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This repository has been archived by the owner on Jul 20, 2023. It is now read-only.
Hi, thanks for writing this plugin. I'm currently using this to make reporting app for existing postgresql db.
I notice if I use select statement that returns a lot of rows (like thousands-something) I will get stack overflow error and it crashes.
I have written a workaround for this problem by limiting the number of returned record but I just want you to know that there's this problem
Thanks again
The text was updated successfully, but these errors were encountered:
Increase the limit TCP max buffer value in project settings, network, Limits.This value is set to 16 in godot 3. I don't believe the problem is with the postgres client.
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Hi, thanks for writing this plugin. I'm currently using this to make reporting app for existing postgresql db.
I notice if I use select statement that returns a lot of rows (like thousands-something) I will get stack overflow error and it crashes.
I have written a workaround for this problem by limiting the number of returned record but I just want you to know that there's this problem
Thanks again
The text was updated successfully, but these errors were encountered: