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Flappy_Bird.py
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Flappy_Bird.py
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import pygame
import random
pygame.font.init() # init font
FPS = 30
SCREENWIDTH = 288
SCREENHEIGHT = 512
PIPEGAPSIZE = 100
FLOOR = 450
STAT_FONT = pygame.font.SysFont("comicsans", 30)
END_FONT = pygame.font.SysFont("comicsans", 35)
WIN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
pygame.display.set_caption("Flappy Bird")
pipe_imgs = [
pygame.image.load("imgs/pipe-green.png").convert_alpha(),
pygame.image.load("imgs/pipe-red.png").convert_alpha(),
]
bird_img = [0, 0, 0]
bird_img[0] = [
pygame.image.load("imgs/redbird-upflap.png").convert_alpha(),
pygame.image.load("imgs/redbird-midflap.png").convert_alpha(),
pygame.image.load("imgs/redbird-downflap.png").convert_alpha(),
]
bird_img[1] = [
pygame.image.load("imgs/bluebird-upflap.png").convert_alpha(),
pygame.image.load("imgs/bluebird-midflap.png").convert_alpha(),
pygame.image.load("imgs/bluebird-downflap.png").convert_alpha(),
]
bird_img[2] = [
pygame.image.load("imgs/yellowbird-upflap.png").convert_alpha(),
pygame.image.load("imgs/yellowbird-midflap.png").convert_alpha(),
pygame.image.load("imgs/yellowbird-downflap.png").convert_alpha(),
]
background_img = [
pygame.image.load("imgs/background-day.png").convert_alpha(),
pygame.image.load("imgs/background-night.png").convert_alpha(),
]
base_img = pygame.image.load("imgs/base.png").convert_alpha()
"""
SOUNDS={}
SOUNDS['die'] = pygame.mixer.Sound('audio/die.wav')
SOUNDS['hit'] = pygame.mixer.Sound('audio/hit.wav')
SOUNDS['point'] = pygame.mixer.Sound('audio/point.wav')
SOUNDS['swoosh'] = pygame.mixer.Sound('audio/swoosh.wav')
SOUNDS['wing'] = pygame.mixer.Sound('audio/wing.wav')
"""
bg_img = random.choice(background_img)
class Bird:
MAX_ROTATION = 25
IMGS = random.choice(bird_img)
ROT_VEL = 10
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0 # degrees to tilt
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -7
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
# for downward acceleration
displacement = (
self.vel * (self.tick_count) + 0.5 * (3) * (self.tick_count) ** 2
) # calculate displacement
# terminal velocity
if displacement >= 12:
displacement = 12
if displacement < 0:
displacement -= 2
self.y = self.y + displacement
if displacement < 0 or self.y < self.height + 50: # tilt up
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else: # tilt down
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self, win):
self.img_count += 1
# For animation of bird, loop through three images
if self.img_count <= self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count <= self.ANIMATION_TIME * 2:
self.img = self.IMGS[1]
elif self.img_count <= self.ANIMATION_TIME * 3:
self.img = self.IMGS[2]
elif self.img_count <= self.ANIMATION_TIME * 4:
self.img = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME * 4 + 1:
self.img = self.IMGS[0]
self.img_count = 0
# so when bird is nose diving it isn't flapping
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME * 2
# tilt the bird
blitRotateCenter(win, self.img, (self.x, self.y), self.tilt)
def get_mask(self):
return pygame.mask.from_surface(self.img)
class Pipe:
GAP = 130
VEL = 1
def __init__(self, x):
self.x = x
self.height = 0
self.sign = 1
# where the top and bottom of the pipe is
self.top = 0
self.bottom = 0
choice = random.randint(0, 1)
self.PIPE_TOP = pygame.transform.flip(pipe_imgs[choice], False, True)
self.PIPE_BOTTOM = pipe_imgs[1 - choice]
self.passed = False
self.set_height()
def set_height(self):
self.height = random.randrange(60, 270)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.GAP
def change_height(self):
self.change = random.randrange(0, 40)
self.height = self.height + self.sign * self.change/2
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.GAP - self.sign * self.change
self.sign *= -1
def move(self):
self.x -= self.VEL
if self.x % 15 == 0:
self.change_height()
def draw(self, win):
# draw top
win.blit(self.PIPE_TOP, (self.x, self.top))
# draw bottom
win.blit(self.PIPE_BOTTOM, (self.x, self.bottom))
def collide(self, bird, win):
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface(self.PIPE_TOP)
bottom_mask = pygame.mask.from_surface(self.PIPE_BOTTOM)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
b_point = bird_mask.overlap(bottom_mask, bottom_offset)
t_point = bird_mask.overlap(top_mask, top_offset)
if b_point or t_point:
return True
return False
class Base:
VEL = 1
WIDTH = base_img.get_width()
IMG = base_img
def __init__(self, y):
self.y = y
self.x1 = 0
self.x2 = self.WIDTH
def move(self):
self.x1 -= self.VEL
self.x2 -= self.VEL
if self.x1 + self.WIDTH < 0:
self.x1 = self.x2 + self.WIDTH
if self.x2 + self.WIDTH < 0:
self.x2 = self.x1 + self.WIDTH
def draw(self, win):
win.blit(self.IMG, (self.x1, self.y))
win.blit(self.IMG, (self.x2, self.y))
def blitRotateCenter(surf, image, topleft, angle):
rotated_image = pygame.transform.rotate(image, angle)
new_rect = rotated_image.get_rect(center=image.get_rect(topleft=topleft).center)
surf.blit(rotated_image, new_rect.topleft)