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frmLODGenForm.dfm
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frmLODGenForm.dfm
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object frmLODGen: TfrmLODGen
Left = 0
Top = 0
BorderStyle = bsDialog
Caption = 'LODGen Options'
ClientHeight = 487
ClientWidth = 834
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
KeyPreview = True
OldCreateOrder = False
Position = poMainFormCenter
OnClose = FormClose
OnCreate = FormCreate
OnKeyDown = FormKeyDown
OnShow = FormShow
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 8
Top = 401
Width = 816
Height = 39
AutoSize = False
Caption =
'Only worldspaces that have existing lodsettings file "LODSetting' +
's\<Worldspace>.lod" (.dlodsettings for Fallout3 and New Vegas) a' +
're shown either in the Data folder, or in BSA/BA2 archives. Arch' +
'ives are loaded similar to the game itself - the ones specified ' +
'in the game ini file and those that match loaded plugins names.'
WordWrap = True
end
object Label2: TLabel
Left = 8
Top = 8
Width = 232
Height = 13
Caption = 'Select worldspace(s) to generate LOD for'
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentFont = False
end
object Label3: TLabel
Left = 376
Top = 46
Width = 448
Height = 24
AutoSize = False
Caption =
'Create distant LOD for static objects like mountains, rocks, hou' +
'ses, castles and the like.'
WordWrap = True
end
object Label4: TLabel
Left = 376
Top = 304
Width = 448
Height = 33
AutoSize = False
Caption =
'Create distant LOD for trees. Requires 2D billboard images to be' +
' present in the Data folder or in BSA archives. Those are not in' +
'cluded with the game and must be installed separately.'
WordWrap = True
end
object Label8: TLabel
Left = 376
Top = 356
Width = 73
Height = 13
Caption = 'LOD brightness'
end
object clbWorldspace: TCheckListBox
Left = 8
Top = 24
Width = 329
Height = 371
ItemHeight = 13
PopupMenu = PopupMenu1
TabOrder = 1
end
object pnlBottom: TPanel
Left = 0
Top = 446
Width = 834
Height = 41
Align = alBottom
BevelOuter = bvNone
ParentColor = True
TabOrder = 0
DesignSize = (
834
41)
object btnOk: TButton
Left = 636
Top = 10
Width = 91
Height = 25
Anchors = [akTop, akRight]
Caption = 'Generate'
ModalResult = 1
TabOrder = 0
end
object btnCancel: TButton
Left = 733
Top = 10
Width = 91
Height = 25
Anchors = [akTop, akRight]
Caption = 'Cancel'
ModalResult = 2
TabOrder = 1
end
object pnlBevel: TPanel
AlignWithMargins = True
Left = 4
Top = 0
Width = 826
Height = 1
Margins.Left = 4
Margins.Top = 0
Margins.Right = 4
Margins.Bottom = 0
Align = alTop
TabOrder = 2
end
end
object cbObjectsLOD: TCheckBox
Left = 360
Top = 24
Width = 97
Height = 17
Caption = 'Objects LOD'
Checked = True
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentFont = False
State = cbChecked
TabOrder = 2
OnClick = cbObjectsLODClick
end
object cbTreesLOD: TCheckBox
Left = 360
Top = 282
Width = 97
Height = 17
Caption = 'Trees LOD'
Checked = True
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentFont = False
State = cbChecked
TabOrder = 3
OnClick = cbObjectsLODClick
end
object btnSplitTreesLOD: TButton
Left = 721
Top = 350
Width = 105
Height = 25
Caption = 'Split LOD Atlas'
TabOrder = 5
Visible = False
OnClick = btnSplitTreesLODClick
end
object gbObjectsOptions: TGroupBox
Left = 378
Top = 76
Width = 448
Height = 189
TabOrder = 6
object Label5: TLabel
Left = 40
Top = 33
Width = 45
Height = 13
Caption = 'Atlas size'
end
object Label6: TLabel
Left = 40
Top = 56
Width = 80
Height = 13
Caption = 'Max texture size'
end
object Label7: TLabel
Left = 192
Top = 55
Width = 55
Height = 13
Caption = 'in UV range'
end
object Label9: TLabel
Left = 147
Top = 33
Width = 6
Height = 13
Caption = 'x'
end
object Label10: TLabel
Left = 186
Top = 160
Width = 10
Height = 13
Caption = 'W'
end
object Label11: TLabel
Left = 244
Top = 160
Width = 6
Height = 13
Caption = 'S'
end
object Label12: TLabel
Left = 40
Top = 83
Width = 102
Height = 13
Caption = 'Compression: Diffuse'
end
object Label13: TLabel
Left = 216
Top = 83
Width = 33
Height = 13
Caption = 'Normal'
end
object Label14: TLabel
Left = 323
Top = 82
Width = 23
Height = 13
Caption = 'Spec'
end
object Label15: TLabel
Left = 224
Top = 33
Width = 113
Height = 13
Caption = 'Default Alpha threshold'
end
object lblLODX2: TLabel
Left = 304
Top = 160
Width = 6
Height = 13
Caption = 'E'
Visible = False
end
object lblLODY2: TLabel
Left = 363
Top = 160
Width = 7
Height = 13
Caption = 'N'
Visible = False
end
object cbBuildAtlas: TCheckBox
Left = 16
Top = 13
Width = 81
Height = 17
Hint = 'Put LOD textures on texture atlas(es) for better performance'
Caption = 'Build atlas'
Checked = True
ParentShowHint = False
ShowHint = True
State = cbChecked
TabOrder = 0
OnClick = cbBuildAtlasClick
end
object cbNoTangents: TCheckBox
Left = 16
Top = 133
Width = 113
Height = 17
Hint =
'Reduces size of generated LOD and frees memory for the game at t' +
'he expense of LOD quality'
