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Copy pathMannan's Snake.py
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Mannan's Snake.py
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import pygame
import random
from pygame.constants import K_RETURN
x = pygame.init()
# Local Variables
# Colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
bg = (38, 47, 78, 255)
snake = (4, 184, 113, 255)
screen_Height = 600
screen_Width = 900
gameDisplay = pygame.display.set_mode((screen_Width, screen_Height))
font = pygame.font.SysFont(None, 30)
# level 2 Colors
bg1 = (45, 41, 38, 255)
snake1 = (233, 76, 61, 255)
# level 2 Colors
bg2 = (23, 74, 69, 255)
snake2 = (175, 184, 179, 255)
# level 2 Colors
bg3 = (4, 15, 79, 255)
snake3 = (245, 163, 28, 255)
# level 3 Colors
snake4 = (218, 33, 101, 255)
bg4 = (12, 17, 55, 255)
def screen_Text(text, color, x, y):
text_screen = font.render(text, True, color)
gameDisplay.blit(text_screen, [x, y])
def plot_snk(gameDisplay, black, snk_list, snake_size):
for x, y in snk_list:
pygame.draw.rect(gameDisplay, black, [x, y, snake_size, snake_size])
def ifborder():
X = 0
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake, (X, Y, width, height))
X = 0
Y = 0
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake, (X, Y, width, height))
X = 0
Y = screen_Height-20
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake, (X, Y, width, height))
X = screen_Width-20
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake, (X, Y, width, height))
def ifborderlv1():
X = 0
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake1, (X, Y, width, height))
X = 0
Y = 0
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake1, (X, Y, width, height))
X = 0
Y = screen_Height-20
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake1, (X, Y, width, height))
X = screen_Width-20
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake1, (X, Y, width, height))
def ifborderlv2():
X = 0
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake2, (X, Y, width, height))
X = 0
Y = 0
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake2, (X, Y, width, height))
X = 0
Y = screen_Height-20
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake2, (X, Y, width, height))
X = screen_Width-20
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake2, (X, Y, width, height))
def ifborderlv3():
X = 0
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake3, (X, Y, width, height))
X = 0
Y = 0
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake3, (X, Y, width, height))
X = 0
Y = screen_Height-20
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake3, (X, Y, width, height))
X = screen_Width-20
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake3, (X, Y, width, height))
def elseborder():
# Border
X = 0
Y = 0
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake4, (X, Y, width, height))
X = 0
Y = 0
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake4, (X, Y, width, height))
X = 00
Y = screen_Height-20
width = screen_Width
height = 20
pygame.draw.rect(gameDisplay, snake4, (X, Y, width, height))
X = screen_Width-20
Y = 00
width = 20
height = screen_Height
pygame.draw.rect(gameDisplay, snake4, (X, Y, width, height))
def game_Loop():
# Defining FPS
fps = 20
# Creating Snake Head
snake_x = screen_Width/2
snake_y = screen_Height/2
# snake_size = 10
# Initilize Display Size
gameDisplay = pygame.display.set_mode((screen_Width, screen_Height))
# Handel Exit Events
exit_Game = False
game_Over = False
# Other Vars
velocity_x = 0
velocity_y = 0
food_x = random.randint(30, screen_Width/2)
food_y = random.randint(30, screen_Height/2)
radius1 = 8
score = 0
snk_list = []
snk_length = 1
snake_size = 15
with open("high_score.txt", "r") as f:
high_Score = f.read()
# Take Title
pygame.display.set_caption("Mannan's Snake")
pygame.display.update()
# Creating Py Clock
clock = pygame.time.Clock()
# Game Loop
while not exit_Game:
if game_Over == True:
with open("high_score.txt", "w") as f:
f.write(str(high_Score))
gameDisplay.fill(black)
screen_Text("Game Over! Press Enter To TryAgain",
white, 250, 250)
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_Game = True
if event.type == pygame.KEYDOWN:
if event.key == K_RETURN:
game_Loop()
else:
for event in pygame.event.get():
# Handel Our Exit Button
if event.type == pygame.QUIT:
exit_Game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
velocity_x = 10
velocity_y = 0
if event.key == pygame.K_LEFT:
velocity_x = -10
velocity_y = 0
if event.key == pygame.K_UP:
velocity_y = -10
velocity_x = 0
