From 40d7d36b9a8c6a2936abe6771229db81ad787b39 Mon Sep 17 00:00:00 2001 From: Mikk Date: Tue, 5 Mar 2024 20:31:16 -0300 Subject: [PATCH] Update wiki --- docs/entities/aiscripted_sequence.html | 122 ++++++++++---------- docs/entities/ambient_generic.html | 150 ++++++++++++------------- docs/entities/ambient_music.html | 86 +++++++------- docs/entities/ammo_357.html | 130 ++++++++++----------- docs/entities/ammo_556.html | 130 ++++++++++----------- docs/entities/ammo_762.html | 130 ++++++++++----------- docs/entities/ammo_9mmar.html | 130 ++++++++++----------- docs/entities/ammo_9mmbox.html | 130 ++++++++++----------- docs/entities/ammo_9mmclip.html | 130 ++++++++++----------- docs/entities/ammo_all.html | 128 ++++++++++----------- docs/entities/ammo_argrenades.html | 130 ++++++++++----------- docs/entities/ammo_buckshot.html | 130 ++++++++++----------- docs/entities/ammo_crossbow.html | 130 ++++++++++----------- docs/entities/ammo_gaussclip.html | 130 ++++++++++----------- docs/entities/ammo_generic.html | 132 +++++++++++----------- docs/entities/ammo_rpgclip.html | 136 +++++++++++----------- docs/entities/ammo_spore.html | 130 ++++++++++----------- docs/entities/button_target.html | 104 ++++++++--------- docs/entities/worldspawn.html | 42 +++---- docs/styles.css | 25 ++++- scripts/ParseEntityData.py | 15 +-- 21 files changed, 1192 insertions(+), 1178 deletions(-) diff --git a/docs/entities/aiscripted_sequence.html b/docs/entities/aiscripted_sequence.html index a5711db43..d1101bee8 100644 --- a/docs/entities/aiscripted_sequence.html +++ b/docs/entities/aiscripted_sequence.html @@ -14,68 +14,68 @@

AI Scripted Sequence

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
flags
flags
m_iszEntitytarget_genericTarget Monster
m_iszPlaystringAction Animation
m_flRadius512integerSearch Radius
m_flRepeat0floatRepeat Rate ms
m_fMoveTo0choicesMove to Position
m_fMoveTo0No
m_fMoveTo1Walk
m_fMoveTo2Run
m_fMoveTo4Instantaneous
m_fMoveTo5No - Turn to Face
m_iFinishSchedule0choicesAI Schedule when done
m_iFinishSchedule0Default AI
m_iFinishSchedule1Ambush
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
flags
flags
m_iszEntitytarget_genericTarget Monster
m_iszPlaystringAction Animation
m_flRadius512integerSearch Radius
m_flRepeat0floatRepeat Rate ms
m_fMoveTo0choicesMove to Position
m_fMoveTo0No
m_fMoveTo1Walk
m_fMoveTo2Run
m_fMoveTo4Instantaneous
m_fMoveTo5No - Turn to Face
m_iFinishSchedule0choicesAI Schedule when done
m_iFinishSchedule0Default AI
m_iFinishSchedule1Ambush
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ambient_generic.html b/docs/entities/ambient_generic.html index b6d3d891a..5ff91080e 100644 --- a/docs/entities/ambient_generic.html +++ b/docs/entities/ambient_generic.html @@ -14,82 +14,82 @@

