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gamewidget.cpp
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gamewidget.cpp
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#include "gamewidget.h"
#include "gamescene.h"
#include "gamesound.h"
#include "gameprofile.h"
#include "gamemenu.h"
#include "displaywrapper.h"
#include "scaler.h"
QString GameWidget::resourcePath;
GameWidget::GameWidget(const QString &respath, QWidget *parent)
: QGraphicsView(parent)
{
resourcePath = respath;
qsrand(QTime::currentTime().msec());
setWindowTitle(GameName);
// create sound engine
sndEngine = new GameSound();
connect(sndEngine, SIGNAL(musicFinished()), this, SLOT(playRandomMusic()));
// create and load profile
gameProfile = new GameProfile(this);
gameProfile->loadProfile();
// play music if enabled
playRandomMusic();
// use acceleration
if (gameProfile->isAccelerated())
setViewport(new QGLWidget());
setViewportUpdateMode(QGraphicsView::SmartViewportUpdate);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
// create and setup scene
scene = new GameScene(this);
setScene(scene);
// setup window
connect(scene->gameMenu(), SIGNAL(menuVideoModeChanged()),
this, SLOT(setVideoMode()));
// switch to the screen if possible
PlayerInfo *pl = gameProfile->currentPlayer();
//move(pl->x, pl->y);
// check if it is out of the screen?
QSize extra;
QDesktopWidget desktop;
for (int ff = 0; ff < desktop.screenCount(); ff++ )
extra += desktop.screenGeometry(ff).size();
if (pl->x >= extra.width())
pl->x = extra.width()-100;
if (pl->y >= extra.height())
pl->y = extra.height()-100;
if (pl->y < 0)
pl->y = 0;
move(pl->x, pl->y);
setVideoMode();
}
GameWidget::~GameWidget()
{
gameProfile->setWindowPos(x(),y());
gameProfile->setScreen(QDesktopWidget().screenNumber(this));
gameProfile->saveProfile();
delete sndEngine;
delete gameProfile;
QApplication::quit();
}
void GameWidget::closeEvent(QCloseEvent *event)
{
if (!scene->confirmExit())
event->ignore();
}
void GameWidget::drawBackground ( QPainter * painter, const QRectF & rect )
{
painter->fillRect(rect, Qt::black);
scene->drawBackground(painter, rect);
}
void GameWidget::keyPressEvent ( QKeyEvent * keyEvent )
{
scene->keyPressEvent(keyEvent);
}
void GameWidget::focusOutEvent ( QFocusEvent * event )
{
QWidget::focusOutEvent(event);
scene->pauseGame();
}
void GameWidget::setVideoMode()
{
// setup scaler
scaler->rescale(gameProfile->screenWidth(), gameProfile->screenHeight());
// restore video mode (to avoid any issues)
DisplayWrapper::restoreVideoMode();
showNormal();
QApplication::processEvents();
if (gameProfile->isFullscreen())
{
// set full screen mode
if (!DisplayWrapper::switchVideoMode(WIDTH,HEIGHT,0,true))
{
qDebug() << "Unable to change resolution.";
}
showFullScreen();
}
else
{
PlayerInfo *pl = gameProfile->currentPlayer();
if (pl->y < 0)
pl->y = 0;
move(pl->x, pl->y);
}
// resize window
setFixedSize(WIDTH,HEIGHT);
setSceneRect(1, 1, WIDTH-2, HEIGHT-2);
// update profile mode
gameProfile->setVideoMode(WIDTH, HEIGHT);
// invoke graphics update
scene->initGraphics();
}
void GameWidget::playRandomMusic()
{
QStringList ext; ext << "*.mp3" << "*.wav" << "*.mod" << "*.mid";
QString path(resourcePath + "/music");
QStringList entryList = QDir(path).entryList(ext);
// qDebug() << entryList;
if (entryList.count())
{
int r = qrand() % entryList.count();
// qDebug() << path + "/" + entryList.at(r);
sndEngine->loadMusic(path + "/" + entryList.at(r));
sndEngine->playMusic();
}
}