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I believe that the need for CPU fallback is at least partially addressed by the https://github.com/MedicalUltrasound/Image3dAPI/blob/master/Guidelines.md document, that states: The loader should still be well behaved when running without a DirectX 11 compliant GPU, but without any performance guarantees
Clarify documentation to state that conformant loaders shall fallback to a CPU-based implementation if sufficient GPU resources are not available.
Not that this does not need to be fully implemented for EuroEcho. It's intended for the final release of loaders.
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