Universal Ambient

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
messagesoundPath/filename.wav of WAVThis defines which sound file will be played by the entity. This accepts an input of the form path/filename.wav (starting from the 'sound' folder). (Example: ambience/drips.wav). The name of a sentence defined in sentences.txt will also be accepted with the form '!SENTENCENAME'. (Example: !HG_ALERT1)
volstart0integerStart Volume Sets the volume that the sound should start at when fading in, and that it should stop at when fading out. Scales from 0 (completely silent) to 10 (maximum). (Should be lower than Volume.)
fadein0integerFade in time (0-100)Sets how long the sound should take to fade in from Start Volume to Volume. Scales from 0 (instant) to 100 (very long).
fadeout0integerFade out time (0-100)Sets how long the sound should take to fade out from Volume to Start Volume. Scales from 0 (instant) to 100 (very long).
pitch100integerPitch (> 100 = higher)Sets the pitch of the sound. Scales from 100 (default), with lower values meaning lower pitch and higher values meaning higher pitch.
pitchstart100integerStart PitchSets the pitch that the sound should start at when spinning up, and that it should stop at when spinning down. Scales from 100 (default), with lower values meaning lower pitch and higher values meaning higher pitch. (Should be lower than Pitch.)
spinup0integerSpin up time (0-100)Sets how long the sound should take to spin up from Start Pitch to Pitch. Scales from 0 (instant) to 100 (very long).
spindown0integerSpin down time (0-100)Sets how long the sound should take to spin down from Pitch to Start Pitch. Scales from 0 (instant) to 100 (very long).
lfotype0choicesLFO typeAllows the sound to have certain oscillating effects applied to its pitch.
lfotype0offDisables the LFO effects.
lfotype1sqrSwitches between a low and high pitch.
lfotype2triOscillates between a low and high pitch.
lfotype3rndRandomly switches pitches.
lforate0integerLFO rate (0-1000)Sets how quickly the pitch changes with the LFO effects. Scales between 0 (does not change) and 1000 (changes extremely quickly).
lfomodpitch0integerLFO mod pitch (0-100)Sets how much the pitch should change with the LFO effects. Scales between 0 (does not change) and 100 (very large changes).
lfomodvol0integerLFO mod vol (0-100)Sets how much the volume should change with the LFO effects. Seems to coincide with lower pitches. Scales between 0 (does not change) and 100 (silent).
cspinup0integerIncremental spinup countSets how many times the ambient_generic can be triggered to have the pitch spin up on top of the pitch it was already playing at. Setting this to a value other than 0 will disable toggling the sound, and will prevent the sound from being turned off even it has been triggered that many times.
preset0choicesDynamic PresetsSets the ambient_generic to use a predefined set of dynamics. If set to anything other than 'None', this will override every other attribute apart from Name and WAV Name.
preset0NoneDoes not use a preset, and will not override any other entity attributes.
preset1Huge MachineVery long spin up, starting slow and getting fast. Very long spin down.
preset2Big MachineMedium spin up, starting normal and getting fast. Long spin down.
preset3MachineQuick spin up, starting normal and getting fast. Quick spin down.
preset4Slow Fade inSlow fade in/out.
preset5Fade inMedium fade in/out.
preset6Quick Fade inQuick fade in/out.
preset7Slow PulseSlow pulsing speed. Quick fade out.
preset8PulsePulsing speed. Quick fade out.
preset9Quick pulseQuick pulsing speed. Quick fade out.
preset10Slow OscillatorSlow oscillation between normal and slow speed. Quick fade out.
preset11OscillatorMedium oscillation between normal and slow speed. Quick fade out.
preset12Quick OscillatorFast oscillation between normal and slow speed. Quick fade out.
preset13Grunge pitchExtremely slow. Quick fade out.
preset14Very low pitchVery slow. Quick fade out.
preset15Low pitchSlow. Quick fade out.
preset16High pitchFast. Quick fade out.
preset17Very high pitchVery fast. Quick fade out.
preset18Screaming pitchExtremely fast. Quick fade out.
preset19Oscillate spinup/downMedium oscillation, with long spin up from slow to fast. Long spin down.
preset20Pulse spinup/downSlow pulse, with long spin up from slow to fast. Long spin down.
preset21Random pitchOccasionally switches speed, tending towards slower speeds. Quick fade out.
preset22Random pitch fastRapidly switches speed, tending towards faster speeds. Quick fade out.
preset23Incremental SpinupQuick spin up. Subsequent triggers will not toggle, but will spin up from existing speed, up to five times. Cannot be turned off.
preset24AlienUnusual pulsing and switching speed. Quick fade out.
preset25BizzareFast oscillation between fast and slow/silent. Quick fade out.
preset26Planet XMedium switching between slower speeds, similar to 'Random pitch'. Quick fade out.
preset27HauntedSlow switch between normal and slow speed. Quick fade out.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
