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bighammertool.cpp
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bighammertool.cpp
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#include "bighammertool.h"
#include "gameitem.h"
#include "gamesound.h"
#include "gamebonus.h"
#include "scene_if.h"
BigHammerTool::BigHammerTool(int x, int y, int score) : GameTool(x, y, score, "big_star")
{
bonusInfo = new BonusInfo(1000, myPixmap, tr("Super Star"),
tr("Acts like a star but twice powerful (2 actions at a time)"));
}
GameTool::ToolAction BigHammerTool::checkItemState(int row, int col)
{
if (row == myToolset->toolRow() && col == myToolset->toolCol())
{
PlaceInfo &pi = scene->data(row,col);
if (pi.itemCanBeHighlighted())
return ToolActive;
if (!pi.empty())
return ToolInactive;
}
return ToolOutOfRange;
}
bool BigHammerTool::checkItemClick(int row, int col)
{
PlaceInfo &pi = scene->data(row,col);
if (pi.itemCanBeHighlighted())
{
// this only schedules a removal
scene->removeAndCountItem(row,col);
scene->createPixmapPopup(scene->col2x(col), scene->row2y(row), 0, 5, myPixmap, 5);
scene->createPixmapPopup(scene->col2x(col), scene->row2y(row), 0, -5, myPixmap, 5);
// and 2nd hit
if (pi.itemCanBeHighlighted() || pi.item->isNotAlive())
{
// set item to unprocessed
pi.setUnprocessed();
scene->removeAndCountItem(row,col);
}
sndEngine->playSound(GameSound::sndBigHammer);
return true;
}
return false;
}