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feat: rough occluders #4

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CarsonBurke opened this issue Nov 19, 2024 · 1 comment
Open

feat: rough occluders #4

CarsonBurke opened this issue Nov 19, 2024 · 1 comment

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@CarsonBurke
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CarsonBurke commented Nov 19, 2024

It would be nice to have occluders that are not absolute. As in, they block some light, but not all. Sort of like a transparency property, from 0-1.
I'm not sure this is possible with radiance cascades, but if it is it would be lovely to have.

A similar thing would be nice for lights. A sort of blending.

@CarsonBurke
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Here are examples using bevy_magic_light_2d

rough occluders:
image

light blending:
image

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