Best way to test fingers/buttons are working #120
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I'm working on a simple "glove" using the ELEGOO UNO R3 and so far just have a few buttons hooked up to it, nothing too fancy. I'm able to get things sending over properly, the decoder fires off the right data and updates the boolean accordingly (at least according to the debugger). However, I'm not sure where I can actually test things. My headset is the HP Reverb G2, and tracking seems to be alright, however none of the buttons work on my physical controller when in the SteamVR app. I can't press the menu button to bring up the overlay and configure which button does what, so I'm left to guessing. I've used VRChat as a quick test of the various buttons supported, and it appears none of them are able to press the GO button at the beginning. Traditionally I would simply hit the rear grip and it would go straight in. Any assistance with debugging if the virtual buttons are actually being pressed would be helpful. I can provide my Arduino code as well as a tinkercad link to how things are setup if that would be helpful. I've also had to modify the shipping code a bit (such as lowering the baud rate [see #119 ]), but aside from that it's the latest github repo. |
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Ended up getting this working with the helpful instructions on the wiki..... why I didn't check there first, I'll never know |
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Ended up getting this working with the helpful instructions on the wiki..... why I didn't check there first, I'll never know