messagesoundPath/filename.wav of WAVThis defines which sound file will be played by the entity. This accepts an input of the form path/filename.wav (starting from the 'sound' folder). (Example: ambience/drips.wav). The name of a sentence defined in sentences.txt will also be accepted with the form '!SENTENCENAME'. (Example: !HG_ALERT1)
volstart0integerStart Volume Sets the volume that the sound should start at when fading in, and that it should stop at when fading out. Scales from 0 (completely silent) to 10 (maximum). (Should be lower than Volume.)
fadein0integerFade in time (0-100)Sets how long the sound should take to fade in from Start Volume to Volume. Scales from 0 (instant) to 100 (very long).
fadeout0integerFade out time (0-100)Sets how long the sound should take to fade out from Volume to Start Volume. Scales from 0 (instant) to 100 (very long).
pitch100integerPitch (> 100 = higher)Sets the pitch of the sound. Scales from 100 (default), with lower values meaning lower pitch and higher values meaning higher pitch.
pitchstart100integerStart PitchSets the pitch that the sound should start at when spinning up, and that it should stop at when spinning down. Scales from 100 (default), with lower values meaning lower pitch and higher values meaning higher pitch. (Should be lower than Pitch.)
spinup0integerSpin up time (0-100)Sets how long the sound should take to spin up from Start Pitch to Pitch. Scales from 0 (instant) to 100 (very long).
spindown0integerSpin down time (0-100)Sets how long the sound should take to spin down from Pitch to Start Pitch. Scales from 0 (instant) to 100 (very long).
lfotype0choicesLFO typeAllows the sound to have certain oscillating effects applied to its pitch.
lfotype0offDisables the LFO effects.
lfotype1sqrSwitches between a low and high pitch.
lfotype2triOscillates between a low and high pitch.
lfotype3rndRandomly switches pitches.
lforate0integerLFO rate (0-1000)Sets how quickly the pitch changes with the LFO effects. Scales between 0 (does not change) and 1000 (changes extremely quickly).
lfomodpitch0integerLFO mod pitch (0-100)Sets how much the pitch should change with the LFO effects. Scales between 0 (does not change) and 100 (very large changes).
lfomodvol0integerLFO mod vol (0-100)Sets how much the volume should change with the LFO effects. Seems to coincide with lower pitches. Scales between 0 (does not change) and 100 (silent).
cspinup0integerIncremental spinup countSets how many times the ambient_generic can be triggered to have the pitch spin up on top of the pitch it was already playing at. Setting this to a value other than 0 will disable toggling the sound, and will prevent the sound from being turned off even it has been triggered that many times.
preset0choicesDynamic PresetsSets the ambient_generic to use a predefined set of dynamics. If set to anything other than 'None', this will override every other attribute apart from Name and WAV Name.
preset0NoneDoes not use a preset, and will not override any other entity attributes.
preset1Huge MachineVery long spin up, starting slow and getting fast. Very long spin down.
preset2Big MachineMedium spin up, starting normal and getting fast. Long spin down.
preset3MachineQuick spin up, starting normal and getting fast. Quick spin down.
preset4Slow Fade inSlow fade in/out.
preset5Fade inMedium fade in/out.
preset6Quick Fade inQuick fade in/out.
preset7Slow PulseSlow pulsing speed. Quick fade out.
preset8PulsePulsing speed. Quick fade out.
preset9Quick pulseQuick pulsing speed. Quick fade out.
preset10Slow OscillatorSlow oscillation between normal and slow speed. Quick fade out.
preset11OscillatorMedium oscillation between normal and slow speed. Quick fade out.
preset12Quick OscillatorFast oscillation between normal and slow speed. Quick fade out.
preset13Grunge pitchExtremely slow. Quick fade out.
preset14Very low pitchVery slow. Quick fade out.
preset15Low pitchSlow. Quick fade out.
preset16High pitchFast. Quick fade out.
preset17Very high pitchVery fast. Quick fade out.
preset18Screaming pitchExtremely fast. Quick fade out.
preset19Oscillate spinup/downMedium oscillation, with long spin up from slow to fast. Long spin down.
preset20Pulse spinup/downSlow pulse, with long spin up from slow to fast. Long spin down.
preset21Random pitchOccasionally switches speed, tending towards slower speeds. Quick fade out.
preset22Random pitch fastRapidly switches speed, tending towards faster speeds. Quick fade out.
preset23Incremental SpinupQuick spin up. Subsequent triggers will not toggle, but will spin up from existing speed, up to five times. Cannot be turned off.
preset24AlienUnusual pulsing and switching speed. Quick fade out.
preset25BizzareFast oscillation between fast and slow/silent. Quick fade out.
preset26Planet XMedium switching between slower speeds, similar to 'Random pitch'. Quick fade out.
preset27HauntedSlow switch between normal and slow speed. Quick fade out.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ambient_music.html b/docs/entities/ambient_music.html index 964cfdafa..014677908 100644 --- a/docs/entities/ambient_music.html +++ b/docs/entities/ambient_music.html @@ -14,51 +14,51 @@

