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room2.asc
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room2.asc
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// room script file
function on_call (int value)
{
String seperator = String.Format("\\ **** TV");
if (value == GAME_RESTORED)
{
oText.SetView(TranslateNumber ("_tv_44_view_ 81"));
}
}
function room_Load()
{
// Room before fade-in
cMark.ChangeRoom(2, 148, 122);
cMark.FaceDirection(eDirectionDown);
oText.SetView(74);
oText.Animate(0, 0, eRepeat, eNoBlock, eForwards);
}
function room_AfterFadeIn()
{ // Room after fade-in
StartCutscene(eSkipESCOnly);
Wait (20);
cMark.Say("Und natürlich Briefmarke nicht vergessen!");
Wait (30);
cMark.Say("Schalten sie auch Morgen wieder ein.");
Wait (20);
player.FaceDirection(eDirectionDown);
// zurück zum Originalspiel
// player.ChangeRoom(34);
player.ChangeRoom(player.PreviousRoom);
gAction.Visible = true;
gMaingui.Visible = true;
Mouse.Visible = true;
EndCutscene();
}