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This repository has been archived by the owner on Mar 28, 2023. It is now read-only.
Hi! I love the shader, I think it works great for Genshin official characters.
The issue I have at the moment is with transparency. Anything transparent just become black as seen on my custom model below.
While she should have looked like this
The only solutions i found was to cut the model itself, but it's not very efficient.
It's nothing huge tho, so would be great to have transparency implemented :)
The text was updated successfully, but these errors were encountered:
This is because of the way it's written. Mihoyo has flags for proper alpha usage for their diffuse textures in their own shaders. However, there hasnt been a genshin character yet that uses it so I opted to only include support for the two currently used alpha forms. Those being an emission mask and a blush mask. Thats why the shader will render proper alpha as black chunks.
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Hi! I love the shader, I think it works great for Genshin official characters.
The issue I have at the moment is with transparency. Anything transparent just become black as seen on my custom model below.
![image](https://user-images.githubusercontent.com/98271365/183089517-0ef90812-8dd6-4992-9043-0668df3a3270.png)
![image](https://user-images.githubusercontent.com/98271365/183089568-d016c866-5f24-42b4-a0b1-86ca8cbb341d.png)
While she should have looked like this
![image](https://user-images.githubusercontent.com/98271365/183090290-c51ff44f-5489-401d-8fcd-893999a25556.png)
The only solutions i found was to cut the model itself, but it's not very efficient.
It's nothing huge tho, so would be great to have transparency implemented :)
The text was updated successfully, but these errors were encountered: