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Releases: MegaMek/mekhq

v0.41.25

15 Oct 15:41
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v0.41.25 (2016-10-15 14:40 UTC)

  • Issue #158: Scenario Resolution: ejected+fled pilots lose hits
  • Fixed forcestub save for layered force icons
  • Issue #151: Damaged Small Craft Thruster Shown As Avionics Repair
  • Issue #141: Incorrect Ammo load from unit after refit
  • Bug [#924]: Refits end with incorrect ammo.
  • Issue #192: Replacing Retractable Blade in Campaign
  • Bug [#596]: Parts are impossible to get when they shouldn't be.
  • Issue #77: Dropship refit time never decreases
  • Issue #136: 2x C3 Master Mechs not working properly
  • Updated MegaMek.jar and MegaMekLab.jar to 0.41.25

v0.41.24

06 Oct 03:55
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v0.41.24 (2016-10-06 03:15 UTC)

  • Issue #170: MHQ Unable to Resolve Space Battle with Fighter Squadrons
  • Version matched to MegaMek
  • Refactored PortraitChoiceDialog to be ImageChoiceDialog since it's used for more than one thing
  • Issue #33 [AtB]: All allied units are marked as total loss after battle even if undamaged
  • Issue #30: Dragoons rating tab transportation calculation issue
  • Issue #67: Scenario does not resolve - NPE in scenario resolution isCommander()
  • Issue #83: Megamek options -> Tech level is stuck on Standard
  • Issue #146: Undamaged Units acquire internal damage when loading campaign
  • Added Layered Force Icons - Functionality limited for now, but can be expanded further in the future
  • Fix bug with cancel and exit button in the ImageChoiceDialog
  • Fixed image preview for the layered icons
  • Feature: Log conception and birth in personnel log
  • Fixes #179: Unable to load campaign with custom layered force icon
  • Updated AtB ship search to v2.31; ship search is now available on the Marketplace menu.
    Closes #177:[ATB] Rolls for Dropship should occur 1 time a month
  • Moved AtB opfor generation tables into data/universe/atbconfig.xml, where they can be customized by the player.
  • Issue #186: Clan battles returning 'No Random Assignment Table found for this faction'
  • Fixed Mac OSX Packaging (Hopefully for good this time!)
  • Updated MegaMek.jar to 0.41.24
  • Updated MegaMekLab.jar to 0.41.24

v0.3.33

20 Sep 12:01
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v0.3.33 (2016-09-20 00:07 UTC)

  • Added AtB preset.
  • Reworked AtB RAT subsystem and added option to use RAT Generator
  • Updated MegaMek.jar to 0.41.23
  • Updated MegaMekLab.jar to 0.1.59

v0.3.32

27 Aug 04:16
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v0.3.32 (2016-08-26 03:00 UTC)

  • Issue #131: Personnel Market update blank
  • Adding Some of the missing AtB Docs
  • Updated MegaMek.jar to 0.41.22
  • Updated MegaMekLab.jar to 0.1.57

v0.3.31

31 Jul 23:27
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  • Adding an "Inner Sphere at War" hex map overlay to the interstellar panel
  • Issue #120: Hanger->GM Mode->Restore Unit Issues
  • Bug: Packaging of some images didn't happen
  • Bug: Recruited prisoners don't get their "willing to defect" flag cleared
  • Bug: Skill.improve() didn't check for maximum skill level (SkillType.NUM_LEVELS)
  • Feature Request #80: Automated Skill Purchases
  • Bug: Reset Entity.elevation in Campaign.clearGameData
  • Updated MegaMek.jar to 0.41.21
  • Updated MegaMekLab.jar to 0.1.57

v0.3.30

28 Jun 02:56
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v0.3.30

  • Issue #110: Unassigned patients no longer get selected automatically
  • Adding planetary icon display to the planet detail view (+ "icon" data entry)
  • Adding HPG network display overlay to the interstellar map panel
  • Issue #29: MekHQ will not load.
  • Issue #69: 3.27 : ATB, allies generated use incorrect skill rating
  • Bug: missing or incorrect values in ratinfo.xml can cause ArrayOutOfBoundsException
  • Updated MegaMek.jar to 0.41.20
  • Updated MegaMekLab.jar to 0.1.56

