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config.lua
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config.lua
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Config = {}
Config.Language = 'en' -- Select your language here. [en / cs]
Config.MenuKey = false -- Configure the default key to open clothing menu (false to disable).
Config.UseRadial = false -- If true the radial menu will be used otherwise the context menu.
Config.PlayerWontLoseProps = true -- Should player lose props (hat, glasses) on damage or not?
Config.OutfitRenaming = true -- Should the option to rename outfits be enabled?
Config.ClothingIdDesc = true -- Show ID of the clothing item in item description? (Doesn't work on QB)
Config.CreatedByDesc = false -- Show name of person that created the item in the description? Requires a framework.
-- βββββββββββββββββββββββββββββ βββββββββββββββββ ββββββββββ
-- βββββββββββββββββββββββββββββ βββββββββββββββββ ββββββββββ
Config.MaskFix = true -- Fix face clipping through certain masks?
Config.MaskFilter = {
enabled = false, -- Enable mask filter? Only specified masks will be whitelisted / blacklisted.
blacklist = true, -- If false it will act as a whitelist.
list = { -- Specify mask IDs for the filter here.
-- 1, -- example
}
}
Config.HatFix = true -- Fix hair clipping through certain hats?
Config.HatFilter = {
enabled = true, -- Enable hat filter? Only specified hats will be whitelisted / blacklisted.
blacklist = true, -- If false it will act as a whitelist.
list = { -- Specify hat IDs for the filter here.
-- 1, -- example
}
}
-- ββββββββββββββββββββββββββββββββββββββββ ββββββββββββββββ
-- ββββββββββββββββββββββββββββββββββββββββ ββββββββββββββββ
Config.FunctionalGear = {
enabled = true, -- Enable working NV goggles and other GTA stuff?
useKey = 'H', -- Configure the default key to use gear.
}
-- ββββββββββββββββββββββββββ
-- ββββββββββββββββββββββββββ
Config.TearClothes = false -- Enable tearing clothes? Will give an item if successful.
Config.TearMinigameSettings = { enabled = false, keys = {'E'}, difficulty = {'easy'} } -- Enable minigame when tearing clothes? You can add multiple keys and difficulties.
Config.Tearing = {
['outfit'] = {give = 'cloth', amount = 3, duration = 5000}, -- "give" = item to give when successful / "amount" = specifies the quantity player receives / "duration" = indicates the duration of the process
['torso'] = {give = 'cloth', amount = 2, duration = 5000},
['clothes'] = {give = 'cloth', amount = 1, duration = 5000},
}
-- βββββββββββββββββββββββββββββββββββ
-- βββββββββββββββββββββββββββββββββββ
Config.Commands = {
enabled = true, -- Enable or disable commands for taking off clothes faster.
list = { -- You can rename your commands here.
outfit = 'outfit',
mask = 'mask',
gloves = 'gloves',
pants = 'pants',
backpack = 'backpack',
shoes = 'shoes',
chain = 'chain',
shirt = 'shirt',
vest = 'vest',
decals = 'decals',
jacket = 'jacket',
hat = 'hat',
glasses = 'glasses',
earrings = 'earrings',
watch = 'watch',
bracelet = 'bracelet'
}
}
-- ββββββββββββββββββ
-- ββββββββββββββββββ
Config.Menu = {
outfit = true, -- "Take off outfit" button.
outfitOther = true, -- "Take off player outfit" button.
clothes = { -- Clothing category
enabled = true, -- Enable or disable category.
options = { -- You can toggle individual buttons here.
[1] = { -- mask
title = 'mask_label',
icon = 'masks-theater'
},
[3] = { -- gloves
title = 'gloves_label',
icon = 'mitten'
},
[4] = { -- pants
title = 'pants_label',
icon = 'socks'
},
[5] = { -- Will not work if Config.AutomaticBackpack is enabled.
title = 'backpack_label',
icon = 'briefcase'
},
[6] = { -- shoes
title = 'shoes_label',
icon = 'shoe-prints'
},
[7] = { -- accessory
title = 'chain_label',
icon = 'gem'
},
[8] = { -- top
title = 'top_label',
icon = 'shirt'
},
[9] = { -- vest
title = 'vest_label',
icon = 'vest'
},
[10] = { -- decals
title = 'badges_label',
icon = 'id-badge'
},
}
},
props = { -- Prop category (accessories)
enabled = true, -- Enable or disable category.
options = { -- You can toggle individual buttons here.
