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Point cloud can't show in hololens2 #31
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What is your unity version? I am trying with 2020.3, seems not working any more. GestureSettings.NavigationX etc seems no longer supported? |
Unfortunately I have not tried running this in a while and I can't remember what I used last. Let me know if you figure it out and I'll update the readme. |
I have the exact same problem (error MSB3073 while rebuilding the NetworkCommunication). Were you able to figure this out? |
Can you post the whole error from the build process? |
Thank you so much for your time! I was able to deploy the app in HL2, but
after I enter the IP address, I cannot see anything. I see the discussion
in your GitHUB and it was recommended to build the network
communication; however, when I build it (Release/ARM64) I receive this
error message:
*MSB3073* The command "copy C:\Users\University of
NM\Documents\GitHub\LiveScan3D-Hololens\NetworkCommunication\\Release\NetworkCommunication.dll
C:\Users\University of
NM\Documents\GitHub\LiveScan3D-Hololens\NetworkCommunication\\..\HololensReceiver\Assets\Plugins\x86\
copy C:\Users\University of
NM\Documents\GitHub\LiveScan3D-Hololens\NetworkCommunication\\Release\NetworkCommunication.winmd
C:\Users\University of
NM\Documents\GitHub\LiveScan3D-Hololens\NetworkCommunication\\..\HololensReceiver\Assets\Plugins\x86\
:VCEnd" exited with code 1. NetworkCommunicationWinRT C:\Program Files
(x86)\Microsoft Visual
Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppCommon.targets
155
Is there anything that I am missing? Thank you in advance.
Best regards,
Mahsa
…On Wed, Feb 22, 2023 at 1:35 AM Marek ***@***.***> wrote:
Can you post the whole error from the build process?
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Looks like what fails is a post-build step that copies the DLL + winmd file into the unity project. Do the directories referenced in the copy command exist? Does "C:\Users\University of NM\Documents\GitHub\LiveScan3D-Hololens\NetworkCommunication\Release\NetworkCommunication.dll" exist? |
Yes, it does. As I can deploy the app on Hololens2, maybe the problem is
not related to network communication. I also have some warning in Unity
saying that the 'Gesture manager' and 'object manipulator' are obsolete in
this version of unity (2018.4.14f1). I am guessing maybe the reason that I
cannot see anything on HL2 is because of that?
…On Wed, Feb 22, 2023 at 12:51 PM Marek ***@***.***> wrote:
Looks like what fails is a post-build step that copies the DLL + winmd
file into the unity project. Do the directories referenced in the copy
command exist? Does "C:\Users\University of
NM\Documents\GitHub\LiveScan3D-Hololens\NetworkCommunication\Release\NetworkCommunication.dll"
exist?
I suspect the issue may be due to spaces in the path as command line
arguments do not like spaces.
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Did you manage to resolve this in the end? Unfortunately I have not had the bandwidth to run this app on HL2 recently, so not sure I can help with the HL2 aspect of it. |
Yes, we did. The main issue was that it was using the previous version of mixed reality without ever updating it to MRTK2. Once we updated it to MRTK2 it worked perfectly. |
Hey Mahsa, I am also trying to convert the program to a newer version but i have some issues. How did you resolve the problem with the gesture control. thanks in advance. |
I've tried to use the hololens2 branch in unity and it works,but when I built them in hololens2, there was no reaction.
Then I rebuilt the NetworkCommunication in Release mode,but it failed and I could only ues Debug mode to rebuild.
The release mode error is MSB3073.
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