if event.key == pygame.K_DOWN:
velocity_y = 10
velocity_x = 0
if event.key == pygame.K_h:
score += 10
if score == high_Score or score > int(high_Score):
high_Score = int(high_Score) + 10
if event.key == pygame.K_s:
score -= 10
if score == high_Score or score > int(high_Score):
high_Score = int(high_Score) + 10
snake_x += velocity_x
snake_y += velocity_y
if abs(snake_x - food_x) < 10 and abs(snake_y - food_y) < 13:
score += 10
food_x = random.randint(30, screen_Width/2)
food_y = random.randint(30, screen_Height/2)
snk_length += 2.5
if score > int(high_Score):
high_Score = score
if score == 0 or score < 110:
gameDisplay.fill(bg)
ifborder()
screen_Text("Score : " + str(score), white, 400, 30)
if score == int(high_Score):
screen_Text("High Score : " + str(high_Score),
snake, 370, 550)
else:
screen_Text("High Score : " +
str(high_Score), white, 370, 550)
pygame.draw.circle(gameDisplay, white, (
food_x, food_y), radius1)
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list) > snk_length:
del snk_list[0]
if head in snk_list[:-1]:
game_Over = True
if screen_Width < snake_x or snake_y < 0 or snake_y < 0 or snake_y > screen_Height:
game_Over = True
plot_snk(gameDisplay, snake, snk_list, snake_size)
elif score == 100 or score < 210:
gameDisplay.fill(bg2)
ifborderlv2()
screen_Text("Score : " + str(score), white, 400, 30)
if score == int(high_Score):
screen_Text("High Score : " + str(high_Score),
snake2, 370, 550)
else:
screen_Text("High Score : " +
str(high_Score), white, 370, 550)
pygame.draw.circle(gameDisplay, white, (
food_x, food_y), radius1)
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list) > snk_length:
del snk_list[0]
if head in snk_list[:-1]:
game_Over = True
if screen_Width < snake_x or snake_y < 0 or snake_y < 0 or snake_y > screen_Height:
game_Over = True
plot_snk(gameDisplay, snake2, snk_list, snake_size)
elif score == 200 or score < 310:
gameDisplay.fill(bg2)
ifborderlv3()
screen_Text("Score : " + str(score), white, 400, 30)
if score == int(high_Score):
screen_Text("High Score : " + str(high_Score),
snake3, 370, 550)
else:
screen_Text("High Score : " +
str(high_Score), white, 370, 550)
pygame.draw.circle(gameDisplay, white, (
food_x, food_y), radius1)
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list) > snk_length:
del snk_list[0]
if head in snk_list[:-1]:
game_Over = True
if screen_Width < snake_x or snake_y < 0 or snake_y < 0 or snake_y > screen_Height:
game_Over = True
plot_snk(gameDisplay, snake3, snk_list, snake_size)
elif score == 300 or score < 410:
gameDisplay.fill(bg1)
ifborderlv1()
screen_Text("Score : " + str(score), white, 400, 30)
if score == int(high_Score):
screen_Text("High Score : " + str(high_Score),
snake1, 370, 550)
else:
screen_Text("High Score : " +
str(high_Score), white, 370, 550)
pygame.draw.circle(gameDisplay, white, (
food_x, food_y), radius1)
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list) > snk_length:
del snk_list[0]
if head in snk_list[:-1]:
game_Over = True
wid = 20
if screen_Width+wid < snake_x or snake_x < wid or snake_y+wid < wid or snake_y > screen_Height+wid:
game_Over = True
plot_snk(gameDisplay, snake1, snk_list, snake_size)
elif score == 400 or score < 500:
gameDisplay.fill(bg3)
ifborderlv3()
screen_Text("Score : " + str(score), white, 400, 30)
if score == int(high_Score):
screen_Text("High Score : " + str(high_Score),
snake3, 370, 550)
else:
screen_Text("High Score : " +
str(high_Score), white, 370, 550)
pygame.draw.circle(gameDisplay, white, (
food_x, food_y), radius1)
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list) > snk_length:
del snk_list[0]
if head in snk_list[:-1]:
game_Over = True
wid = 20
if screen_Width+wid < snake_x or snake_x < wid or snake_y+wid < wid or snake_y > screen_Height+wid:
game_Over = True
plot_snk(gameDisplay, snake3, snk_list, snake_size)
else:
gameDisplay.fill(bg4)
elseborder()
screen_Text("Score : " + str(score), white, 400, 30)
if score == int(high_Score):
screen_Text("High Score : " + str(high_Score),
snake4, 370, 550)
else:
screen_Text("High Score : " +
str(high_Score), white, 370, 550)
pygame.draw.circle(gameDisplay, white, (
food_x, food_y), radius1)
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list) > snk_length:
del snk_list[0]
if head in snk_list[:-1]:
game_Over = True
wid = 20
if screen_Width+wid < snake_x or snake_x < wid or snake_y+wid < wid or snake_y > screen_Height+wid:
game_Over = True
plot_snk(gameDisplay, snake4, snk_list, snake_size)
pygame.display.update()
clock.tick(fps)
pygame.quit()
quit()
game_Loop()