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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file. Dates are displayed in UTC.

Generated by auto-changelog.

v0.17.5

v0.17.5

25 November 2024

  • feat(game): configurable responsive aspect ratio

v0.17.4

25 November 2024

  • feat(game): css variable for game speed (for animations)
  • fix(styles): minor style fixes

v0.17.3

10 November 2024

  • chore(deps-dev): bump the npm_and_yarn group across 1 directory with 2 updates
  • chore(deps-dev): vite, prettier, vitest major bumps

v0.17.2

5 November 2024

  • fix(game): speed getter

v0.17.1

5 November 2024

  • fix(game): speed attribute
  • fix(paddle): drop events when game isnt playing

v0.17.0

3 November 2024

  • feat(paddle): rename grip to curve [breaking]

v0.16.1

18 October 2024

  • fix(particles): recycle logic and pooling

v0.16.0

17 October 2024

  • perf(dom): minimize thrash by batching reads/writes to the dom

v0.15.5

15 September 2024

  • fix(game): remove mobileBrick needless optimization

v0.15.4

10 September 2024

  • feat(format): game object toString + score rule to demo

v0.15.3

4 July 2024

  • chore(deps-dev): bump ws in the npm_and_yarn group across 1 directory
  • npm update
  • feat(paddle): standardized movement
  • fix(paddle): vertical movement & console cleanups

v0.15.2

30 June 2024

  • feat(paddle): angle setter with limits

v0.15.1

22 June 2024

  • fix publish

v0.15.0

22 June 2024

  • chore(deps-dev): bump vite from 4.5.2 to 4.5.3
  • npm update
  • feat(paddle): standardized movement

v0.14.4

17 March 2024

  • fix(composites): cascade updateElement methods to parts
  • fix(game-object): className length fix

v0.14.3

3 March 2024

  • fix(game-object): apply rotate to Z axis only
  • fix(game-object): trim className

v0.14.2

3 March 2024

  • feat(option): skipDefaultRules
  • copy(demo): funnies
  • chore(console): debug -> info

v0.14.1

3 March 2024

  • style(debug/demo): layout and color improvements

v0.14.0

2 March 2024

  • feat(brick): composite brick and level hitzone rework
  • deprecate anti-tunneling. Improve demo

v0.13.9

24 February 2024

  • dependabot fix
  • ga
  • pkg homepage

v0.13.8

28 January 2024

  • fix(mobile): no pagescroll on paddle drag

v0.13.7

22 January 2024

  • feat(game-object): allow arbitrary props

v0.13.6

21 January 2024

  • fix(demo): demo mode shown on updated debug

v0.13.5

21 January 2024

  • chore(deps-dev): bump vite from 4.4.4 to 4.4.12
  • fix(demo): speed label, laval ball style
  • feat(demo): demo mode shown on debug state

v0.13.4

29 December 2023

  • fix(movement): expose turnSteps

v0.13.3

28 December 2023

  • fix(brick): no movement on destroyed bricks

v0.13.2

24 December 2023

  • feat(game): setOverallSpeed

v0.13.1

22 December 2023

  • fix(particle): recycle logic cleanup
  • feat(options): starting score

v0.13.0

17 December 2023

  • feat(game): updatesPerFrame game options
  • fix(demo): no pointer events on menu

v0.12.3

9 December 2023

  • fix(changelog): build order, inclusion in pkg

v0.12.2

9 December 2023

  • feat(demo): demo mode to disable keyup and pointer events
  • style(index): larger main area
  • fix(build): publish version changelog order

v0.12.1

3 December 2023

  • feat(moving-object): syncAngles prop
  • fix(game): fullscreen resize handle
  • hotfix(paddle): honor angle limit caps

v0.12.0

3 December 2023

  • feat(game-objects): add angles
  • chore(demo): minor refactor
  • feat(game-options): showCursorInPlay (default to false)

v0.11.7

17 November 2023

  • npm cleanups
  • feat(particles): recycled particles and event-based condition

v0.11.6

12 November 2023

  • fix(game-object): destruction logic

v0.11.5

22 October 2023

  • fix(style): paused style on game end

v0.11.4

21 October 2023

  • fix(css): end -> flex-end

v0.11.3

21 October 2023

  • feat(package): export version

v0.11.2

11 October 2023

  • fix(ball): keep inactive balls between lives

v0.11.1

10 October 2023

  • feat(ui): responsive layout separating level and controls/hud
  • fix(score): decouple logic from engine
  • feat(game): options param [breaking]

v0.11.0

10 October 2023

  • feat(ui): responsive layout separating level and controls/hud
  • fix(score): decouple logic from engine
  • feat(game): options param [breaking]

v0.10.2

14 September 2023

  • fix(paths): moving objects copy paths, will-transform

v0.10.1

2 September 2023

  • fix(collision): fix double move on collisionless frames

v0.10.0

31 August 2023

  • feat(movement): moving bricks, anti-tunneling balls, collision improvements
  • fix(collision): anti-tunneling
  • feat(paddle): option min/max y

v0.9.1

5 August 2023

  • fix(collisions): corner detection, minmax angle for paddle, update title optimizations

v0.9.0

29 July 2023

v0.8.0

29 July 2023

  • feat(particles): + emitParticles function to GameObject
  • feat(game): optional nextLifeDelayMs prop
  • Update README.md

v0.7.2

22 July 2023

  • fix(README): update image

v0.7.1

22 July 2023

  • fix(demo): remove hacky fullscreen

v0.7.0

22 July 2023

  • feat(controls): add clickable controls + native fullscreen support

v0.6.0

15 July 2023

  • fix(physics): brick collision side detection improvements
  • fix(physics): corner bounces resolution
  • feat(game): add timer and fix HUD responsive

v0.5.2

12 July 2023

  • fix(game): className bugs and Event Types
  • feat(css): track position variables, streamline borders

v0.5.1

2 June 2023

  • fix(event): this and bubbling
  • Fix demo footer
  • fix(destroy): order

v0.5.0

24 May 2023

  • feat(events): events, brick hp, ball damage

v0.4.6

15 May 2023

  • fix(various): various minor bugs fixed

v0.4.5

12 May 2023

  • feat(demo): themes
  • feat(title): bonus classes and pos in titles
  • feat(fps): optional fpsCap boolean default off

v0.4.4

9 May 2023

  • style(pause): add paused class to game and crosshair cursor and titles
  • fix(fps): pass elapsed time to ball movement updates
  • fix(game): use a class for the style

v0.4.3

6 May 2023

  • feat(fps): configurable capped fps, default 60

v0.4.2

2 May 2023

  • perf(collision): precompute hitboxes, prune bricks in collision loop
  • More demo levels
  • fix(debug): preventing game destruction

v0.4.1

29 April 2023

  • New demo level and styles
  • feat(level config): allow array of configs
  • fix(collision): out-of-bounds errors

v0.4.0

25 April 2023

  • feat(bonuses): Basic startingBonuses

v0.3.0

23 April 2023

  • feat(lives): add extra lives and HUD to show them
  • feat(theming): HUD theming and better variable names
  • feat(score): Basic 1pt per brick score

v0.2.1

23 April 2023

  • Custom Brick Layout, better demo
  • Update README
  • fix(README): demo description

v0.2.0

23 April 2023

  • Custom Brick Layout, better demo

v0.1.1

23 April 2023

  • Initial commit
  • Vite lib/demo fixes
  • Initial commit