Plays music

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
filenamestringFilename of music fileRelative name of the file to play, starting in the root directory. For example: media/Half-Life01.mp3. Only applies to the Play and Loop commands
command0choicesCommandThe command to issue
command0Play
command1Play looping
command2Fadeout
command3Stop
target_selector0choicesTarget selectorHow to select players to affect.
target_selector0All Players
target_selector1Activator
target_selector2Radius
radiusintegerPlayer radius (for Radius target selector)If target_selector is Radius, this is how close the player has to be to be affected by this entity
remove_on_fire0choicesRemove on fireWhether to remove the entity after it has been triggered or after it has affected at least one player (Radius only)
remove_on_fire0No
remove_on_fire1Yes
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
filenamestringFilename of music fileRelative name of the file to play, starting in the root directory. For example: media/Half-Life01.mp3. Only applies to the Play and Loop commands
command0choicesCommandThe command to issue
command0Play
command1Play looping
command2Fadeout
command3Stop
target_selector0choicesTarget selectorHow to select players to affect.
target_selector0All Players
target_selector1Activator
target_selector2Radius
radiusintegerPlayer radius (for Radius target selector)If target_selector is Radius, this is how close the player has to be to be affected by this entity
remove_on_fire0choicesRemove on fireWhether to remove the entity after it has been triggered or after it has affected at least one player (Radius only)
remove_on_fire0No
remove_on_fire1Yes
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard

Notes

Part of the OpenAL sound system

diff --git a/docs/entities/ammo_357.html b/docs/entities/ammo_357.html index bef0a3fe9..bd4b03fbd 100644 --- a/docs/entities/ammo_357.html +++ b/docs/entities/ammo_357.html @@ -14,72 +14,72 @@

357 Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_357ammobox.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_357ammobox.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_556.html b/docs/entities/ammo_556.html index 72de77e3c..baff09fac 100644 --- a/docs/entities/ammo_556.html +++ b/docs/entities/ammo_556.html @@ -14,72 +14,72 @@

M249 Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/W_saw_clip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/W_saw_clip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_762.html b/docs/entities/ammo_762.html index 98428e82c..595c1c32f 100644 --- a/docs/entities/ammo_762.html +++ b/docs/entities/ammo_762.html @@ -14,72 +14,72 @@

Sniper Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_m40a1clip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_m40a1clip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_9mmar.html b/docs/entities/ammo_9mmar.html index 1978dc742..5dd0f915b 100644 --- a/docs/entities/ammo_9mmar.html +++ b/docs/entities/ammo_9mmar.html @@ -14,72 +14,72 @@

9mm Assault Rifle Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_9mmarclip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_9mmarclip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_9mmbox.html b/docs/entities/ammo_9mmbox.html index 37b2ef8b3..c3996ec74 100644 --- a/docs/entities/ammo_9mmbox.html +++ b/docs/entities/ammo_9mmbox.html @@ -14,72 +14,72 @@

box of 200 9mm shells

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_chainammo.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_chainammo.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_9mmclip.html b/docs/entities/ammo_9mmclip.html index 5538686ac..b17053861 100644 --- a/docs/entities/ammo_9mmclip.html +++ b/docs/entities/ammo_9mmclip.html @@ -14,72 +14,72 @@

9mm Pistol Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_9mmclip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_9mmclip.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_all.html b/docs/entities/ammo_all.html index 122451d09..208bdafb2 100644 --- a/docs/entities/ammo_all.html +++ b/docs/entities/ammo_all.html @@ -14,71 +14,71 @@

Gives all ammo types

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_argrenades.html b/docs/entities/ammo_argrenades.html index 38e548a17..f75db5818 100644 --- a/docs/entities/ammo_argrenades.html +++ b/docs/entities/ammo_argrenades.html @@ -14,72 +14,72 @@

Assault Grenades

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_argrenade.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_argrenade.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_buckshot.html b/docs/entities/ammo_buckshot.html index 0e16b797b..edf5fa1ea 100644 --- a/docs/entities/ammo_buckshot.html +++ b/docs/entities/ammo_buckshot.html @@ -14,72 +14,72 @@

Shotgun Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_shotbox.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_shotbox.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_crossbow.html b/docs/entities/ammo_crossbow.html index ca2177ed4..f76dd6746 100644 --- a/docs/entities/ammo_crossbow.html +++ b/docs/entities/ammo_crossbow.html @@ -14,72 +14,72 @@

Crossbow Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_shotbox.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_shotbox.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_gaussclip.html b/docs/entities/ammo_gaussclip.html index 91bc35195..d327ea80c 100644 --- a/docs/entities/ammo_gaussclip.html +++ b/docs/entities/ammo_gaussclip.html @@ -14,72 +14,72 @@

Gauss Gun Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_gaussammo.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_gaussammo.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_generic.html b/docs/entities/ammo_generic.html index 9e19e1412..123a59c9f 100644 --- a/docs/entities/ammo_generic.html +++ b/docs/entities/ammo_generic.html @@ -14,74 +14,74 @@

Generic Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelstudioModel
ammo_nameammo_9mmclipstringAmmo Name (Required)Name of the ammo type to give.
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelstudioModel
ammo_nameammo_9mmclipstringAmmo Name (Required)Name of the ammo type to give.
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard

Notes

Combine with trigger_changekeyvalue to dynamically change ammo type

diff --git a/docs/entities/ammo_rpgclip.html b/docs/entities/ammo_rpgclip.html index 0a0621863..7b032490e 100644 --- a/docs/entities/ammo_rpgclip.html +++ b/docs/entities/ammo_rpgclip.html @@ -14,75 +14,75 @@

RPG Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_rpgammo.mdlstudioModel
sequence0choicesPlacement
sequence0Normal (flat)
sequence1Capped
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/w_rpgammo.mdlstudioModel
sequence0choicesPlacement
sequence0Normal (flat)
sequence1Capped
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/ammo_spore.html b/docs/entities/ammo_spore.html index 10e3ccbcf..35d96a5eb 100644 --- a/docs/entities/ammo_spore.html +++ b/docs/entities/ammo_spore.html @@ -14,72 +14,72 @@

Spore Ammo

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/spore_ammo.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
modelmodels/spore_ammo.mdlstudioModel
ammo_amountintegerAmmo Amount To Give (-1 == Maximum)If set, the player will receive this much ammo instead of the default amount. If set to **-1** the player will receive the maximum amount of ammo for this type. Can be **0** to make a fake ammo entity.
respawn_delay-1floatRespawn delay (-1 == Never)Custom respawn delay. If set, overrides the delay configured by the skill configuration. A delay of **-1** disables respawn. This allows items to respawn in singleplayer.
stay_visible_during_respawn0choicesStay Visible During Respawn
stay_visible_during_respawn0NoThe items are invisible until respawn.
stay_visible_during_respawn1YesThe item remains visible during the respawn time.
flash_on_respawn1choicesFlash On Respawn
flash_on_respawn0No
flash_on_respawn1YesThe item will flash when it respawns.
play_pickup_sound1choicesPlay Pickup Sound
play_pickup_sound0NoThe item won't play its pickup sound.
play_pickup_sound1YesThe item will play its pickup sound.
fall_mode0choicesFall ModeControls whether the item falls to the ground or floats when it spawns.
fall_mode0FallItem falls to ground when it spawns
fall_mode1FloatItem floats in the air where it spawns
trigger_on_spawntarget_destinationTrigger On SpawnTarget to trigger when the item (re)spawns.
trigger_on_despawntarget_destinationTrigger On DespawnTarget to trigger when the item despawns. This happens when the player picks up the item.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
killtargettarget_destinationKillTarget
delay0floatDelay before trigger
custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities.
custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities.
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/button_target.html b/docs/entities/button_target.html index 898e1c4d8..4bc320751 100644 --- a/docs/entities/button_target.html +++ b/docs/entities/button_target.html @@ -14,59 +14,59 @@

