From f5c2d117a2a03dc4b73710443f19d2fa98d2e894 Mon Sep 17 00:00:00 2001 From: Mikk Date: Sat, 9 Mar 2024 00:53:43 -0300 Subject: [PATCH] Update wiki --- docs/entities.html | 16 +++ docs/entities/Point/ambient_generic.html | 1 - docs/entities/Point/ammo_357.html | 1 - docs/entities/Point/ammo_556.html | 1 - docs/entities/Point/ammo_762.html | 1 - docs/entities/Point/ammo_9mmar.html | 1 - docs/entities/Point/ammo_9mmbox.html | 1 - docs/entities/Point/ammo_9mmclip.html | 1 - docs/entities/Point/ammo_all.html | 1 - docs/entities/Point/ammo_argrenades.html | 1 - docs/entities/Point/ammo_buckshot.html | 1 - docs/entities/Point/ammo_crossbow.html | 1 - docs/entities/Point/ammo_gaussclip.html | 1 - docs/entities/Point/ammo_generic.html | 1 - docs/entities/Point/ammo_rpgclip.html | 1 - docs/entities/Point/ammo_spore.html | 1 - docs/entities/Point/env_explosion.html | 1 - docs/entities/Point/env_laser.html | 1 - docs/entities/Point/game_counter_set.html | 55 +++++++++ docs/entities/Point/game_end.html | 27 +++++ docs/entities/Point/game_player_equip.html | 27 +++++ docs/entities/Point/game_player_hurt.html | 28 +++++ docs/entities/Point/gibshooter.html | 57 ++++++++++ docs/entities/Point/info_intermission.html | 106 +++++++++++++++++ docs/entities/Point/info_landmark.html | 50 ++++++++ docs/entities/Point/info_node.html | 25 ++++ docs/entities/Point/info_node_air.html | 25 ++++ docs/entities/Point/info_null.html | 26 +++++ docs/entities/Point/infodecal.html | 28 +++++ docs/entities/Point/pitworm_gibshooter.html | 57 ++++++++++ docs/entities/Solid/env_bubbles.html | 1 - docs/entities/Solid/func_breakable.html | 1 - docs/entities/Solid/func_button.html | 1 - docs/entities/Solid/func_door.html | 1 - docs/entities/Solid/func_door_rotating.html | 1 - docs/entities/Solid/func_ladder.html | 26 +++++ docs/entities/Solid/func_monsterclip.html | 26 +++++ docs/entities/Solid/func_tankcontrols.html | 51 +++++++++ docs/entities/Solid/func_traincontrols.html | 51 +++++++++ docs/entities/Solid/func_water.html | 1 - docs/entities/Solid/momentary_door.html | 1 - entitydata/BaseClass/BaseClass.json | 52 +++++++-- entitydata/PointClass/game_counter_set.json | 7 ++ entitydata/PointClass/game_end.json | 7 ++ entitydata/PointClass/game_player_equip.json | 7 ++ entitydata/PointClass/game_player_hurt.json | 7 ++ entitydata/PointClass/gibshooter.json | 7 ++ entitydata/PointClass/info_intermission.json | 9 ++ entitydata/PointClass/info_landmark.json | 7 ++ entitydata/PointClass/info_node.json | 8 ++ entitydata/PointClass/info_node_air.json | 8 ++ entitydata/PointClass/info_null.json | 7 ++ entitydata/PointClass/infodecal.json | 11 ++ entitydata/PointClass/pitworm_gibshooter.json | 7 ++ entitydata/SolidClass/func_ladder.json | 7 ++ entitydata/SolidClass/func_monsterclip.json | 7 ++ entitydata/SolidClass/func_tankcontrols.json | 7 ++ entitydata/SolidClass/func_traincontrols.json | 7 ++ game/dev/limitlesspotential.fgd | 107 ++++++++++++++++-- 59 files changed, 942 insertions(+), 42 deletions(-) create mode 100644 docs/entities/Point/game_counter_set.html create mode 100644 docs/entities/Point/game_end.html create mode 100644 docs/entities/Point/game_player_equip.html create mode 100644 docs/entities/Point/game_player_hurt.html create mode 100644 docs/entities/Point/gibshooter.html create mode 100644 docs/entities/Point/info_intermission.html create mode 100644 docs/entities/Point/info_landmark.html create mode 100644 docs/entities/Point/info_node.html create mode 100644 docs/entities/Point/info_node_air.html create mode 100644 docs/entities/Point/info_null.html create mode 100644 docs/entities/Point/infodecal.html create mode 100644 docs/entities/Point/pitworm_gibshooter.html create mode 100644 docs/entities/Solid/func_ladder.html create mode 100644 docs/entities/Solid/func_monsterclip.html create mode 100644 docs/entities/Solid/func_tankcontrols.html create mode 100644 docs/entities/Solid/func_traincontrols.html create mode 100644 entitydata/PointClass/game_counter_set.json create mode 100644 entitydata/PointClass/game_end.json create mode 100644 entitydata/PointClass/game_player_equip.json create mode 100644 entitydata/PointClass/game_player_hurt.json create mode 100644 entitydata/PointClass/gibshooter.json create mode 100644 entitydata/PointClass/info_intermission.json create mode 100644 entitydata/PointClass/info_landmark.json create mode 100644 entitydata/PointClass/info_node.json create mode 100644 entitydata/PointClass/info_node_air.json create mode 100644 entitydata/PointClass/info_null.json create mode 100644 entitydata/PointClass/infodecal.json create mode 100644 entitydata/PointClass/pitworm_gibshooter.json create mode 100644 entitydata/SolidClass/func_ladder.json create mode 100644 entitydata/SolidClass/func_monsterclip.json create mode 100644 entitydata/SolidClass/func_tankcontrols.json create mode 100644 entitydata/SolidClass/func_traincontrols.json diff --git a/docs/entities.html b/docs/entities.html index f7ea71928..aade429a1 100644 --- a/docs/entities.html +++ b/docs/entities.html @@ -61,6 +61,18 @@

Point:

env_spritetrain
env_warpball
game_counter
+ game_counter_set
+ game_end
+ game_player_equip
+ game_player_hurt
+ gibshooter
+ info_intermission
+ info_landmark
+ info_node
+ info_node_air
+ info_null
+ infodecal
+ pitworm_gibshooter

Solid:

@@ -72,6 +84,10 @@

Solid:

func_door
func_door_rotating
func_guntarget
+ func_ladder
+ func_monsterclip
+ func_tankcontrols
+ func_traincontrols
func_water
momentary_door
worldspawn
diff --git a/docs/entities/Point/ambient_generic.html b/docs/entities/Point/ambient_generic.html index e1b98b1ca..03cc493ea 100644 --- a/docs/entities/Point/ambient_generic.html +++ b/docs/entities/Point/ambient_generic.html @@ -22,7 +22,6 @@

KeyValues

title targetnametarget_sourceNameName is a general attribute used to identify entities -base messagesoundPath/filename.wav of WAVThis defines which sound file will be played by the entity. This accepts an input of the form path/filename.wav (starting from the 'sound' folder). (Example: ambience/drips.wav). The name of a sentence defined in sentences.txt will also be accepted with the form '!SENTENCENAME'. (Example: !HG_ALERT1) volstart0integerStart Volume Sets the volume that the sound should start at when fading in, and that it should stop at when fading out. Scales from 0 (completely silent) to 10 (maximum). (Should be lower than Volume.) fadein0integerFade in time (0-100)Sets how long the sound should take to fade in from Start Volume to Volume. Scales from 0 (instant) to 100 (very long). diff --git a/docs/entities/Point/ammo_357.html b/docs/entities/Point/ammo_357.html index a5e546a63..47c617fbb 100644 --- a/docs/entities/Point/ammo_357.html +++ b/docs/entities/Point/ammo_357.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_556.html b/docs/entities/Point/ammo_556.html index 1c7a911e2..7ef1806d1 100644 --- a/docs/entities/Point/ammo_556.html +++ b/docs/entities/Point/ammo_556.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_762.html b/docs/entities/Point/ammo_762.html index 03d7c1429..d07a57599 100644 --- a/docs/entities/Point/ammo_762.html +++ b/docs/entities/Point/ammo_762.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_9mmar.html b/docs/entities/Point/ammo_9mmar.html index 0a5d2b3f1..d54c922d3 100644 --- a/docs/entities/Point/ammo_9mmar.html +++ b/docs/entities/Point/ammo_9mmar.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_9mmbox.html b/docs/entities/Point/ammo_9mmbox.html index 452e98a8c..15eb558f7 100644 --- a/docs/entities/Point/ammo_9mmbox.html +++ b/docs/entities/Point/ammo_9mmbox.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_9mmclip.html b/docs/entities/Point/ammo_9mmclip.html index c998b56de..c1253c35f 100644 --- a/docs/entities/Point/ammo_9mmclip.html +++ b/docs/entities/Point/ammo_9mmclip.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_all.html b/docs/entities/Point/ammo_all.html index a8da9f86a..de034599c 100644 --- a/docs/entities/Point/ammo_all.html +++ b/docs/entities/Point/ammo_all.html @@ -57,7 +57,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_argrenades.html b/docs/entities/Point/ammo_argrenades.html index 7e7bd2382..1160e4d29 100644 --- a/docs/entities/Point/ammo_argrenades.html +++ b/docs/entities/Point/ammo_argrenades.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_buckshot.html b/docs/entities/Point/ammo_buckshot.html index f4f71b630..2f34ccb1e 100644 --- a/docs/entities/Point/ammo_buckshot.html +++ b/docs/entities/Point/ammo_buckshot.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_crossbow.html b/docs/entities/Point/ammo_crossbow.html index 555f7d4ef..5a5207bb5 100644 --- a/docs/entities/Point/ammo_crossbow.html +++ b/docs/entities/Point/ammo_crossbow.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_gaussclip.html b/docs/entities/Point/ammo_gaussclip.html index c5cdaccf9..233bfbe6c 100644 --- a/docs/entities/Point/ammo_gaussclip.html +++ b/docs/entities/Point/ammo_gaussclip.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_generic.html b/docs/entities/Point/ammo_generic.html index c542e3b9c..835933a5d 100644 --- a/docs/entities/Point/ammo_generic.html +++ b/docs/entities/Point/ammo_generic.html @@ -59,7 +59,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_rpgclip.html b/docs/entities/Point/ammo_rpgclip.html index f26abf9b0..fbc7eccd3 100644 --- a/docs/entities/Point/ammo_rpgclip.html +++ b/docs/entities/Point/ammo_rpgclip.html @@ -61,7 +61,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/ammo_spore.html b/docs/entities/Point/ammo_spore.html index 0306e6fad..2c93bd27a 100644 --- a/docs/entities/Point/ammo_spore.html +++ b/docs/entities/Point/ammo_spore.html @@ -58,7 +58,6 @@

KeyValues

delay0floatDelay before trigger custom_hull_minvectorCustom Min hullsize (X Y Z)Custom minimum hull size. This overrides the size specified by models and entities. custom_hull_maxvectorCustom Max hullsize (X Y Z)Custom maximum hull size. This overrides the size specified by models and entities. -base appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer diff --git a/docs/entities/Point/env_explosion.html b/docs/entities/Point/env_explosion.html index 325b315c7..eda7ce006 100644 --- a/docs/entities/Point/env_explosion.html +++ b/docs/entities/Point/env_explosion.html @@ -22,7 +22,6 @@

KeyValues

title targetnametarget_sourceNameName is a general attribute used to identify entities -base iMagnitude100integerMagnitude appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition. appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer. diff --git a/docs/entities/Point/env_laser.html b/docs/entities/Point/env_laser.html index 671d6631a..cd483645c 100644 --- a/docs/entities/Point/env_laser.html +++ b/docs/entities/Point/env_laser.html @@ -23,7 +23,6 @@

KeyValues

title targetnametarget_sourceNameName is a general attribute used to identify entities angles0 0 0vectorPitch Yaw Roll (Y Z X) -base LaserTargettarget_destinationTarget of Laser width0integerWidth of beam (pixels*0.1 0-255) NoiseAmplitude0integerAmount of noise (0-255) diff --git a/docs/entities/Point/game_counter_set.html b/docs/entities/Point/game_counter_set.html new file mode 100644 index 000000000..d12700ce4 --- /dev/null +++ b/docs/entities/Point/game_counter_set.html @@ -0,0 +1,55 @@ + + + + + + game_counter_set + + + +

game_counter_set

+

+

+

+

KeyValues

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
frags10integerNew Value
frags0integerInitial Value
health10integerLimit Value
mastertarget_destinationMaster
targettarget_destinationTarget
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
+ diff --git a/docs/entities/Point/game_end.html b/docs/entities/Point/game_end.html new file mode 100644 index 000000000..abb98c834 --- /dev/null +++ b/docs/entities/Point/game_end.html @@ -0,0 +1,27 @@ + + + + + + game_end + + + +

game_end

+

+

+

+

KeyValues

+ + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
mastertarget_destinationMaster
+ diff --git a/docs/entities/Point/game_player_equip.html b/docs/entities/Point/game_player_equip.html new file mode 100644 index 000000000..509c43b23 --- /dev/null +++ b/docs/entities/Point/game_player_equip.html @@ -0,0 +1,27 @@ + + + + + + game_player_equip + + + +

game_player_equip

+

+

+

+

KeyValues

+ + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
mastertarget_destinationMaster
+ diff --git a/docs/entities/Point/game_player_hurt.html b/docs/entities/Point/game_player_hurt.html new file mode 100644 index 000000000..18660dd5d --- /dev/null +++ b/docs/entities/Point/game_player_hurt.html @@ -0,0 +1,28 @@ + + + + + + game_player_hurt + + + +

game_player_hurt

+

+

+

+

KeyValues

+ + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
dmg999floatDamage To Apply
mastertarget_destinationMaster
+ diff --git a/docs/entities/Point/gibshooter.html b/docs/entities/Point/gibshooter.html new file mode 100644 index 000000000..1489b7324 --- /dev/null +++ b/docs/entities/Point/gibshooter.html @@ -0,0 +1,57 @@ + + + + + + gibshooter + + + +

gibshooter

+

+

+

+

KeyValues

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
angles0 0 0vectorPitch Yaw Roll (Y Z X)
flags
m_iGibs3integerNumber of Gibs
delay0floatDelay between shots
m_flVelocity200integerGive Velocity
m_flVariance0.15floatCourse Variance
m_flGibLife4floatGib Life
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
+ diff --git a/docs/entities/Point/info_intermission.html b/docs/entities/Point/info_intermission.html new file mode 100644 index 000000000..e2bc2309b --- /dev/null +++ b/docs/entities/Point/info_intermission.html @@ -0,0 +1,106 @@ + + + + + + info_intermission + + + +

info_intermission

+

+

+

+

KeyValues

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
targettarget_destinationTarget
angles0 0 0vectorPitch Yaw Roll (Y Z X)
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities
targettarget_destinationTarget
angles0 0 0vectorPitch Yaw Roll (Y Z X)
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
targetnametarget_sourceNameName is a general attribute used to identify entities
targettarget_destinationTarget
angles0 0 0vectorPitch Yaw Roll (Y Z X)
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
+ diff --git a/docs/entities/Point/info_landmark.html b/docs/entities/Point/info_landmark.html new file mode 100644 index 000000000..3d7ec8964 --- /dev/null +++ b/docs/entities/Point/info_landmark.html @@ -0,0 +1,50 @@ + + + + + + info_landmark + + + +

info_landmark

+

+

+

+

KeyValues

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
+ diff --git a/docs/entities/Point/info_node.html b/docs/entities/Point/info_node.html new file mode 100644 index 000000000..3602e4cc9 --- /dev/null +++ b/docs/entities/Point/info_node.html @@ -0,0 +1,25 @@ + + + + + + info_node + + + +

info_node

+

+

+

+

KeyValues

+ + + + + + + + + +
KeyValueTypeFGDDescription
title
+ diff --git a/docs/entities/Point/info_node_air.html b/docs/entities/Point/info_node_air.html new file mode 100644 index 000000000..4e88bdaca --- /dev/null +++ b/docs/entities/Point/info_node_air.html @@ -0,0 +1,25 @@ + + + + + + info_node_air + + + +

info_node_air

+

+

+

+

KeyValues

+ + + + + + + + + +
KeyValueTypeFGDDescription
title
+ diff --git a/docs/entities/Point/info_null.html b/docs/entities/Point/info_null.html new file mode 100644 index 000000000..5e5e71391 --- /dev/null +++ b/docs/entities/Point/info_null.html @@ -0,0 +1,26 @@ + + + + + + info_null + + + +

info_null

+

+

+

+

KeyValues

+ + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
+ diff --git a/docs/entities/Point/infodecal.html b/docs/entities/Point/infodecal.html new file mode 100644 index 000000000..bc6627d8b --- /dev/null +++ b/docs/entities/Point/infodecal.html @@ -0,0 +1,28 @@ + + + + + + infodecal + + + +

infodecal

+

+

+

+

KeyValues

+ + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
texturedecal
targetnametarget_sourceNameName is a general attribute used to identify entities
+ diff --git a/docs/entities/Point/pitworm_gibshooter.html b/docs/entities/Point/pitworm_gibshooter.html new file mode 100644 index 000000000..d9e0060ec --- /dev/null +++ b/docs/entities/Point/pitworm_gibshooter.html @@ -0,0 +1,57 @@ + + + + + + pitworm_gibshooter + + + +

pitworm_gibshooter

+

+

+

+

KeyValues

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
angles0 0 0vectorPitch Yaw Roll (Y Z X)
flags
m_iGibs3integerNumber of Gibs
delay0floatDelay between shots
m_flVelocity200integerGive Velocity
m_flVariance0.15floatCourse Variance
m_flGibLife4floatGib Life
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
+ diff --git a/docs/entities/Solid/env_bubbles.html b/docs/entities/Solid/env_bubbles.html index 27c39496a..31ee1ed84 100644 --- a/docs/entities/Solid/env_bubbles.html +++ b/docs/entities/Solid/env_bubbles.html @@ -22,7 +22,6 @@

KeyValues

title targetnametarget_sourceNameName is a general attribute used to identify entities -base density2integerBubble density frequency2integerBubble frequency current2integerSpeed of Current diff --git a/docs/entities/Solid/func_breakable.html b/docs/entities/Solid/func_breakable.html index 43143031d..5a3a98c5b 100644 --- a/docs/entities/Solid/func_breakable.html +++ b/docs/entities/Solid/func_breakable.html @@ -51,7 +51,6 @@

KeyValues

m_UseValuefloatUse Value killtargettarget_destinationKillTarget delay0floatDelay before trigger -base _minlightstringMinimum light level zhlt_lightflagschoicesZHLT Lightflags zhlt_lightflags0Default diff --git a/docs/entities/Solid/func_button.html b/docs/entities/Solid/func_button.html index 8001b4abc..1e0e296b8 100644 --- a/docs/entities/Solid/func_button.html +++ b/docs/entities/Solid/func_button.html @@ -50,7 +50,6 @@

KeyValues

m_UseValuefloatUse Value killtargettarget_destinationKillTarget delay0floatDelay before trigger -base _minlightstringMinimum light level zhlt_lightflagschoicesZHLT Lightflags zhlt_lightflags0Default diff --git a/docs/entities/Solid/func_door.html b/docs/entities/Solid/func_door.html index cf7e715d0..f6a8fec80 100644 --- a/docs/entities/Solid/func_door.html +++ b/docs/entities/Solid/func_door.html @@ -54,7 +54,6 @@

KeyValues

m_UseValuefloatUse Value killtargettarget_destinationKillTarget delay0floatDelay before trigger -base _minlightstringMinimum light level zhlt_lightflagschoicesZHLT Lightflags zhlt_lightflags0Default diff --git a/docs/entities/Solid/func_door_rotating.html b/docs/entities/Solid/func_door_rotating.html index e4f05b3f9..7881c1794 100644 --- a/docs/entities/Solid/func_door_rotating.html +++ b/docs/entities/Solid/func_door_rotating.html @@ -55,7 +55,6 @@

KeyValues

m_UseValuefloatUse Value killtargettarget_destinationKillTarget delay0floatDelay before trigger -base _minlightstringMinimum light level zhlt_lightflagschoicesZHLT Lightflags zhlt_lightflags0Default diff --git a/docs/entities/Solid/func_ladder.html b/docs/entities/Solid/func_ladder.html new file mode 100644 index 000000000..2774bd7db --- /dev/null +++ b/docs/entities/Solid/func_ladder.html @@ -0,0 +1,26 @@ + + + + + + func_ladder + + + +

func_ladder

+

+

+

+

KeyValues

+ + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
+ diff --git a/docs/entities/Solid/func_monsterclip.html b/docs/entities/Solid/func_monsterclip.html new file mode 100644 index 000000000..098ff4732 --- /dev/null +++ b/docs/entities/Solid/func_monsterclip.html @@ -0,0 +1,26 @@ + + + + + + func_monsterclip + + + +

func_monsterclip

+

+

+

+

KeyValues

+ + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
+ diff --git a/docs/entities/Solid/func_tankcontrols.html b/docs/entities/Solid/func_tankcontrols.html new file mode 100644 index 000000000..d418ef601 --- /dev/null +++ b/docs/entities/Solid/func_tankcontrols.html @@ -0,0 +1,51 @@ + + + + + + func_tankcontrols + + + +

func_tankcontrols

+

+

+

+

KeyValues

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
targettarget_destinationTarget
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
+ diff --git a/docs/entities/Solid/func_traincontrols.html b/docs/entities/Solid/func_traincontrols.html new file mode 100644 index 000000000..7c7817ddd --- /dev/null +++ b/docs/entities/Solid/func_traincontrols.html @@ -0,0 +1,51 @@ + + + + + + func_traincontrols + + + +

func_traincontrols

+

+

+

+

KeyValues

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyValueTypeFGDDescription
title
targetnametarget_sourceNameName is a general attribute used to identify entities
targettarget_destinationTarget
appearflag_singleplayer0choices#AppearFlags SinglePlayerAppearance flags for SinglePlayer, This control when this entity should or should not appear in this condition.
appearflag_singleplayer-1Not inThis entity won't exist if the game is SinglePlayer.
appearflag_singleplayer0DefaultThis entity is not affected by the game being SinglePlayer
appearflag_singleplayer1Only inThis entity won't exist if the game is NOT SinglePlayer
appearflag_multiplayer0choices#AppearFlags MultiPlayerAppearance flags for MultiPlayer, This control when this entity should or should not appear in this condition.
appearflag_multiplayer-1Not inThis entity won't exist if the game is MultiPlayer.
appearflag_multiplayer0DefaultThis entity is not affected by the game being MultiPlayer
appearflag_multiplayer1Only inThis entity won't exist if the game is NOT MultiPlayer
appearflag_cooperative0choices#AppearFlags CooperativeAppearance flags for Cooperative, This control when this entity should or should not appear in this condition.
appearflag_cooperative-1Not inThis entity won't exist if the game is Cooperative.
appearflag_cooperative0DefaultThis entity is not affected by the game being Cooperative
appearflag_cooperative1Only inThis entity won't exist if the game is NOT Cooperative
appearflag_skilleasy0choices#AppearFlags EasyAppearance flags for Skill level Easy, This control when this entity should or should not appear in this condition.
appearflag_skilleasy-1Not inThis entity won't exist if the game is Easy.
appearflag_skilleasy0DefaultThis entity is not affected by the game being Easy
appearflag_skilleasy1Only inThis entity won't exist if the game is NOT Easy
appearflag_skillmedium0choices#AppearFlags MediumAppearance flags for Skill level Medium, This control when this entity should or should not appear in this condition.
appearflag_skillmedium-1Not inThis entity won't exist if the game is Medium.
appearflag_skillmedium0DefaultThis entity is not affected by the game being Medium
appearflag_skillmedium1Only inThis entity won't exist if the game is NOT Medium
appearflag_skillhard0choices#AppearFlags HardAppearance flags for Skill level Hard, This control when this entity should or should not appear in this condition.
appearflag_skillhard-1Not inThis entity won't exist if the game is Hard.
appearflag_skillhard0DefaultThis entity is not affected by the game being Hard
appearflag_skillhard1Only inThis entity won't exist if the game is NOT Hard
+ diff --git a/docs/entities/Solid/func_water.html b/docs/entities/Solid/func_water.html index 08652e064..5ec394a71 100644 --- a/docs/entities/Solid/func_water.html +++ b/docs/entities/Solid/func_water.html @@ -59,7 +59,6 @@

KeyValues

m_UseValuefloatUse Value killtargettarget_destinationKillTarget delay0floatDelay before trigger -base _minlightstringMinimum light level zhlt_lightflagschoicesZHLT Lightflags zhlt_lightflags0Default diff --git a/docs/entities/Solid/momentary_door.html b/docs/entities/Solid/momentary_door.html index 3cb31c0c3..9483393d1 100644 --- a/docs/entities/Solid/momentary_door.html +++ b/docs/entities/Solid/momentary_door.html @@ -54,7 +54,6 @@

