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According to match resolution order a unit that gets sapped to negative energy should be removed at step 5 of resolution. It should not be there at the start of the next turn, but in reality it is (it is removed the very next turn though).
Edit: according to the comments in the code it's a feature so that the user can see the destroyed unit. But as was pointed out on discord: the dead units still generate points (as they are in unit_mask and therefore in compute_unit_counts_map) and the agent still generates actions for these units.
Sapped unit is still there with negative energy after turn resolves:
The text was updated successfully, but these errors were encountered:
According to match resolution order a unit that gets sapped to negative energy should be removed at step 5 of resolution. It should not be there at the start of the next turn, but in reality it is (it is removed the very next turn though).
Edit: according to the comments in the code it's a feature so that the user can see the destroyed unit. But as was pointed out on discord: the dead units still generate points (as they are in unit_mask and therefore in compute_unit_counts_map) and the agent still generates actions for these units.
Sapped unit is still there with negative energy after turn resolves:
The text was updated successfully, but these errors were encountered: