This repository provides simple, to-the-point code samples for the Uno Platform.
See a complete list of code samples below. Some of the samples have accompanying step-by-step tutorials in the official Uno Platform documentation.
The Uno Platform is a UI Platform for building single-codebase applications for Windows, Web/WebAssembly, iOS, macOS, Android and Linux.
It allows C# and Windows XAML code to run on all target platforms, while allowing you control of every pixel. It comes with support for Fluent, Material and Cupertino design systems out of the box. Uno Platform implements a growing number of the UWP APIs, such as Windows.UI.Xaml, to enable UWP and WinUI applications to run on on all platforms with native performance.
Use the UWP/WinUI tooling from Windows in Visual Studio, such as XAML Hot Reload and C# Edit and Continue, build your application as much as possible on Windows, then validate that your application runs on iOS, Android, macOS and WebAssembly.
Visit our documentation for more details.
The The Commercial App Sample with Cart, products and so on.
The {x:Bind} markup extension�new for Windows 10�is an alternative to {Binding}. {x:Bind} runs in less time and less memory than {Binding} and supports better debugging.
An Android-specific sample that shows how to start a camera capture intent, and display the result in an Image
control.
This sample application demonstrates the usage of the WebAuthenticationBroker
in Uno with an OpenID Connect endpoint.
An implementation of the XAML AutoSuggest
control, showing how to autofill suggestions for user input.
An implementation of the .NET Benchmark Control, a performance comparison tool.
A cross-platform implementation of the UWP CameraCaptureUI
class that allows the user to capture audio, video, and photos from the device camera.
An Uno conversion of the Xamarin CardView
sample showing how to migrate a custom control.
Demonstrates the use of SignalR in an Uno Platform application.
An example of creating a custom control library and calling a control from your shared project.
Sample app to accompany "Adding Custom Sorting Logic" blog post.
A simple example using the TwoPaneView
control spanned across dual screens (such as Neo or Duo dual-screen devices for example).
An example of Entity Framework Core 7 with a SQLite storage for WebAssembly, WinAppSDK, iOS and Android.
An example that demonstrates the use of embedded resources and how to read them from your app.
Note that the Default namespace
property of all projects is the same in order for the embedded resource names to be the same on all platforms.
A working implementation of a folder-based save file picker for iOS. See the 'iOS' section in the Windows.Storage.Pickers Uno documentation for more information.
This is a WASM-only sample. It is creating native HTML elements that can be used directly in XAML.
A pair of samples related to localization:
- Localization: A sample showcasing the basics of localization.
Browse source Follow the tutorial - RuntimeCultureSwitching: An example of changing app language while it is running.
Browse source Follow the tutorial
An implementation of the UWP Maps
control with a custom slider that binds the value of the slider to the ZoomLevel
property of the control.
Code to accompany the blog post on migrating animations from Xamarin Forms to Uno.
An example showcasing how to set up the native frame navigation for iOS and Android, and frame navigation in general for Uno.
An example of a toggle that allows you to switch between Native UI Controls and UWP UI Controls. The sample includes a checkbox, slider, button, and toggle.
An example that demonstrates the use of package assets and how to read them from your app.
Note that for WebAssembly assets are downloaded on demand, as can be seen in the browser's network tab.
This is a simple standalone app demonstrating the use of SQLite in an Uno application, including WebAssembly. It uses Erik Sink's SQLitePCLRaw, and Frank Krueger's sqlite-net libraries.
An example of the Uno implementation of SkiaSharp creating a basic canvas with text.
This samples shows the use of the SkiaSharp.Skottie component, which allows the playback of lottie files.
This component provides Lottie support for all available Uno Platform targets.
An example showing how to set the splash/launch screen in Uno.
An example showing how to adjust the StatusBar
and CommandBar
dynamically based on the current light/dark theme.
An example demonstrating an approach to consuming REST web services in Uno using HttpClient.
Code for the Silverlight migration tutorial.
A proof of concept of a car animation using the TwoPaneView
control spanned across dual screens (such as Neo or Duo dual-screen devices for example).
Inspiration from Justin Liu's demo app.
A port of Microsoft's Contoso Enterprise UWP app to Uno Platform, using Prism.
An example showing how to set up the Uno.Cupertino
library.
A sample showing how to integrate smart contracts on the Ethereum blockchain with a multi-targeted Uno Platform application.
An example showing how to set up the Uno.Material
library.
A dynamic grid view ported from the Windows Community Toolkit that allows for x:Bind.
A combined Windows Community Toolkit sample showing the DataGrid, TreeView, and TabView controls in action.
Demo of the usage of WebRTC in Uno WebAssembly. This sample establishes a direct WebRTC connection between 2 browsers and uses it to send messages between peers.
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Visit our documentation for more details.