[0] = { -- hat
title = 'hat_label',
icon = 'hat-cowboy'
},
[1] = { -- glasses
title = 'glasses_label',
icon = 'glasses'
},
[2] = { -- ear accessory
title = 'earrings_label',
icon = 'ear-deaf'
},
[6] = { -- watch
title = 'watch_label',
icon = 'clock'
},
[7] = { -- bracelet
title = 'bracelet_label',
icon = 'ring'
},
}
}
}
-- ββββββββββββββββββββββββββββββββββββββ
-- ββββββββββββββββββββββββββββββββββββββ
Config.Animations = { -- You can configure your animations for taking off clothes.
take_off = {
[1] = { dict = "missfbi4", clip = "takeoff_mask", flag = 51, duration = 1200 }, -- Mask
[3] = { dict = "nmt_3_rcm-10", clip = "cs_nigel_dual-10", flag = 51, duration = 1200 }, -- Gloves
[4] = { dict = "re@construction", clip = "out_of_breath", flag = 51, duration = 1300 }, -- Pants
[5] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 }, -- Bag
[6] = { dict = "random@domestic", clip = "pickup_low", flag = 51, duration = 1200 }, -- Shoes
[7] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 }, -- Accessory
[8] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 }, -- Shirt
[9] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 }, -- Vest
[10] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 } -- Decals
},
put_on = {
[1] = { dict = "mp_masks@on_foot", clip = "put_on_mask", flag = 51, duration = 600 }, -- Mask
[3] = { dict = "nmt_3_rcm-10", clip = "cs_nigel_dual-10", flag = 51, duration = 1200 }, -- Gloves
[4] = { dict = "re@construction", clip = "out_of_breath", flag = 51, duration = 1300 }, -- Pants
[5] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 }, -- Bag
[6] = { dict = "random@domestic", clip = "pickup_low", flag = 51, duration = 1200 }, -- Shoes
[7] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 15, duration = 1200 }, -- Accessory
[8] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 }, -- Shirt
[9] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 }, -- Vest
[10] = { dict = "clothingshirt", clip = "try_shirt_positive_d", flag = 51, duration = 1200 } -- Decals
}
}
Config.PropAnimations = { -- You can configure your animations for taking off props.
take_off = {
[0] = { dict = "missheist_agency2ahelmet", clip = "take_off_helmet_stand", flag = 51, duration = 600 }, -- Hat
[1] = { dict = "clothingspecs", clip = "take_off", flag = 51, duration = 1400 }, -- Glasses
[2] = { dict = "mp_cp_stolen_tut", clip = "b_think", flag = 51, duration = 900 }, -- Ear accessories
[6] = { dict = "mp_arresting", clip = "a_uncuff", flag = 51, duration = 900 }, -- Watch
[7] = { dict = "mp_arresting", clip = "a_uncuff", flag = 51, duration = 900 } -- Bracelet
},
put_on = {
[0] = { dict = "veh@common@fp_helmet@", clip = "put_on_helmet", flag = 51, duration = 2000 }, -- Hat
[1] = { dict = "clothingspecs", clip = "take_off", flag = 51, duration = 1400 }, -- Glasses
[2] = { dict = "mp_cp_stolen_tut", clip = "b_think", flag = 51, duration = 900 }, -- Ear accessories
[6] = { dict = "mp_arresting", clip = "a_uncuff", flag = 51, duration = 900 }, -- Watch
[7] = { dict = "mp_arresting", clip = "a_uncuff", flag = 51, duration = 900 } -- Bracelet
}
}
-- ββββββββββββββββββββββββββββ βββββββββββββββββββββββββββ
-- ββββββββββββββββββββββββββββ βββββββββββββββββββββββββββ
-- Configure your default player clothes for both genders (with these clothes player will be considered as naked).
Config.DefaultPlayerClothes = {
Male = {
Components = {
[1] = { index = 1, drawable = 0, texture = 0 }, -- Mask
[3] = { index = 3, drawable = 15, texture = 0 }, -- Gloves
[4] = { index = 4, drawable = 26, texture = 0 }, -- Pants
[5] = { index = 5, drawable = 0, texture = 0 }, -- Bag
[6] = { index = 6, drawable = 78, texture = 0 }, -- Shoes
[7] = { index = 7, drawable = 0, texture = 0 }, -- Accessory
[8] = { index = 8, drawable = 15, texture = 0 }, -- Shirt
[9] = { index = 9, drawable = 0, texture = 0 }, -- Vest
[10] = { index = 10, drawable = 0, texture = 0 }, -- Decals
[11] = { index = 11, drawable = 15, texture = 0 } -- Jacket
},
Props = {
[0] = { index = 1, drawable = -1, texture = -1 }, -- Hat
[1] = { index = 2, drawable = -1, texture = -1 }, -- Glasses
[2] = { index = 3, drawable = -1, texture = -1 }, -- Ear accessory
[6] = { index = 3, drawable = -1, texture = -1 }, -- Watch
[7] = { index = 3, drawable = -1, texture = -1 } -- Bracelet
}
},
Female = {
Components = {
[1] = { index = 1, drawable = 0, texture = 0 }, -- Mask
[3] = { index = 3, drawable = 15, texture = 0 }, -- Gloves
[4] = { index = 4, drawable = 15, texture = 0 }, -- Pants
[5] = { index = 5, drawable = 0, texture = 0 }, -- Bag
[6] = { index = 6, drawable = 91, texture = 0 }, -- Shoes
[7] = { index = 7, drawable = 0, texture = 0 }, -- Accessory
[8] = { index = 8, drawable = 14, texture = 0 }, -- Shirt
[9] = { index = 9, drawable = 0, texture = 0 }, -- Vest
[10] = { index = 10, drawable = 0, texture = 0 }, -- Decals
[11] = { index = 11, drawable = 17, texture = 0 } -- Jacket
},
Props = {
[0] = { index = 1, drawable = -1, texture = -1 }, -- Hat
[1] = { index = 2, drawable = -1, texture = -1 }, -- Glasses
[2] = { index = 3, drawable = -1, texture = -1 }, -- Ear accessory
[6] = { index = 3, drawable = -1, texture = -1 }, -- Watch
[7] = { index = 3, drawable = -1, texture = -1 } -- Bracelet
}
}
}
-- ββββββββββββββββββββββββββββββββββ
-- ββββββββββββββββββββββββββββββββββ
-- If enabled, if player has the items configured below they will be visually shown as a piece of clothing on the character (button for taking off bags will be disabled).
