-# Swap Meet
- Understanding and following code specifications
- Reading tests
- Creating classes with attributes and instance methods
- Importing modules
- Working with attributes that are lists of instances
- Implementing instance methods that interact with other instances and objects
- Implementing inheritance
- Overriding methods from superclasses and Object
You want to organize a swap meet! You own a lot of things. So do your friends! It would be awesome if each person could swap one of their things with another person's things.
For this event, you want each person to register online as a vendor. Also, they should be able to add a list of things as their inventory.
You envision an app where vendors can swap items between different inventories. But what would that backend logic look like?
For this project, given some features that the vendors want, create a set of classes, following the directions below. The directions will lead you to create many class definitions, their attributes and instance methods, and some other cool features. Vendors will be able to swap items based on values like quality, category, or id!
In Wave 1 we will create the Vendor
class.
-
There is a module (file) named
vendor.py
inside of theswap_meet
package (folder) -
Inside this module, there is a class named
Vendor
-
Each
Vendor
will have an attribute namedinventory
, which is an empty list by default -
When we instantiate an instance of
Vendor
, we can optionally pass in a list with the keyword argumentinventory
-
Every instance of
Vendor
has an instance method namedadd
, which takes in one item -
This method adds the item to the
inventory
-
This method returns the item that was added
-
Similarly, every instance of
Vendor
has an instance method namedremove
, which takes in one item -
This method removes the matching item from the
inventory
-
This method returns the item that was removed
-
If there is no matching item in the
inventory
, the method should returnFalse
In Wave 2 we will create the Item
class and the Vendor
class' get_by_id
method.
-
There is a module (file) named
item.py
inside of theswap_meet
package (folder) -
Inside this module, there is a class named
Item
-
Each
Item
will have an attribute namedid
, which is a unique integer by default- There are many ways to generate numbers, but generating numbers without duplicates takes some care. Happily, Python has a package called
uuid
that can help!- If we import the
uuid
package initem.py
, with a little research we can use one of the functionsuuid
provides to create large unique numbers meant to be used as identifiers - Specifically, you'll need to choose which of the
uuid
package's functions to use, so be sure to consider which function will work best for creating a unique integer - Note that this package's functions return
UUID
objects, not integers as such, butUUID
objects have an attributeint
which allow us to access their value as an integer
- If we import the
- There are many ways to generate numbers, but generating numbers without duplicates takes some care. Happily, Python has a package called
-
When we initialize an instance of
Item
, we can optionally pass in an integer with the keyword argumentid
to manually set theItem
'sid
-
Each
Item
will have a function namedget_category
, which will return a string holding the name of the class -
Instances of
Vendor
have an instance method namedget_by_id
- This method takes one argument: an integer, representing an
Item
'sid
- This method returns the item with a matching
id
from the inventory - If there is no matching item in the
inventory
, the method should explicitly returnNone
- This method takes one argument: an integer, representing an
In Wave 3 we will write a method to stringify (convert to a string) an Item
using str()
and write the method swap_items
.
- When we stringify an instance of
Item
usingstr()
, it returns"An object of type Item with id <id value>."
, where<id value>
is theid
of theItem
instance thatstr()
was called on.- For example, if we had an
Item
instanceitem_a = Item(id=12345)
, the output ofstr(item_a)
should be"An object of type Item with id 12345."
. - To accomplish this, you'll want to investigate what calling
str()
on a class instance does and how you can override such a method. This type of overriding is known as "operator overloading", put simply, it means that the same method exhibits different behavior across instances of different classes. A simple example would be something like+
which for strings means "concatenate" but for numbers, means "add", or for lists, means "combine".
- For example, if we had an
The remaining tests in wave 3 imply:
- Instances of
Vendor
have an instance method namedswap_items
- It takes 3 arguments:
swap_items
takes 3 arguments:- an instance of another
Vendor
(other_vendor
), representing the friend that the vendor is swapping with - an instance of an
Item
(my_item
), representing the item thisVendor
instance plans to give - an instance of an
Item
(their_item
), representing the item the friendVendor
plans to give
- an instance of another
- The method removes
my_item
from thisVendor
's inventory, and adds it to the friend's inventory - The method removes
their_item
from the otherVendor
's inventory, and adds it to thisVendor
's inventory - The method returns
True
- If this
Vendor
's inventory doesn't containmy_item
or the friend's inventory doesn't containtheir_item
, the method returnsFalse
In Wave 4 we will write one method, swap_first_item
.
- Instances of
Vendor
have an instance method namedswap_first_item
- It takes one argument: an instance of another
Vendor
(other_vendor
), representing the friend that the vendor is swapping with - This method considers the first item in the instance's
inventory
, and the first item in the friend'sinventory
- It removes the first item from its
inventory
, and adds the friend's first item - It removes the first item from the friend's
inventory
, and adds the instances first item - It returns
True
- If either itself or the friend have an empty
inventory
, the method returnsFalse
- It takes one argument: an instance of another
In Wave 5 we will create three additional modules with three additional classes.
