diff --git a/MapEditorReborn/Handler.cs b/MapEditorReborn/Handler.cs index 20a54f19..c8d7e1d6 100644 --- a/MapEditorReborn/Handler.cs +++ b/MapEditorReborn/Handler.cs @@ -225,7 +225,7 @@ internal static void OnShooting(ShootingEventArgs ev) // Selecting the object (this is currently unused) if (ev.Shooter.HasFlashlightEnabled() && ev.Shooter.ReferenceHub.weaponManager.NetworksyncZoomed) { - ev.Shooter.ShowGamgeObjectHint(parent.gameObject); + // ev.Shooter.ShowGamgeObjectHint(parent.gameObject); /* if (!SelectedObject.ContainsKey(ev.Shooter)) diff --git a/README.md b/README.md index 95f0bbab..e9d9c82b 100644 --- a/README.md +++ b/README.md @@ -78,5 +78,5 @@ All MapEditorReborn commands starts with `mp` prefix - Player/Item spawn point doesn't have a visible gameObject (this is why command showindicators exists). Because of that, once spawned you can't actually select them via ToolGun. The only way to modify them is mentioned previously manaul values editing in the map's file. # Credits -Original plugin idea by Killers0992 -Plugin made by Michal78900 \ No newline at end of file +- Original plugin idea by Killers0992 +- Plugin made by Michal78900 \ No newline at end of file