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LineMgr.cs
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LineMgr.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LineMgr : MonoBehaviour
{
public static LineMgr inst;
private void Awake()
{
inst = this;
}
// Start is called before the first frame update
void Start()
{
lines.Clear();
}
// Update is called once per frame
void Update()
{
}
public LineRenderer MovePrefab;
public LineRenderer FollowPrefab;
public LineRenderer InterceptPrefab;
public LineRenderer PotentialPrefab;
public List<LineRenderer> lines = new List<LineRenderer>();
public LineRenderer CreateMoveLine(Vector3 p1, Vector3 p2)
{
LineRenderer lr = Instantiate<LineRenderer>(MovePrefab, transform);
lr.SetPosition(0, p1);
lr.SetPosition(1, p2);
lines.Add(lr);
return lr;
}
public LineRenderer CreatePotentialLine(Vector3 p1)
{
LineRenderer lr = Instantiate<LineRenderer>(PotentialPrefab, transform);
lr.SetPosition(0, p1);
lr.SetPosition(1, Vector3.zero);
lines.Add(lr);
return lr;
}
public LineRenderer CreateFollowLine(Vector3 p1, Vector3 p2, Vector3 p3)
{
LineRenderer lr = Instantiate<LineRenderer>(FollowPrefab, transform);
lr.SetPosition(0, p1);
lr.SetPosition(1, p2);
lr.SetPosition(2, p3);
lines.Add(lr);
return lr;
}
public LineRenderer CreateInterceptLine(Vector3 p1, Vector3 p2, Vector2 p3)
{
LineRenderer lr = Instantiate<LineRenderer>(InterceptPrefab, transform);
lr.SetPosition(0, p1);
lr.SetPosition(1, p2);
lr.SetPosition(2, p3);
lines.Add(lr);
return lr;
}
public LineRenderer tmp;
public void DestroyLR(LineRenderer lr)
{
tmp = null;
if (lines.Contains(lr)) {
tmp = lr;
lines.Remove(lr);
}
Destroy(lr);
}
}