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MagicFirst.csproj
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MagicFirst.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.2</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyTitleAttribute>false</GenerateAssemblyTitleAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<AssemblyName>MagicFirst</AssemblyName>
<RootNamespace>UnigineApp</RootNamespace>
<StartupObject>UnigineApp.UnigineApp</StartupObject>
<WarningLevel>4</WarningLevel>
<IntermediateOutputPath>junk\$(Configuration)\</IntermediateOutputPath>
<OutputPath>bin</OutputPath>
<EnableDefaultItems>false</EnableDefaultItems>
<SkipPostBuild>false</SkipPostBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<AssemblyName>MagicFirst_x64</AssemblyName>
<PlatformTarget>x64</PlatformTarget>
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;NDEBUG;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<AssemblyName>MagicFirst_x64d</AssemblyName>
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>TRACE;DEBUG;</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Drawing"/>
<Reference Include="UnigineSharp">
<SpecificVersion>false</SpecificVersion>
<HintPath Condition="'$(Configuration)'=='Debug'">bin\UnigineSharpCore_x64d.dll</HintPath>
<HintPath Condition="'$(Configuration)'=='Release'">bin\UnigineSharpCore_x64.dll</HintPath>
</Reference>
<Compile Include="data/MagicFirst/Scripts/Components/SimpleComponent.cs"/>
<Compile Include="data/csharp_template/first_person_controller/components/FirstPersonController.cs"/>
<Compile Include="data/MagicFirst/Scripts/Components/TrackComponent.cs"/>
<Compile Include="data/MagicFirst/Scripts/Components/Props/HealthComponent.cs"/>
<Compile Include="data/MagicFirst/Scripts/Components/Props/SpawnPointComponent.cs"/>
<Compile Include="data/MagicFirst/Scripts/Libs/DebugLib.cs"/>
<Compile Include="data/MagicFirst/Scripts/Libs/LibraryColors.cs"/>
<Compile Include="data/MagicFirst/Scripts/Libs/LibraryConsoleCommands.cs"/>
<Compile Include="data/MagicFirst/Scripts/Components/CamContoller.cs"/>
<Compile Include="data/MagicFirst/Scripts/Components/PlayerController.cs"/>
<Compile Include="data/MagicFirst/Scripts/Libs/PropLib.cs"/>
<Compile Include="data/MagicFirst/Scripts/Libs/AdditionLib.cs"/>
<Compile Include="data/MagicFirst/Scripts/Components/Props/BonfireComponent.cs"/>
</ItemGroup>
<ItemGroup>
<Compile Include="source\AppEditorLogic.cs"/>
<Compile Include="source\AppSystemLogic.cs"/>
<Compile Include="source\AppWorldLogic.cs"/>
<Compile Include="source\main.cs"/>
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\includes\tracker_wrapper.h"/>
</ItemGroup>
<ItemGroup>
<Content Include="data\MagicFirst\Scripts\Props\HealthProp.prop"/>
<Content Include="data\MagicFirst\Scripts\Props\HealthProp.prop.meta"/>
<Content Include="data\MagicFirst\Scripts\Props\SpawnPointProp.prop"/>
<Content Include="data\MagicFirst\Scripts\Props\SpawnPointProp.prop.meta"/>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="dotnet $(OutputPath)cspropgen_core_x64d.dll -p $(OutputPath)$(AssemblyName).dll -data_path ../data/" Condition="'$(Configuration)'=='Debug' And $(SkipPostBuild)=='false'"/>
<Exec Command="dotnet $(OutputPath)cspropgen_core_x64.dll -p $(OutputPath)$(AssemblyName).dll -data_path ../data/" Condition="'$(Configuration)'=='Release' And $(SkipPostBuild)=='false'"/>
</Target>
</Project>