From 9fdb02fbc3bdc98012bfc6a1b0e0f8b56af427b8 Mon Sep 17 00:00:00 2001 From: Mikk Date: Wed, 3 Apr 2024 10:50:54 -0300 Subject: [PATCH] Update player_command.html --- docs/entities/Point/player_command.html | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/docs/entities/Point/player_command.html b/docs/entities/Point/player_command.html index 05ff1a79e..d62f92cb6 100644 --- a/docs/entities/Point/player_command.html +++ b/docs/entities/Point/player_command.html @@ -21,6 +21,21 @@

KeyValues

Description targetnametarget_sourceNameName is a general attribute used to identify entities + targettarget_destinationTarget + m_UseType-1choicesUse TypeAnything else will be count as USE_UNKNOWN and in fact, work the same as USE_UNSET + m_UseType-1USE_UNSET (default)This is the value by default and will have no effect at all in how entities normaly behave. + m_UseType0USE_OFF + m_UseType1USE_ON + m_UseType2USE_SETDoes use of m_UseValue, See how it affects each entity. + m_UseType3USE_TOGGLE + m_UseType4USE_KILLRemove the entity from the world. + m_UseType5USE_SAMESends the same USE_TYPE that this entity receive. + m_UseType6USE_OPPOSITESends the opposite USE_TYPE that this entity receive, Swaps USE_ON <-> USE_OFF, If anything else then USE_TOGGLE is sent + m_UseType7USE_TOUCHCalls the Touch function, the activator will be passed as the toucher. + m_UseType8USE_LOCKLocks the entity. Does use of m_UseValue + m_UseType9USE_UNLOCKUn-Locks the entity. Does use of m_UseValue + m_UseValuefloatUse Value + messagestringCommand to execute appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer @@ -56,6 +71,7 @@

Spawnflags

Description + 1All Players 2048Only in SingleplayerThis entity won't spawn at all in multi-player