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CITATION.cff
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# This CITATION.cff file was generated with cffinit.
# Visit https://bit.ly/cffinit to generate yours today!
cff-version: 1.2.0
title: >-
A Dataset Documenting Representations of Machine
Vision Technologies in Artworks, Games and
Narratives
message: >-
Please cite this software using the metadata from
'preferred-citation'.
type: dataset
authors:
- given-names: Jill Walker
family-names: Rettberg
affiliation: University of Bergen
email: jill.walker.rettberg@uib.no
orcid: 'https://orcid.org/0000-0003-2472-3812'
- given-names: Linda
family-names: Kronman
affiliation: University of Bergen
orcid: 'https://orcid.org/0000-0001-7699-4505'
- given-names: Ragnhild
family-names: Solberg
affiliation: University of Bergen
orcid: 'https://orcid.org/0000-0002-5486-2453'
- given-names: Marianne
family-names: Gunderson
email: marianne.gunderson@uib.no
affiliation: University of Bergen
orcid: 'https://orcid.org/0000-0003-2794-4848'
- given-names: Stein Magne
family-names: Bjørklund
affiliation: University of Bergen
- given-names: Linn Heidi
family-names: Stokkedal
- given-names: Gabriele
name-particle: de
family-names: Seta
affiliation: University of Bergen
orcid: 'https://orcid.org/0000-0003-0497-2811'
- given-names: Kurdin
family-names: Jacob
affiliation: University of Bergen
- given-names: Annette
family-names: Markham
affiliation: RMIT
orcid: 'https://orcid.org/0000-0003-0497-2811'
identifiers:
- type: doi
value: 10.18710/2G0XKN
repository-code: 'https://doi.org/10.18710/2G0XKN'
repository: >-
https://doi.org/10.18710/2G0XKN
abstract: >-
This dataset captures cultural attitudes towards
machine vision technologies as they are expressed
in art, games and narratives. The dataset includes
records of 500 creative works (including 77 digital
games, 191 digital artworks and 236 movies, novels
and other narratives) that use or represent machine
vision technologies like facial recognition,
deepfakes, and augmented reality. The dataset is
divided into three main tables, relating to the
works, to specific situations in each work
involving machine vision technologies, and to the
characters that interact with the technologies.
Data about each work includes title, author, year
and country of publication; types of machine vision
technologies featured; topics the work addresses,
and sentiments associated with that machine vision
usage in the work. In the various works we
identified 884 specific situations where machine
vision is central. The dataset includes detailed
data about each of these situations that describes
the actions of human and non-human agents,
including machine vision technologies. The dataset
is the product of a digital humanities project and
can be also viewed as a database at
http://machine-vision.no.
Data was collected by a team of topic experts who
followed an analytical model developed to explore
relationships between humans and technologies,
inspired by posthumanist and feminist new
materialist theories. The project team identified
relevant works by searching databases, visiting
exhibitions and conferences, reading scholarship,
and consulting other experts. The inclusion
criteria were creative works( art, games,
narratives (movies, novels, etc)) where one of the
following machine vision technologies was used in
or represented by the work: 3D scans, AI, Augmented
reality, Biometrics, Body scans, Camera,
Cameraphone, Deepfake, Drones, Emotion recognition,
Facial recognition, Filtering, Holograms, Image
generation, Interactive panoramas Machine learning,
MicroscopeOrTelescope Motion tracking, Non-Visible
Spectrum Object recognition, Ocular implant,
Satellite images, Surveillance cameras, UGV,
Virtual reality, and Webcams.
The dataset as well as the more detailed database
can be viewed, searched, extracted, or otherwise
used or reused and is considered particularly
useful for humanities and social science scholars
interested in the relationship between technology
and culture, and by designers, artists, and
scientists developing machine vision technologies.
keywords:
- digital humanities
- machine vision
- digital culture
- algorithmic bias
- cinema
- digital art
- science fiction
- novels
- video games
- game studies
- narrative
- new media art
license: CC0-1.0
date-released: '2022-03-17'