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DOCUMENTATION NEEDED ON HOW TO USE TOOLS #176
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There's still no real guide for the Package Editor, I've found - for example, I've opened up Engine.pcc, which goes to the "Name" tab by default, and found "X_Armor_Exoskel". Okay, I think, how do I edit that armour mod? Right click, Find Usages, and..."0 Objects that use "X_Armor_Exoskel"". Well, great; where the heck is it in Tree View? I had a much easier time using the old Coalesced Editors, back for the original separate games; here, "Name" seems to be utterly useless, with most everything I'd like to find returning "0 Objects that use...", and no links whatsoever to the corresponding items in Tree View or Exports. |
That's because almost all of those are contained in either native or 2DA's, which we don't parse (or have no way of parsing). Modding packages is completely different (and many more times complex) than basic coalesced editors, which are basically just text editing tools. There are tutorials linked in the main window of many tools on how to use the tools. |
Specifically:
The lack of documentation on how to use some of our tools, especially dialogue editor (as it's fairly recent), makes these tools difficult to use for people who have little to no experience with them. For example, I have next to no idea how to use Dialogue Editor, as I have never done any dialogue editing. Users who have less experience will have no idea what they're doing.
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