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rt: simple real-time ray tracing

this uses the vulkan ray tracing extension to

connectors

  • geo geometry input, binary representation, same as corona-13
  • output the rendered beauty image
  • blue blue noise texture as input lut, as those provided by christoph
  • tex an array connector for input textures, connect to a i-jpglst module
  • aov an output buffer containing some arbitary output variables such as fake diffuse albedo or normals

parameters

this still changes so often.. be careful to trust this text.

  • cam_x position of the camera
  • cam_w look-at direction of the camera
  • spp samples per pixel