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main.cpp
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main.cpp
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#include <iostream>
#include <stdio.h>
#include <tchar.h>
#include <atlstr.h>
#include <conio.h>
#include "BattleCoreOutput.h"
#define MAX_AI_NUM 2
//win
#pragma comment(lib,"BattleCore.lib") //链接库文件
using namespace std;
int main(int argc,char *argv[])
{
//Former test battle methods
//LoadGameData();
//StartTestingBattleWithAssignedEquipment(1,0,6,3);
//the command line input is provided by server program
//seems no need to prove its correctness
//command line: route_for_battleMode_config numAIs route_for_ai_0 route_for_ai_1 ...
// 0 1 2 3
if(argc<5)
{
//error occurs
cout<<"too few inputs!\n";
return -1;
}
cout<<"converting AI nums...\n";
int numAIs;
numAIs=atoi(argv[2]);
//cout<<argc<<'\n';
//cout<<argv[0]<<'\n';
//cout<<argv[1]<<'\n';
//cout<<numAIs<<'\n';
if(numAIs<=1 || numAIs>MAX_AI_NUM)
{
//error occurs
cout<<"numAIs input error!\n";
return -2;
}
if(numAIs!=argc-3)
{
//error occurs
cout<<"num of input AI routes is not consistent with numAIs!\n";
return -3;
}
cout<<"loading game lua data...\n";
//TODO: load battleMode config
LoadGameData();
cout<<"initializing new battle...\n";
InitNewBattle();
//StartTestingBattleWithRandomEquipment();
cout<<"setting config file...\n";
cout<<argv[1]<<'\n';
SetBattleModeWithConfigFile(argv[1]);
cout<<"loading AI agents...\n";
//load AIs
int i;
//void * ai_handle[MAX_AI_NUM];
HINSTANCE hdll[MAX_AI_NUM];
typedef RobotAI_Interface* (*Export)();
typedef void (*FreeRobotAIPointer)(RobotAI_Interface*);
Export exportAIFunction[MAX_AI_NUM];
FreeRobotAIPointer freeAIFunction[MAX_AI_NUM];
RobotAI_Interface* pAI[MAX_AI_NUM];
for(i=0;i<numAIs;i++)
{
CString dllname(argv[i+3]);
hdll[i]=LoadLibrary(dllname.AllocSysString());
if(hdll[i]==NULL)
{
//加载失败
//assert("加载"+dll_name+".dll失败!"&&0);
cout<<"loading dll "<<argv[i+3]<<" fails!";
return false;
}
exportAIFunction[i] = (Export)GetProcAddress(hdll[i],"Export");
freeAIFunction[i] = (FreeRobotAIPointer)GetProcAddress(hdll[i],"FreeRobotAIPointer");
pAI[i] = (*exportAIFunction[i])();
}
//TODO: Add AIs to battlefield and
for(i=0;i<numAIs;i++)
{
AddRobotAI(pAI[i]); //??return ai index? need to store?
}
cout<<"launching battle...\n";
LaunchBattle();
//free
for(i=0;i<numAIs;i++)
{
(*freeAIFunction[i])(pAI[i]);
//dlclose(ai_handle[i]);
FreeLibrary(hdll[i]);
}
return 0;
}