Releases: MegaMek/mekhq
Releases · MegaMek/mekhq
v0.41.25
v0.41.25 (2016-10-15 14:40 UTC)
- Issue #158: Scenario Resolution: ejected+fled pilots lose hits
- Fixed forcestub save for layered force icons
- Issue #151: Damaged Small Craft Thruster Shown As Avionics Repair
- Issue #141: Incorrect Ammo load from unit after refit
- Bug [#924]: Refits end with incorrect ammo.
- Issue #192: Replacing Retractable Blade in Campaign
- Bug [#596]: Parts are impossible to get when they shouldn't be.
- Issue #77: Dropship refit time never decreases
- Issue #136: 2x C3 Master Mechs not working properly
- Updated MegaMek.jar and MegaMekLab.jar to 0.41.25
v0.41.24
v0.41.24 (2016-10-06 03:15 UTC)
- Issue #170: MHQ Unable to Resolve Space Battle with Fighter Squadrons
- Version matched to MegaMek
- Refactored PortraitChoiceDialog to be ImageChoiceDialog since it's used for more than one thing
- Issue #33 [AtB]: All allied units are marked as total loss after battle even if undamaged
- Issue #30: Dragoons rating tab transportation calculation issue
- Issue #67: Scenario does not resolve - NPE in scenario resolution isCommander()
- Issue #83: Megamek options -> Tech level is stuck on Standard
- Issue #146: Undamaged Units acquire internal damage when loading campaign
- Added Layered Force Icons - Functionality limited for now, but can be expanded further in the future
- Fix bug with cancel and exit button in the ImageChoiceDialog
- Fixed image preview for the layered icons
- Feature: Log conception and birth in personnel log
- Fixes #179: Unable to load campaign with custom layered force icon
- Updated AtB ship search to v2.31; ship search is now available on the Marketplace menu.
Closes #177:[ATB] Rolls for Dropship should occur 1 time a month - Moved AtB opfor generation tables into data/universe/atbconfig.xml, where they can be customized by the player.
- Issue #186: Clan battles returning 'No Random Assignment Table found for this faction'
- Fixed Mac OSX Packaging (Hopefully for good this time!)
- Updated MegaMek.jar to 0.41.24
- Updated MegaMekLab.jar to 0.41.24
v0.3.33
v0.3.32
v0.3.31
- Adding an "Inner Sphere at War" hex map overlay to the interstellar panel
- Issue #120: Hanger->GM Mode->Restore Unit Issues
- Bug: Packaging of some images didn't happen
- Bug: Recruited prisoners don't get their "willing to defect" flag cleared
- Bug: Skill.improve() didn't check for maximum skill level (SkillType.NUM_LEVELS)
- Feature Request #80: Automated Skill Purchases
- Bug: Reset Entity.elevation in Campaign.clearGameData
- Updated MegaMek.jar to 0.41.21
- Updated MegaMekLab.jar to 0.1.57
v0.3.30
v0.3.30
- Issue #110: Unassigned patients no longer get selected automatically
- Adding planetary icon display to the planet detail view (+ "icon" data entry)
- Adding HPG network display overlay to the interstellar map panel
- Issue #29: MekHQ will not load.
- Issue #69: 3.27 : ATB, allies generated use incorrect skill rating
- Bug: missing or incorrect values in ratinfo.xml can cause ArrayOutOfBoundsException
- Updated MegaMek.jar to 0.41.20
- Updated MegaMekLab.jar to 0.1.56
0.3.29
- Adding a simple view option to the interstellar map (show/hide "empty" planets)
- Code cleanup/refactor of the interstellar map panel
- Issue #96: Null Pointer Exception from Special Mission (Prison Break)
- Issue #91: Can't assign patients to doctors
- PR #92: Cleanup of the infirmary panel
- PR #94: Conception and Birth messages now have names hyperlinked.
- Issue #88: Current location displayed as "null"
- Fixed IO Reputation rating value for experience.
- Fixed an NPE in hasChildren() when trying to hire new personnel
- Issue #64: Coolant failures not reset between missions.
- Issue #63: Unable to edit mission - error about duplicate mission name.
- Issue #89: AtB - NPE Setting Planetary Conditions
- Interstellar map panel QoL improvements: Zooming at the middle of the screen
- PR #95 - AtB Uses Int Ops Reputation Factor when IO rating is used
- Updated MegaMek.jar to 0.41.19
- Updated MegaMekLab.jar to 0.1.55
v0.3.28
v0.3.28 (2016-04-16 19:30 UTC)
- Bug #43 / PR #62: Making admins gain their XP less often than once per week if requested,
have that option work independently from AtB. - PR #60: UI Enhancement - Show children in person panel
- Adding two CampaignEvent events: DayEndingEvent (cancellable), NewDayEvent
- Bug #59: Ancestor Id not set at birth
- Bug #57: Tech not properly removed when adding a unit to a force that already included a tech.
- Bug #56: Adding a lance tech would not clear the units from the old techs
- Bug #55: Assign Tech to lance should not include vessel crewman
- Bug #1: Ship engineers now show up in refit tech list
- PR #52: Updating tonnage/mass to use doubles to avoid rounding errors
- Syntax errors in planetary data fixed
- Bug [#925]: Issues with reload of MHQ and Settings
- [AtB] When failure to deploy results in defeat, replace generated entities with stubs.
- Issue #40: [ATB] 3.25 : Enemy reinforcements incorrectly set to deploy at the start of the game
- Issue #68: IndexOutOfBoundsException when advancing day
- Updated MegaMek.jar to 0.41.18
- Updated MegaMekLab.jar to 0.1.54
v0.3.27
v0.3.26
v0.3.26 (2016-04-10 21:53 UTC)
- Bug #31: NPE when advancing a day due to people without tech skills having assigned a repair job
- PR #37: Redesigning the "Parts in use" dialogue to 1. work and 2. have some more useful data to display
- Raising XP limits for gained XP and abilities, as per SF feature request 354
- PR #38: Recording "willing to defect" prisoner status,
allow to recruit them without resorting to GM tools,
allow to easily find them by sorting by rank - PR #35: Adding age limiting options to the "Hire in bulk" dialogue
- Feature: Choose Surname on Marriage
- PR #9: UI Enhancement - Added Dependents group to Personnel Type menu
- PR #8: UI Enhancement - Add Spouse to Person Panel
- PR #34: Make generateRandomCrewWithCombinedSkill() also generate and register the crew's unique IDs
- Bug: GameOptionsDialog does not match MegaMek's GameOptionsDialog
This bug was caused by duplicating G.O.D. rather than just implementing MM's
version of it. I added the one minor thing the MM version needed added to support
MHQ and other external programs, and then switched to using it. I also removed the
MHQ included version to avoid mistakes in the future. - Updated MegaMek.jar to 894609a to avoid build errors when not pointing at other projects
- Issue #20: GameOptions Dialog Okay button shows as disabled after recent code changes
- Issue #21: Incorrect passing of MegaMek options from MekHQ
- Issue #19: Presets folder gets packaged without the actual preset files
- Issue #14: Logging Maintenance Rolls Option
- Cleaned replaced a lot of old manual boolean checks with parseBoolean, more needs done
- Issue #22: Classpath fix for MM/MML jar files broken by commit ec84325
- Bug: Added entity.setDeployed(false) to Campaign.clearGameData(Entity)
- Updated MegaMek.jar to 0.41.16
- Updated MegaMekLab.jar to 0.1.52