_1 = arg1;\n console.error(getStringFromWasm0(arg0, arg1));\n } finally {\n wasm.__wbindgen_free(deferred0_0, deferred0_1, 1);\n }\n};\n\nfunction __wbindgen_object_drop_ref(arg0) {\n takeObject(arg0);\n};\n\nconst __wbg_random_5f61cd0d6777a993 = typeof Math.random == 'function' ? 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./wasm_game_of_life_bg.js */ \"../pkg/wasm_game_of_life_bg.js\");\n\n\n// exec wasm module\nwasmExports[\"__webpack_init__\"]()\n\n//# sourceURL=webpack:///../pkg/wasm_game_of_life_bg.wasm?"); + +/***/ }), + +/***/ "./index.js": +/*!******************!*\ + !*** ./index.js ***! + \******************/ +/*! no exports provided */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { + +"use strict"; +eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var wasm_game_of_life__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! wasm-game-of-life */ \"../pkg/wasm_game_of_life.js\");\n/* harmony import */ var wasm_game_of_life_wasm_game_of_life_bg__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! wasm-game-of-life/wasm_game_of_life_bg */ \"../pkg/wasm_game_of_life_bg.wasm\");\n\n\n\nconst CELL_SIZE = 10; // px\nconst GRID_COLOR = \"#CCCCCC\";\nconst DEAD_COLOR = \"#FFFFFF\";\nconst ALIVE_COLOR = \"#000000\";\n\n// Construct the universe, and get its width and height.\nconst universe = wasm_game_of_life__WEBPACK_IMPORTED_MODULE_0__[\"Universe\"].new();\nconst width = universe.width();\nconst height = universe.height();\n\n// Give the canvas room for all of our cells and a 1px border\n// around each of them.\nconst canvas = document.getElementById(\"game-of-life-canvas\");\ncanvas.height = (CELL_SIZE + 1) * height + 1;\ncanvas.width = (CELL_SIZE + 1) * width + 1;\n\nconst ctx = canvas.getContext(\"2d\");\n\nlet animationId = null;\n\nconst renderLoop = () => {\n drawGrid();\n drawCells();\n\n universe.tick();\n\n animationId = requestAnimationFrame(renderLoop);\n};\n\nconst isPaused = () => {\n return animationId === null;\n};\n\nconst playPauseButton = document.getElementById(\"play-pause\");\n\nconst play = () => {\n playPauseButton.textContent = \"⏸\";\n renderLoop();\n};\n\nconst pause = () => {\n playPauseButton.textContent = \"▶️\";\n drawGrid();\n drawCells();\n cancelAnimationFrame(animationId);\n animationId = null;\n};\n\nplayPauseButton.addEventListener(\"click\", (event) => {\n if (isPaused()) {\n play();\n } else {\n pause();\n }\n});\n\ncanvas.addEventListener(\"click\", (event) => {\n const boundingRect = canvas.getBoundingClientRect();\n\n const scaleX = canvas.width / boundingRect.width;\n const scaleY = canvas.height / boundingRect.height;\n\n const canvasLeft = (event.clientX - boundingRect.left) * scaleX;\n const canvasTop = (event.clientY - boundingRect.top) * scaleY;\n\n const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1);\n const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1);\n\n universe.toggle_cell(row, col);\n\n drawGrid();\n drawCells();\n});\n\nconst drawGrid = () => {\n ctx.beginPath();\n ctx.strokeStyle = GRID_COLOR;\n\n // Vertical lines.\n for (let i = 0; i <= width; i++) {\n ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);\n ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);\n }\n\n // Horizontal lines.\n for (let j = 0; j <= height; j++) {\n ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);\n ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);\n }\n\n ctx.stroke();\n};\n\nconst getIndex = (row, column) => {\n return row * width + column;\n};\n\nconst drawCells = () => {\n const cellsPtr = universe.cells();\n const cells = new Uint8Array(wasm_game_of_life_wasm_game_of_life_bg__WEBPACK_IMPORTED_MODULE_1__[\"memory\"].buffer, cellsPtr, width * height);\n\n ctx.beginPath();\n\n for (let row = 0; row < height; row++) {\n for (let col = 0; col < width; col++) {\n const idx = getIndex(row, col);\n\n ctx.fillStyle = cells[idx] === wasm_game_of_life__WEBPACK_IMPORTED_MODULE_0__[\"Cell\"].Dead ? 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