0.3.29

05 Jun 23:53
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  • Adding a simple view option to the interstellar map (show/hide "empty" planets)
  • Code cleanup/refactor of the interstellar map panel
  • Issue #96: Null Pointer Exception from Special Mission (Prison Break)
  • Issue #91: Can't assign patients to doctors
  • PR #92: Cleanup of the infirmary panel
  • PR #94: Conception and Birth messages now have names hyperlinked.
  • Issue #88: Current location displayed as "null"
  • Fixed IO Reputation rating value for experience.
  • Fixed an NPE in hasChildren() when trying to hire new personnel
  • Issue #64: Coolant failures not reset between missions.
  • Issue #63: Unable to edit mission - error about duplicate mission name.
  • Issue #89: AtB - NPE Setting Planetary Conditions
  • Interstellar map panel QoL improvements: Zooming at the middle of the screen
  • PR #95 - AtB Uses Int Ops Reputation Factor when IO rating is used
  • Updated MegaMek.jar to 0.41.19
  • Updated MegaMekLab.jar to 0.1.55

v0.3.28

27 May 20:51
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v0.3.28 (2016-04-16 19:30 UTC)

  • Bug #43 / PR #62: Making admins gain their XP less often than once per week if requested,
    have that option work independently from AtB.
  • PR #60: UI Enhancement - Show children in person panel
  • Adding two CampaignEvent events: DayEndingEvent (cancellable), NewDayEvent
  • Bug #59: Ancestor Id not set at birth
  • Bug #57: Tech not properly removed when adding a unit to a force that already included a tech.
  • Bug #56: Adding a lance tech would not clear the units from the old techs
  • Bug #55: Assign Tech to lance should not include vessel crewman
  • Bug #1: Ship engineers now show up in refit tech list
  • PR #52: Updating tonnage/mass to use doubles to avoid rounding errors
  • Syntax errors in planetary data fixed
  • Bug [#925]: Issues with reload of MHQ and Settings
  • [AtB] When failure to deploy results in defeat, replace generated entities with stubs.
  • Issue #40: [ATB] 3.25 : Enemy reinforcements incorrectly set to deploy at the start of the game
  • Issue #68: IndexOutOfBoundsException when advancing day
  • Updated MegaMek.jar to 0.41.18
  • Updated MegaMekLab.jar to 0.1.54

v0.3.27

16 Apr 01:21
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v0.3.27 (2016-04-16 00:30 UTC)

  • Updated MegaMek.jar to 0.41.17
  • Updated MegaMekLab.jar to 0.1.53

v0.3.26

10 Apr 22:50
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v0.3.26 (2016-04-10 21:53 UTC)

  • Bug #31: NPE when advancing a day due to people without tech skills having assigned a repair job
  • PR #37: Redesigning the "Parts in use" dialogue to 1. work and 2. have some more useful data to display
  • Raising XP limits for gained XP and abilities, as per SF feature request 354
  • PR #38: Recording "willing to defect" prisoner status,
    allow to recruit them without resorting to GM tools,
    allow to easily find them by sorting by rank
  • PR #35: Adding age limiting options to the "Hire in bulk" dialogue
  • Feature: Choose Surname on Marriage
  • PR #9: UI Enhancement - Added Dependents group to Personnel Type menu
  • PR #8: UI Enhancement - Add Spouse to Person Panel
  • PR #34: Make generateRandomCrewWithCombinedSkill() also generate and register the crew's unique IDs
  • Bug: GameOptionsDialog does not match MegaMek's GameOptionsDialog
    This bug was caused by duplicating G.O.D. rather than just implementing MM's
    version of it. I added the one minor thing the MM version needed added to support
    MHQ and other external programs, and then switched to using it. I also removed the
    MHQ included version to avoid mistakes in the future.
  • Updated MegaMek.jar to 894609a to avoid build errors when not pointing at other projects
  • Issue #20: GameOptions Dialog Okay button shows as disabled after recent code changes
  • Issue #21: Incorrect passing of MegaMek options from MekHQ
  • Issue #19: Presets folder gets packaged without the actual preset files
  • Issue #14: Logging Maintenance Rolls Option
  • Cleaned replaced a lot of old manual boolean checks with parseBoolean, more needs done
  • Issue #22: Classpath fix for MM/MML jar files broken by commit ec84325
  • Bug: Added entity.setDeployed(false) to Campaign.clearGameData(Entity)
  • Updated MegaMek.jar to 0.41.16
  • Updated MegaMekLab.jar to 0.1.52