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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>AquaStax - A Cocos2d-JS 2D Puzzle Game</title>
<link rel="icon" type="image/GIF" href="res/favicon.ico"/>
<meta name="viewport"
content="width=device-width,user-scalable=no,initial-scale=1, minimum-scale=1,maximum-scale=1,target-densitydpi=device-dpi"/>
<!--https://developer.apple.com/library/safari/documentation/AppleApplications/Reference/SafariHTMLRef/Articles/MetaTags.html-->
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"/>
<meta name="format-detection" content="telephone=no"/>
<!-- force webkit on 360 -->
<meta name="renderer" content="webkit"/>
<meta name="force-rendering" content="webkit"/>
<!-- force edge on IE -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
<meta name="msapplication-tap-highlight" content="no"/>
<!-- force full screen on some browser -->
<meta name="full-screen" content="yes"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<meta name="browsermode" content="application"/>
<meta name="x5-page-mode" content="app"/>
<link rel="stylesheet" type="text/css" href="index.css"/>
</head>
<body>
<!-- Include one or the other of these when running a standalone pre-packaged Cocos2d-JS script -->
<!-- and remove the include for CCBoot.js -->
<script src="js/cocos2d-js-v3.13.js"></script>
<!-- <script src="js/cocos2d-js-v3.15-min.js"></script> -->
<script src="res/loading.js"></script>
<canvas id="gameCanvas" width="480" height="720"></canvas>
<!-- Include this when running directly from the source -->
<!-- <script src="frameworks/cocos2d-html5/CCBoot.js"></script> -->
<script cocos src="config.js"></script>
<script cocos src="main.js"></script>
</body>
</html>