Our new modules should be defined as follows:
-
Clothing
- Has an attribute
id
that is by default a unique integer - Has an attribute
fabric
that is by default the string "Unknown"- This attribute describes what fabric the clothing is made from; some example values might be
"Striped"
,"Cotton"
, or"Floral"
- When we instantiate an instance of
Clothing
, we can optionally pass in a string with the keyword argumentfabric
- This attribute describes what fabric the clothing is made from; some example values might be
- Has a function
get_category
that returns"Clothing"
- Has a stringify method that returns
"An object of type Clothing with id <id value>. It is made from <fabric value> fabric."
- For example, if we had a
Clothing
instance with anid
of123435
and afabric
attribute that holds"Wool"
, its stringify method should return"An object of type Clothing with id 12345. It is made from Wool fabric."
- For example, if we had a
- Has an attribute
-
Decor
- Has an attribute
id
that is by default a unique integer - Holds 2 integer attributes
width
andlength
- Both of these values should be 0 by default
- When we instantiate an instance of
Decor
, we can optionally pass in integers with the keyword argumentswidth
andlength
- Has a function
get_category
that returns"Decor"
- Has a stringify method that returns
"An object of type Decor with id <id value>. It takes up a <width value> by <length value> sized space."
- For example, if we had a
Decor
instance with anid
of123435
,width
of3
, andlength
of7
, its stringify method should return"An object of type Decor with id 12345. It takes up a 3 by 7 sized space."
- For example, if we had a
- Has an attribute
-
Electronics
- Has an attribute
id
that is by default a unique integer - Has an attribute
type
that is by default the string "Unknown"- This attribute describes what kind of electronic device this is. Some example values might be
“Kitchen Appliance”
,“Game Console”
, or“Health Tracker”
- When we initialize an instance of
Electronics
, we can optionally pass in a string with the keyword argumenttype
- This attribute describes what kind of electronic device this is. Some example values might be
- Has an function
get_category
that returns"Electronics"
- Has a stringify method that returns
"An object of type Electronics with id <id value>. This is a <type value> device."
- For example, if we had an
Electronics
instance with anid
of123435
andtype
attribute of"Mobile Phone"
, its stringify method should return"An object of type Electronics with id 12345. This is a Mobile Phone device."
- For example, if we had an
- Has an attribute
-
All three new classes and the
Item
class have an attribute calledcondition
, which can be optionally provided in the initializer. The default value should be0
-
All three new classes and the
Item
class have an instance method namedcondition_description
, which should describe the condition in words based on the value, assuming they all range from 0 to 5.- These can be basic descriptions (eg. 'mint', 'heavily used') but feel free to have fun with these (e.g. 'You probably want a glove for this one...").
- The one requirement is that all the classes share the same
condition_description
behavior.
Now, we may notice that these three classes hold the same types of state and have the same general behavior as Item
. That makes this is a great opportunity to use inheritance! If you haven't already, go back and implement the Clothing
, Decor
, and Electronics
classes so that they inherit from the Item
class. This should eliminate repetition in your code and greatly reduce the total number of lines code in your program!
You'll need to refer to Item
in order to declare it as a parent. To reference the Item
class from these modules, try this import line:
from swap_meet.item import Item
In Wave 6 we will write three methods, get_by_category
, get_best_by_category
, and swap_best_by_category
.
-
Vendor
objects have an instance method namedget_by_category
- This method takes one argument: a string, representing a category
- This method returns a list of objects in the inventory with that category
- If there are no items in the
inventory
that match the category argument, the method returns an empty list
-
Vendor
s have a method namedget_best_by_category
, which will get the item with the best condition in a certain category- It takes one argument: a string that represents a category
- This method looks through the instance's
inventory
for the item with the highestcondition
and matchingcategory
- It returns this item
- If there are no items in the
inventory
that match the category, it returnsNone
- It returns a single item even if there are duplicates (two or more of the same item with the same condition)
The remaining tests in wave 6 imply:
Vendor
s have a method namedswap_best_by_category
, which will swap the best item of certain categories with anotherVendor
- It takes in three arguments
other_vendor
, which represents anotherVendor
instance to trade withmy_priority
, which represents a category that theVendor
wants to receivetheir_priority
, which represents a category thatother_vendor
wants to receive
- The best item in my inventory that matches
their_priority
category is swapped with the best item inother_vendor
's inventory that matchesmy_priority
- It returns
True
- If the
Vendor
has no item that matchestheir_priority
category, swapping does not happen, and it returnsFalse
- If
other_vendor
has no item that matchesmy_priority
category, swapping does not happen, and it returnsFalse
- It returns
- It takes in three arguments
To further reduce the amount of repeated code in your project, consider how swap_best_by_category
and swap_first_item
might be able to make use of swap_items
. Is there a way that these methods could incorporate a call to swap_items
into the body of these methods?
Try it out and see if the tests still pass! If you can't get them to pass with this refactor, you can always return to the most recent working commit before you submit the project!
Should a project be completed before submission, and there is a desire for optional enhancements, consider this idea:
-
Item
s have age- Add an
age
attribute to allItem
s - Implement a
Vendor
method namedswap_by_newest
, using any logic that seems appropriate - Write unit tests for
swap_by_newest
- Add an
-
Take a look for error handling opportunities
- What issues could arise if we pass a string (or any object other than an integer) for the
id
of an Item? How could we prevent that? - What other opportunities for error handling do you see?
- What issues could arise if we pass a string (or any object other than an integer) for the
-
What is our test suite missing?
- Identify gaps or edge cases it'd be helpful to cover
- Write tests for the cases you identify