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* Added UI settings properties * Disabled SFX asserts in picotool * Fixed default UI sprite * Playing with depth auto-scaling * WIP of walk speed being affected by auto-depth calc * Improved actor auto-depth scale & walk * Now made "Scale" an Actor/Obj property * Now shifted the actor sprite to proper x,y coord (next will be fun!) * WIP trying to correct actor offset for pathfinding * better auto scale ratio * Got talking overlay aligned (close enough), now need to anchor to ground * Actor now bottom-center aligned, with talking too * Now auto-scales the walking path based on distance/scale * WIP * Fixed the blur/motion diff when camera moving * Fixed face dir while walking * Removed test/debug code * Reset spr flags back * Last debug line removed * Still got a bug with talking to other actors - also auto-scale w/stairs! * Fixed talking offset * Now scale starts further back * WIP * Almost there, now scaling is not on by default * WIP * Think I'm done with the auto-depth now * WIP * WIP * WIP auto-scale limits * Added "autoscale_zoom" * Fixed bug with new autoscale_zoom * WIP * WIP * WIP * Re-fixed autoscale * Added Scale again * WIP * Fixed scale again! * WIP * Updated asserts * WIP Talking Skip (disabled for now) * First pass on skip talking + custscene (prob using too many tokens) * Improved the skip dialog/cutscene code * Reduced some tokens * updated minified code for skip code * WIP on new auto-scale * More WIP scaling * Fixed scale factors * And walking too * Fixed "fast" walk away * b4 refactor * Fixed walk away speed + optimised * removed old code, commented stuff out * Had to undo last change - but prob better * More code tidying (+fixes) * updated picotool * WIP * WIP * Updated template to latest * Fixed game depths * Test commit * Updated submodule * wip * Added talking overlay offset+width * Added talking offset and saved tokens * latest code * WIP exact walk_to - needs more checks! * Added precise walking!!! * First version of generic animation * WIP - seems to work * Renamed to "face_towards" * Now objects can animate! * WIP broken spin top * Fixed spinning top * Fixed do_anim bug and updated game code * Fixed the walking in walls (I think - kind of a patch!) * Update * Fixed "Walking to Object, then clicking diff Verb does latter" * Fixed "USE" display and also Game bucket logic * Fixed hover obj display when executing * Fixed error if specify invalid sprite state * WIP default to look-at in inventory * Almost got look-at inventory items * Now got inventory default action (look-at) * WIP * submodule refresh * Updated comments * Restored Token history * Fixed some issues in Demo game * Fixed not being able GIVE or USE inventory objects again * Now can use all verbs on inventory items again * Update history * Fixed scaling in demo game * Fixed playing actor anims when not moving * added 'show_depth' * Updated boilerplate code * Latest engine build * Added missing verb_default_inventory_index * Fixed issue when actors without walk anims (defaults to idle anim) * Now using latest commit after PR
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