-- If disabled, backpacks will work like any other clothing item (button for taking off bags will be enabled).
Config.AutomaticBackpack = false
Config.Backpacks = {
[1] = { -- The number is the backpack priority (if player has item 1 and item 2 then item 1 will be always shown).
item = 'large_backpack', -- Item name of your backpack.
drawable = 66, -- Drawable ID of the backpack.
texture = 0 -- Texture ID of the backpack.
},
[2] = {
item = 'medium_backpack',
drawable = 65,
texture = 0
},
[3] = {
item = 'small_backpack',
drawable = 67,
texture = 0
},
}
-- ββββββββββββββββββββββ
-- ββββββββββββββββββββββ
-- You can edit the notifications here.
function notify(text, type)
lib.notify({
title = 'CLOTHING',
description = text,
type = type
})
end
-- βββββββββββββββββββββββββ βββββββββββββββββββββββββ
-- βββββββββββββββββββββββββ βββββββββββββββββββββββββ
-- This section allows you to configure specific outfits to have "special effects".
-- For example: You can make fireman uniform fire proof.
-- If you have the effect script it will be automatically available to be used with these outfits to show them visually.
Config.EnableSpecialOutfits = false -- Should special outfits be enabled or disabled?
Config.MarkUnnamedOutfits = false -- Should these outfits be marked by default? Can prevent players from faking outfits by renaming them.
Config.MarkText = 'β'
-- WORK IN PROGRESS --------------------------------------------------------
Config.UseOutfitEffects = false -- Requires the effects script.
-- You can find it here: https://github.com/LikeManTV/effects
-- WORK IN PROGRESS --------------------------------------------------------
Config.SpecialOutfits = {
-- {
-- label = 'Example Outfit',
-- outfitEffect = 'outfit',
-- proofs = {
-- false, -- BULLET
-- false, -- FIRE
-- false, -- EXPLOSION
-- false, -- COLLISION
-- false, -- MELEE
-- false, -- STEAM
-- false,
-- false -- DROWNING
-- },
-- Male = {
-- comps = {
-- [1] = {d = 0, t = 0}, -- Mask
-- [3] = {d = 0, t = 0}, -- Gloves
-- [4] = {d = 0, t = 0}, -- Pants
-- [6] = {d = 0, t = 0}, -- Shoes
-- [7] = {d = 0, t = 0}, -- Accessory
-- [8] = {d = 0, t = 0}, -- Shirt
-- [9] = {d = 0, t = 0}, -- Vest
-- [10] = {d = 0, t = 0}, -- Decals
-- [11] = {d = 0, t = 0}, -- Jacket
-- },
-- props = {
-- [0] = {d = 0, t = 0}, -- Hat
-- [1] = {d = 0, t = 0}, -- Glassses
-- [2] = {d = 0, t = 0}, -- Ear accessory
-- [6] = {d = 0, t = 0}, -- Watch
-- [7] = {d = 0, t = 0}, -- Bracelet
-- }
-- },
-- Female = {
-- comps = {
-- [1] = {d = 0, t = 0}, -- Mask
-- [3] = {d = 0, t = 0}, -- Gloves
-- [4] = {d = 0, t = 0}, -- Pants
-- [6] = {d = 0, t = 0}, -- Shoes
-- [7] = {d = 0, t = 0}, -- Accessory
-- [8] = {d = 0, t = 0}, -- Shirt
-- [9] = {d = 0, t = 0}, -- Vest
-- [10] = {d = 0, t = 0}, -- Decals
-- [11] = {d = 0, t = 0}, -- Jacket
-- },
-- props = {
-- [0] = {d = 0, t = 0}, -- Hat
-- [1] = {d = 0, t = 0}, -- Glassses
-- [2] = {d = 0, t = 0}, -- Ear accessory
-- [6] = {d = 0, t = 0}, -- Watch
-- [7] = {d = 0, t = 0}, -- Bracelet
-- }
-- }
-- },
}