diff --git a/.vitepress/config.mts b/.vitepress/config.mts index 189b697a..b63bb9a2 100644 --- a/.vitepress/config.mts +++ b/.vitepress/config.mts @@ -184,7 +184,7 @@ export default defineConfig({ socialLinks: [ { icon: 'github', link: 'https://github.com/openm-project/mcdoc.github.io' }, - { icon: 'discord', link: 'https://dsc.gg/openmproject'}, + { icon: 'discord', link: 'https://dsc.gg/openms'}, { icon: { svg: 'Reddit' diff --git a/android/minecraft-for-android.md b/android/minecraft-for-android.md index 57143ca1..0c5fd9ae 100644 --- a/android/minecraft-for-android.md +++ b/android/minecraft-for-android.md @@ -8,7 +8,7 @@ title: Minecraft for Android | Name | Download | Source code | Is it maintained? | Description | ------ | ------ | ------ | ------ | ------ -| ⭐ modscraft.net | [Website](https://modscraft.net/en/mcpe/) | \- | **Yes** | Unlocked APKs of Minecraft for Android available in ARM-V7A, ARM64-V8A, x86, and Clone versions, both for Preview and Release versions, maintained by. +| ⭐ ModsCraft | [Website](https://modscraft.net/en/mcpe/) | \- | **Yes** | Unlocked APKs of Minecraft for Android available in ARM-V7A, ARM64-V8A, x86, and Clone versions, both for Preview and Release versions | MCPEDL.ORG | [Website](https://mcpedl.org/downloading/) | \- | **Yes** | Unlocked APKs of Minecraft for Android | Monster MCPE | [Website](https://monster-mcpe.com/download-minecraft-pe/) | \- | **Yes** | Unlocked APKs of Minecraft for Android | an1 | [Website](https://an1.com/7190-minecraft-mod.html) | \- | **Yes** | Modded & Unlocked APKs of Minecraft for Android diff --git a/marketplace.md b/marketplace.md new file mode 100644 index 00000000..5a573bce --- /dev/null +++ b/marketplace.md @@ -0,0 +1,13 @@ +--- +title: Marketplace Piracy +--- + +# Marketplace Piracy + +## Marketplace Content Decryptors + +* [BlueCoin](https://t.me/archivebluecoin) - Windows only +* [TestCoin](https://t.me/archivebluecoin) - Windows & Android +* [MCUtils / McTools](https://silica.codes/BedrockReverse/McTools) +* [MCDecryptor](https://t.me/archivebluecoin) +* [MCPackDecrypt](https://silica.codes/BedrockReverse/MCPackDecrypt) \ No newline at end of file diff --git a/windows/minecraft-for-windows.md b/windows/minecraft-for-windows.md index 2e997fc3..85a26f5b 100644 --- a/windows/minecraft-for-windows.md +++ b/windows/minecraft-for-windows.md @@ -20,18 +20,16 @@ outline: deep

If you want Beta/Preview or Older versions of MCfW10, then download MCLauncher or Bedrock Launcher.

::: - - ::: info Glossary - * ClipSVC Method: \[Patched] [Check 1st Paragrapgh](/story#the-beginning-m-centers--online-fixme) +*Patching in memory:* When Minecraft is running, the RAM Manipulator [if using one] edits code (instructions) within the game process and other modules (i.e. dlls). Thus, it is temporary method and needs to be done every time the game is started. + *Difference between **I-MCM** and **DMM**:* In the **I-MCM** method, the game exe (`Minecraft.Windows.exe`) is patched in memory, whereas in the **DMM** method, the store DLLs containing the license checking code are patched within memory. + +***Methods:*** * **I-MCM** - In-Memory Code Manipulation: Patches the license checking code within the game exe (`Minecraft.Windows.exe`) directly in memory. - * **DMM** - DLL Memory Manipulation: Patches the license checking code within the `Windows.ApplicationModel.Store.dll` module loaded within the game in memory. + * **DMM** - DLL Memory Manipulation: Patches the license checking code within the `Windows.ApplicationModel.Store.dll` module loaded within the game in memory. + * ClipSVC Method: \[Patched] [Check 1st Paragrapgh](/story#the-beginning-m-centers--online-fixme) * DLL Hooking: Uses [function hooking](https://kylehalladay.com/blog/2020/11/13/Hooking-By-Example.html) to modify the license checking functions within the game and/or other DLLs loaded within the game in memory. - - Patching in memory: When Minecraft is running, the RAM Manipulator [if using one] edits code (instructions) within the game process and other modules (i.e. dlls). Thus, it is temporary method and needs to be done every time the game is started. - Difference between **I-MCM** and **DMM**: In the **I-MCM** method, the game exe (`Minecraft.Windows.exe`) is patched in memory, whereas in the **DMM** method, the store DLLs containing the license checking code are patched within memory. - * DLL Replacing: Replaces the `Windows.ApplicationModel.Store.dll` DLL's with patched (i.e cracked) ones. * **DRC** - DLL Redirection for Cracking: Also known as DLL hijacking, this method takes advantage of the [DLL search order](https://learn.microsoft.com/en-us/windows/win32/dlls/dynamic-link-library-search-order) to cause the game to load a patched (i.e. cracked) dll instead of the dll present within the system directories (`System32` and `SysWOW64`). This method does not require editing the dlls in the system directories. :::