Caption = 'No tangents'
ParentShowHint = False
ShowHint = True
TabOrder = 10
end
object cbNoVertexColors: TCheckBox
Left = 16
Top = 115
Width = 113
Height = 17
Hint =
'Reduces size of generated LOD and frees memory for the game at t' +
'he expense of LOD quality'
Caption = 'No vertex colors'
ParentShowHint = False
ShowHint = True
TabOrder = 9
end
object cbUseAlphaThreshold: TCheckBox
Left = 128
Top = 115
Width = 169
Height = 17
Hint =
'Set transparency threshold to value from source LOD model/materi' +
'al instead of default alpha threshold - can improve static tree ' +
'LOD'
Caption = 'Use source alpha threshold'
ParentShowHint = False
ShowHint = True
TabOrder = 11
Visible = False
end
object cbUseBacklightPower: TCheckBox
Left = 128
Top = 133
Width = 169
Height = 17
Hint =
'Set backlight power to value from source LOD model/material inst' +
'ead of default 0 - improves static tree LOD that uses doubleside' +
'd flag, requires custom models/materials setting backlight power'
Caption = 'Use backlight power'
ParentShowHint = False
ShowHint = True
TabOrder = 12
Visible = False
end
object cmbDefaultAlphaThreshold: TComboBox
Left = 343
Top = 28
Width = 46
Height = 21
Hint =
'Default alpha threshold to use for transparancy - lower = "thick' +
'er", higher = "thinner"'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 3
end
object cmbLODLevel: TComboBox
Left = 129
Top = 156
Width = 46
Height = 21
Hint = 'Dimension - number of cells'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 16
end
object cbChunk: TCheckBox
Left = 16
Top = 160
Width = 107
Height = 17
Hint = 'Create LOD for specific chunk only'
Caption = 'Specific chunk'
Checked = True
ParentShowHint = False
ShowHint = True
State = cbChecked
TabOrder = 13
OnClick = cbChunkClick
end
object edLODX: TEdit
Left = 198
Top = 156
Width = 40
Height = 21
Hint = 'Lower left cell X'
ParentShowHint = False
ShowHint = True
TabOrder = 14
end
object edLODY: TEdit
Left = 256
Top = 156
Width = 40
Height = 21
Hint = 'Lower left cell Y'
ParentShowHint = False
ShowHint = True
TabOrder = 15
end
object cmbAtlasWidth: TComboBox
Left = 91
Top = 29
Width = 50
Height = 21
Hint = 'Atlas width in pixels'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 1
end
object cmbAtlasHeight: TComboBox
Left = 159
Top = 28
Width = 50
Height = 21
Hint = 'Atlas height in pixels'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 2
end
object cmbAtlasTextureSize: TComboBox
Left = 126
Top = 52
Width = 50
Height = 21
Hint =
'Max LOD texture size to put on atlas, larger textures are ignore' +
'd'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 4
end
object cmbAtlasTextureUVRange: TComboBox
Left = 253
Top = 52
Width = 44
Height = 21
Hint =
'Put only those textures that have -UVRange <= uv <= UVRange in L' +
'OD models'
Style = csDropDownList
DropDownCount = 16
ParentShowHint = False
ShowHint = True
TabOrder = 5
end
object cmbCompDiffuse: TComboBox
Left = 148
Top = 79
Width = 61
Height = 21
Hint = 'Compression of diffuse atlas texture'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 6
OnChange = cmbCompDiffuseChange
end
object cmbCompNormal: TComboBox
Left = 252
Top = 79
Width = 61
Height = 21
Hint = 'Compression of normal atlas texture'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 7
end
object cmbCompSpecular: TComboBox
Left = 352
Top = 79
Width = 61
Height = 21
Hint = 'Compression of specular atlas texture'
Style = csDropDownList
ParentShowHint = False
ShowHint = True
TabOrder = 8
end
object edLODX2: TEdit
Left = 316
Top = 156
Width = 40
Height = 21
Hint = 'Upper right cell X, calculated using selected dimension if empty'
ParentShowHint = False
ShowHint = True
TabOrder = 17
Visible = False
end
object edLODY2: TEdit
Left = 376
Top = 156
Width = 40
Height = 21
Hint = 'Upper right cell Y, calculated using selected dimension if empty'
ParentShowHint = False
ShowHint = True
TabOrder = 18
Visible = False
end
end
object cmbTreesLODBrightness: TComboBox
Left = 455
Top = 352
Width = 43
Height = 21
Hint =
'Some ENB presets might require different brightness of distant t' +
'rees for better look, usually negative darker brightness.'
Style = csDropDownList
DropDownCount = 16
ParentShowHint = False
ShowHint = True
TabOrder = 4
end
object cbTrees3D: TCheckBox
Left = 469
Top = 282
Width = 169
Height = 17
Hint =
'Insert trees into Objects LOD by using provided LOD nifs or plac' +
'ing billboard image on a flat mesh. This allows distant trees to' +
' be affected by lighting at the small performance cost.'
Caption = 'Generate as Objects LOD'
Checked = True
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
ParentFont = False
ParentShowHint = False
ShowHint = True
State = cbChecked
TabOrder = 7
end
object PopupMenu1: TPopupMenu
Left = 168
Top = 104
object SelectAll1: TMenuItem
Caption = 'Select All'
OnClick = SelectAll1Click
end
object SelectNone1: TMenuItem
Caption = 'Select None'
OnClick = SelectNone1Click
end
end
end