Under the 'Select Space' tab, you may choose to make maps of any accessible in-game space, instead of the usual Commonwealth overworld.
You can select a space to map using the drop-down in the 'Select Space' tab.
Unless you have 'Search Settings > Search in all Spaces' selected, all search results are constrained to items within the selected space.
You can quick-swap to a different space by double clicking its name in the search results grid.
Some settings are specific to certain spaces, and may be disabled depending on your selected space - they are;
- 'Background Image', 'Highlight Water', and 'Show Map Markers' options which are only available/applicable when an outdoor "Worldspace" is selected.
- 'Height Cropping' controls which are only available when an indoor "Cell" is selected.
When changing the selected space, the map background will automatically change to a top-down rendered view of the location.
In order to clearly map individual floors of an interior space, Commonwealth Cartography allows you to restrict which items are mapped by their height.
You can visualize the distribution by height of items in an interior by pressing the 'Visualize Height Distribution' button. This provides a crude graph of the distribution of items in the space, separated into height bands.
In a multi-floor interior you will typically be able to see distinct spikes at certain height bands.
Using the information from the height distribution, you can now adjust the minimum and maximum height percentages which you wish to map for.
Please note that this unfortunately does not affect the background image.
When the selected space is not an exterior world, Commonwealth Cartography adds some extra info to the map.
You will see the current space, selected height distribution and scale are provided.
The scale is auto-calculated by Commonwealth Cartography, and it represents the best fit possible while still containing everything within the cell. The ratio relates the size to other cell maps.