KeyValues

m_UseValuefloatUse Value killtargettarget_destinationKillTarget delay0floatDelay before trigger -base _minlightstringMinimum light level zhlt_lightflagschoicesZHLT Lightflags zhlt_lightflags0Default diff --git a/entitydata/BaseClass/BaseClass.json b/entitydata/BaseClass/BaseClass.json index 07414dc79..a4065442d 100644 --- a/entitydata/BaseClass/BaseClass.json +++ b/entitydata/BaseClass/BaseClass.json @@ -1227,6 +1227,26 @@ } } }, + "CGamePlayerEquip": + { + "spawnflags": + { + "1": + { + "title": "Use Only" + } + } + }, + "CGamePlayerHurt": + { + "BaseClass": "SF1Remove", + "dmg": + { + "type": "float", + "title": "Damage To Apply", + "default": "999" + } + }, "CDoorRotating": { "distance": @@ -1415,7 +1435,6 @@ } }, "CEnvBeverage": - { "entsize": "-4 -4 -4, 4 4 4", "entcolor": "128 64 2", @@ -1603,6 +1622,16 @@ } } }, + "CGameCounterSet": + { + "BaseClass": "SF1Remove", + "frags": + { + "type": "integer", + "title": "New Value", + "default": "10" + } + }, "CEnvBubbles": { "BaseClass": "SF1StartOff", @@ -2443,14 +2472,11 @@ }, "CEnvWarpBall": { + "BaseClass": "SF1Remove", "entsize": "-32 -32 -32, 32 32 32", "entcolor": "0 255 0", "spawnflags": { - "1": - { - "title": "Remove On fire" - }, "2": { "title": "Kill Center" @@ -3007,6 +3033,17 @@ } } }, + "SF1Remove": + { + "spawnflags": + { + "1": + { + "title": "Remove On fire", + "description": "" + } + } + }, "SF1StartOff": { "spawnflags": @@ -3191,12 +3228,9 @@ }, "CGameCounter": { + "BaseClass": "SF1Remove", "spawnflags": { - "1": - { - "title": "Remove On fire" - }, "2": { "title": "Reset On fire" diff --git a/entitydata/PointClass/game_counter_set.json b/entitydata/PointClass/game_counter_set.json new file mode 100644 index 000000000..a94eedf80 --- /dev/null +++ b/entitydata/PointClass/game_counter_set.json @@ -0,0 +1,7 @@ +{ + "game_counter_set": + { + "BaseClass": "Mandatory, CGameCounterSet, CGameCounter, Master, Target, appearflags", + "title": "Sets a game_counter" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/game_end.json b/entitydata/PointClass/game_end.json new file mode 100644 index 000000000..b1d7cabab --- /dev/null +++ b/entitydata/PointClass/game_end.json @@ -0,0 +1,7 @@ +{ + "game_end": + { + "BaseClass": "Mandatory, Master", + "title": "End this multiplayer game" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/game_player_equip.json b/entitydata/PointClass/game_player_equip.json new file mode 100644 index 000000000..b698a54e0 --- /dev/null +++ b/entitydata/PointClass/game_player_equip.json @@ -0,0 +1,7 @@ +{ + "game_player_equip": + { + "BaseClass": "Mandatory, CGamePlayerEquip, Master", + "title": "Initial player equipment" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/game_player_hurt.json b/entitydata/PointClass/game_player_hurt.json new file mode 100644 index 000000000..1726cad14 --- /dev/null +++ b/entitydata/PointClass/game_player_hurt.json @@ -0,0 +1,7 @@ +{ + "game_player_hurt": + { + "BaseClass": "Mandatory, CGamePlayerHurt, Master", + "title": "Hurts player who fires" + } +} diff --git a/entitydata/PointClass/gibshooter.json b/entitydata/PointClass/gibshooter.json new file mode 100644 index 000000000..e5d6e7690 --- /dev/null +++ b/entitydata/PointClass/gibshooter.json @@ -0,0 +1,7 @@ +{ + "gibshooter": + { + "BaseClass": "Mandatory, Angles, CGibShooter, appearflags", + "title": "Gib Shooter" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/info_intermission.json b/entitydata/PointClass/info_intermission.json new file mode 100644 index 000000000..12fd587b3 --- /dev/null +++ b/entitydata/PointClass/info_intermission.json @@ -0,0 +1,9 @@ +{ + "info_intermission": + { + "BaseClass": "Mandatory, Target, Angles, appearflags", + "title": "Intermission Spot", + "entsize": "-4 -4 -4, 4 4 4", + "entcolor": "0 255 0" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/info_landmark.json b/entitydata/PointClass/info_landmark.json new file mode 100644 index 000000000..7ddd603a0 --- /dev/null +++ b/entitydata/PointClass/info_landmark.json @@ -0,0 +1,7 @@ +{ + "info_landmark": + { + "BaseClass": "Mandatory, appearflags", + "title": "Transition Landmark" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/info_node.json b/entitydata/PointClass/info_node.json new file mode 100644 index 000000000..fc9665bb7 --- /dev/null +++ b/entitydata/PointClass/info_node.json @@ -0,0 +1,8 @@ +{ + "info_node": + { + "entsize": "-24 -24 -4, 24 24 4", + "entcolor": "255 255 0", + "title": "ai node" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/info_node_air.json b/entitydata/PointClass/info_node_air.json new file mode 100644 index 000000000..86b0eb334 --- /dev/null +++ b/entitydata/PointClass/info_node_air.json @@ -0,0 +1,8 @@ +{ + "info_node_air": + { + "entsize": "-32 -32 0, 32 32 64", + "entcolor": "255 255 0", + "title": "ai air node" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/info_null.json b/entitydata/PointClass/info_null.json new file mode 100644 index 000000000..6524d0b1c --- /dev/null +++ b/entitydata/PointClass/info_null.json @@ -0,0 +1,7 @@ +{ + "info_null": + { + "BaseClass": "Mandatory", + "title": "info_null (spotlight target)" + } +} \ No newline at end of file diff --git a/entitydata/PointClass/infodecal.json b/entitydata/PointClass/infodecal.json new file mode 100644 index 000000000..3ea311f6c --- /dev/null +++ b/entitydata/PointClass/infodecal.json @@ -0,0 +1,11 @@ +{ + "infodecal": + { + "BaseClass": "Mandatory, CDecal, Appearflags) decal(", + "title": "Decal", + "texture": + { + "type": "decal" + } + } +} \ No newline at end of file diff --git a/entitydata/PointClass/pitworm_gibshooter.json b/entitydata/PointClass/pitworm_gibshooter.json new file mode 100644 index 000000000..247b1f234 --- /dev/null +++ b/entitydata/PointClass/pitworm_gibshooter.json @@ -0,0 +1,7 @@ +{ + "pitworm_gibshooter": + { + "BaseClass": "Mandatory, Angles, CGibShooter, appearflags", + "title": "Pitworm Gib Shooter" + } +} \ No newline at end of file diff --git a/entitydata/SolidClass/func_ladder.json b/entitydata/SolidClass/func_ladder.json new file mode 100644 index 000000000..5a4f3a1a6 --- /dev/null +++ b/entitydata/SolidClass/func_ladder.json @@ -0,0 +1,7 @@ +{ + "func_ladder": + { + "BaseClass": "Mandatory", + "title": "Ladder" + } +} \ No newline at end of file diff --git a/entitydata/SolidClass/func_monsterclip.json b/entitydata/SolidClass/func_monsterclip.json new file mode 100644 index 000000000..3511d2200 --- /dev/null +++ b/entitydata/SolidClass/func_monsterclip.json @@ -0,0 +1,7 @@ +{ + "func_monsterclip": + { + "BaseClass": "Mandatory", + "title": "Monster clip brush" + } +} \ No newline at end of file diff --git a/entitydata/SolidClass/func_tankcontrols.json b/entitydata/SolidClass/func_tankcontrols.json new file mode 100644 index 000000000..1146fc23d --- /dev/null +++ b/entitydata/SolidClass/func_tankcontrols.json @@ -0,0 +1,7 @@ +{ + "func_tankcontrols": + { + "BaseClass": "Mandatory, Target, appearflags", + "title": "Tank controls" + } +} \ No newline at end of file diff --git a/entitydata/SolidClass/func_traincontrols.json b/entitydata/SolidClass/func_traincontrols.json new file mode 100644 index 000000000..a9f66b831 --- /dev/null +++ b/entitydata/SolidClass/func_traincontrols.json @@ -0,0 +1,7 @@ +{ + "func_traincontrols": + { + "BaseClass": "Mandatory, Target, appearflags", + "title": "Train Controls" + } +} \ No newline at end of file diff --git a/game/dev/limitlesspotential.fgd b/game/dev/limitlesspotential.fgd index 559bcce9b..92766124a 100644 --- a/game/dev/limitlesspotential.fgd +++ b/game/dev/limitlesspotential.fgd @@ -65,7 +65,7 @@ ] ] -@BaseClass color(220 220 220) iconsprite(dev/hammer/ambient_generic.spr) = CAmbientGeneric +@BaseClass base(VolumeHealth10) color(220 220 220) iconsprite(dev/hammer/ambient_generic.spr) = CAmbientGeneric [ message(sound) : "Path/filename.wav of WAV" : "" : "This defines which sound file will be played by the entity. This accepts an input of the form path/filename.wav (starting from the 'sound' folder). (Example: ambience/drips.wav). The name of a sentence defined in sentences.txt will also be accepted with the form '!SENTENCENAME'. (Example: !HG_ALERT1)" volstart(integer) : "Start Volume" : "0" : " Sets the volume that the sound should start at when fading in, and that it should stop at when fading out. Scales from 0 (completely silent) to 10 (maximum). (Should be lower than Volume.)" @@ -349,6 +349,19 @@ ] ] +@BaseClass = CGamePlayerEquip +[ + spawnflags(flags) = + [ + 1 : "Use Only" : 0 : "" + ] +] + +@BaseClass base(SF1Remove) = CGamePlayerHurt +[ + dmg(float) : "Damage To Apply" : "999" : "" +] + @BaseClass = CDoorRotating [ distance(integer) : "Distance (deg)" : "90" : "" @@ -439,7 +452,12 @@ ] ] -@BaseClass = CEnvBubbles +@BaseClass base(SF1Remove) = CGameCounterSet +[ + frags(integer) : "New Value" : "10" : "" +] + +@BaseClass base(SF1StartOff) = CEnvBubbles [ density(integer) : "Bubble density" : "2" : "" frequency(integer) : "Bubble frequency" : "2" : "" @@ -464,7 +482,7 @@ bodymodel(studio) : "Body Mode" : "models/wire_black16.mdl" : "" ] -@BaseClass color(255 220 15) size(-12 -12 -12, 12 12 12) = CEnvExplosion +@BaseClass base(SF2Repeatable) color(255 220 15) size(-12 -12 -12, 12 12 12) = CEnvExplosion [ iMagnitude(integer) : "Magnitude" : "100" : "" spawnflags(flags) = @@ -529,7 +547,7 @@ model(sprite) : "Sprite Name" : "sprites/glow01.spr" : "" ] -@BaseClass color(128 255 32) size(-16 -16 -16, 16 16 16) = CEnvLaser +@BaseClass base(SF1StartOn) color(128 255 32) size(-16 -16 -16, 16 16 16) = CEnvLaser [ spawnflags(flags) = [ @@ -674,11 +692,10 @@ ] ] -@BaseClass color(0 255 0) size(-32 -32 -32, 32 32 32) = CEnvWarpBall +@BaseClass base(SF1Remove) color(0 255 0) size(-32 -32 -32, 32 32 32) = CEnvWarpBall [ spawnflags(flags) = [ - 1 : "Remove On fire" : 0 : "" 2 : "Kill Center" : 0 : "" ] radius(integer) : "Beam Radius" : "256" : "" @@ -748,7 +765,7 @@ m_flGibLife(float) : "Gib Life" : "4" : "" ] -@BaseClass = CReplacemetFile +@BaseClass base(CCustomModels, CCustomSounds, CCustomSentence) = CReplacemetFile [ ] @@ -880,6 +897,14 @@ ] ] +@BaseClass = SF1Remove +[ + spawnflags(flags) = + [ + 1 : "Remove On fire" : 0 : "" + ] +] + @BaseClass = SF1StartOff [ spawnflags(flags) = @@ -958,11 +983,10 @@ health(integer) : "Damage to Take" : "" : "" ] -@BaseClass = CGameCounter +@BaseClass base(SF1Remove) = CGameCounter [ spawnflags(flags) = [ - 1 : "Remove On fire" : 0 : "" 2 : "Reset On fire" : 0 : "" ] frags(integer) : "Initial Value" : "0" : "" @@ -1137,6 +1161,55 @@ [ ] +@PointClass base(Mandatory, CGameCounterSet, CGameCounter, Master, Target, appearflags) = game_counter_set : "Sets a game_counter" : "" +[ +] + +@PointClass base(Mandatory, Master) = game_end : "End this multiplayer game" : "" +[ +] + +@PointClass base(Mandatory, CGamePlayerEquip, Master) = game_player_equip : "Initial player equipment" : "" +[ +] + +@PointClass base(Mandatory, CGamePlayerHurt, Master) = game_player_hurt : "Hurts player who fires" : "" +[ +] + +@PointClass base(Mandatory, Angles, CGibShooter, appearflags) = gibshooter : "Gib Shooter" : "" +[ +] + +@PointClass base(Mandatory, Target, Angles, appearflags) color(0 255 0) size(-4 -4 -4, 4 4 4) = info_intermission : "Intermission Spot" : "" +[ +] + +@PointClass base(Mandatory, appearflags) = info_landmark : "Transition Landmark" : "" +[ +] + +@PointClass color(255 255 0) size(-24 -24 -4, 24 24 4) = info_node : "ai node" : "" +[ +] + +@PointClass color(255 255 0) size(-32 -32 0, 32 32 64) = info_node_air : "ai air node" : "" +[ +] + +@PointClass base(Mandatory) = info_null : "info_null (spotlight target)" : "" +[ +] + +@PointClass base(Mandatory, CDecal, Appearflags) decal() = infodecal : "Decal" : "" +[ + texture(decal) : "" : "" : "" +] + +@PointClass base(Mandatory, Angles, CGibShooter, appearflags) = pitworm_gibshooter : "Pitworm Gib Shooter" : "" +[ +] + @SolidClass base(Mandatory, Angles, CButtonTarget, Target, FireTargets, Master, rendersettings, ZHLT, appearflags) = button_target : "Target Button" : "" [ ] @@ -1169,6 +1242,22 @@ [ ] +@SolidClass base(Mandatory) = func_ladder : "Ladder" : "" +[ +] + +@SolidClass base(Mandatory) = func_monsterclip : "Monster clip brush" : "" +[ +] + +@SolidClass base(Mandatory, Target, appearflags) = func_tankcontrols : "Tank controls" : "" +[ +] + +@SolidClass base(Mandatory, Target, appearflags) = func_traincontrols : "Train Controls" : "" +[ +] + @SolidClass base(Mandatory, Angles, Global, CFuncWater, CDoor, CUnLockedSounds, Master, Target, FireTargets, CBaseDelay, rendersettings, CReplacemetFile, _minlight, ZHLT, appearflags) = func_water : "Liquid" : "" [ ]