Target Button

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
targetnametarget_sourceNameName is a general attribute used to identify entities.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
master0target_destinationMaster
zhlt_lightflagschoicesZHLT Lightflags
zhlt_lightflags0Default
zhlt_lightflags1Embedded Fix
zhlt_lightflags2Opaque (blocks light)
zhlt_lightflags3Opaque + Embedded fix
zhlt_lightflags4Opaque + Concave Fix
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities.
angles0 0 0vectorPitch Yaw Roll (Y Z X)
targetnametarget_sourceNameName is a general attribute used to identify entities.
targettarget_destinationTarget
m_UseType-1choicesUse Type
m_UseType-1USE_UNSET (default)
m_UseType0USE_OFF
m_UseType1USE_ON
m_UseType2USE_SET
m_UseType3USE_TOGGLE
m_UseType4USE_KILL
m_UseType5USE_SAME
m_UseType6USE_OPPOSITE
m_UseType7USE_TOUCH
m_UseType8USE_LOCK
m_UseType9USE_UNLOCK
m_UseValuefloatUse Value
master0target_destinationMaster
zhlt_lightflagschoicesZHLT Lightflags
zhlt_lightflags0Default
zhlt_lightflags1Embedded Fix
zhlt_lightflags2Opaque (blocks light)
zhlt_lightflags3Opaque + Embedded fix
zhlt_lightflags4Opaque + Concave Fix
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
diff --git a/docs/entities/worldspawn.html b/docs/entities/worldspawn.html index d6f76ff9a..3e3835e36 100644 --- a/docs/entities/worldspawn.html +++ b/docs/entities/worldspawn.html @@ -14,28 +14,28 @@

World entity

KeyValues

- - - - + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + +
KeyValueTypeFGDKeyValueTypeFGD Description
messagestringMap Description / Title
skynameskyenvironment map (cl_skyname)
lightintegerDefault light level
WaveHeightstringDefault Wave Height
MaxRange4096stringMax viewable distance
chaptertitlestringChapter Title Message
startdark0choicesLevel Fade In
startdark0No
startdark1Yes
gametitlestringGame whose title to display
newunit0choicesNew Level Unit
newunit0No, keep current
newunit1Yes, clear previous levels
mapteamsgrunt;scientiststringMap Team List
defaultteam0choicesDefault Team
defaultteam0Fewest Players
defaultteam1First Team
messagestringMap Description / Title
skynameskyenvironment map (cl_skyname)
lightintegerDefault light level
WaveHeightstringDefault Wave Height
MaxRange4096stringMax viewable distance
chaptertitlestringChapter Title Message
startdark0choicesLevel Fade In
startdark0No
startdark1Yes
gametitlestringGame whose title to display
newunit0choicesNew Level Unit
newunit0No, keep current
newunit1Yes, clear previous levels
mapteamsgrunt;scientiststringMap Team List
defaultteam0choicesDefault Team
defaultteam0Fewest Players
defaultteam1First Team
diff --git a/docs/styles.css b/docs/styles.css index 7438c2b00..b5054eb1e 100644 --- a/docs/styles.css +++ b/docs/styles.css @@ -1,10 +1,23 @@ -body { - background: #f154ff; -} - -.centered { +body +{ + background-color: #000000; + color: #b12bda; + font-weight: bold; + font-size:larger; text-align: center; } -.left { + +.table_description +{ text-align: left; +} + +a +{ + color: #b12bda; +} + +a:hover +{ + color: #ff12bc; } \ No newline at end of file diff --git a/scripts/ParseEntityData.py b/scripts/ParseEntityData.py index 49c1f7a6c..fb2b8d8d4 100644 --- a/scripts/ParseEntityData.py +++ b/scripts/ParseEntityData.py @@ -28,7 +28,8 @@ def ParseKeyValueData(f, key, atributes, data): description = "" if "description" in atributes: description = atributes.get("description", "") - f.write(f'{description}\n') +# f.write(f'{description}\n') + f.write(f'{description}\n') if "base" in atributes: GetBaseClass(f, atributes, data) @@ -41,7 +42,7 @@ def ParseKeyValueData(f, key, atributes, data): f.write(f'{choice}') f.write(f'') f.write(f'{args.get("title", "")}') - f.write(f'{args.get("description", "")}\n') + f.write(f'{args.get("description", "")}\n') def GetBaseClass(f, entity_data, data): if "base" in entity_data: @@ -97,11 +98,11 @@ def GenerateWikiFile(): f.write('\t

KeyValues

\n') f.write(f'\t\n') f.write(f'\t\n') - f.write(f'\t\t\n') - f.write(f'\t\t\n') - f.write(f'\t\t\n') - f.write(f'\t\t\n') - f.write(f'\t\t\n') + f.write(f'\t\t\n') + f.write(f'\t\t\n') + f.write(f'\t\t\n') + f.write(f'\t\t\n') + f.write(f'\t\t\n') f.write(f'\t\n') for key, args in entity_data.items():
KeyValueTypeFGDDescriptionKeyValueTypeFGDDescription