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configure.py
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#! /usr/bin/env python3
# pyright: reportUnknownMemberType=false, reportMissingTypeStubs=false
from __future__ import annotations
import os
import sys
import yaml
import copy
import splat
import shutil
import argparse
import tempfile
import subprocess
import ninja_syntax
import splat.scripts.split as split
from typing import Any, Union, Protocol, cast
from pathlib import Path
from splat.segtypes.linker_entry import LinkerEntry
from contextlib import contextmanager
from tools.python.fix_gp import fix_gp
from tools.python.fix_assets import fix_assets
from tools.python.fix_linkerscript import fix_linkerscript
@contextmanager
def suppress_stdout_stderr():
null_fds = [os.open(os.devnull, os.O_RDWR) for _ in range(2)]
save_fds = [os.dup(1), os.dup(2)]
os.dup2(null_fds[0], 1)
os.dup2(null_fds[1], 2)
try:
yield
finally:
os.dup2(save_fds[0], 1)
os.dup2(save_fds[1], 2)
for fd in null_fds + save_fds:
os.close(fd)
ROOT = Path(__file__).parent.resolve()
TOOLS_DIR = ROOT / "tools"
COMPILER = "ee-gcc2.9-991111-01"
COMPILER_FLAGS = "-O2 -g2 -gstabs" # -malign-functions=3
LANGUAGES: dict[str, str] = {
"SLUS_203.88": "us",
"SLES_508.21": "eu",
}
def make_compiler_cmd(config_dir: Path, src_path: Path, language: str):
rel_root = Path(os.path.relpath(ROOT, config_dir))
tools_dir = rel_root / "tools"
game_cc_dir = f"{tools_dir}/cc/{COMPILER}/bin"
lib_cc_dir = f"{tools_dir}/cc/{COMPILER}/bin"
language_define = ""
if language == "eu":
language_define = "-DBUILD_EU_VERSION"
compiler_includes = f"-I{src_path.parent / 'src'} -I{src_path.parent / 'include'} -Iinclude -isystem include/sdk/ee -isystem include/gcc"
assembler_includes = f"-Wa,-I{src_path.parent /'include'} -Wa,-I{src_path.parent}"
common_includes = f"{compiler_includes} {assembler_includes} {language_define}"
game_compile_cmd = f"{game_cc_dir}/ee-gcc -c {common_includes} {COMPILER_FLAGS}"
lib_compile_cmd = f"{lib_cc_dir}/ee-gcc -c -isystem include/{COMPILER} {common_includes} {COMPILER_FLAGS}"
return game_compile_cmd, lib_compile_cmd, common_includes
WIBO_VER = "0.6.4"
def exec_shell(command: list[str]) -> str:
ret = subprocess.run(command, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True)
return ret.stdout
def clean(config_dir: Path, config: dict[str, Any]):
"""
Removes all temporary files and folders.
"""
basename = Path(config["options"]["basename"])
asm_path = Path(config["options"]["asm_path"])
asset_path = Path(config["options"]["asset_path"])
build_path = Path(config["options"]["build_path"])
relative_asm_path = (config_dir / asm_path).resolve().relative_to(ROOT)
relative_asset_path = (config_dir / asset_path).resolve().relative_to(ROOT)
relative_build_path = (config_dir / build_path).resolve().relative_to(ROOT)
for file in (
".splache",
"build.ninja",
".ninja_log",
"permuter_settings.toml",
"undefined_syms_auto.txt",
f"{basename}.ld",
):
(config_dir / file).unlink(missing_ok=True)
shutil.rmtree(relative_asm_path, ignore_errors=True)
shutil.rmtree(relative_asset_path, ignore_errors=True)
shutil.rmtree(relative_build_path, ignore_errors=True)
def write_permuter_settings(config_dir: Path, src_path: Path, language: str):
game_compile_cmd, _, _ = make_compiler_cmd(config_dir, src_path, language)
with open(config_dir / "permuter_settings.toml", "w") as f:
f.write(
f"""compiler_command = "{game_compile_cmd} -D__GNUC__"
assembler_command = "mips-linux-gnu-as -march=r5900 -mabi=eabi -Iinclude"
compiler_type = "gcc"
[preserve_macros]
[decompme.compilers]
"tools/build/cc/gcc/gcc" = "{COMPILER}"
"""
)
def build_stuff(
config_dir: Path,
config: dict[str, Any],
linker_entries: list[LinkerEntry],
language: str,
):
basename = Path(config["options"]["basename"]).name
ld_path = f"{basename}.ld"
elf_path = f"build/{basename}"
map_path = f"build/{basename}.map"
pre_elf_path = f"build/{basename}.elf"
src_path = Path(config["options"]["src_path"])
game_compile_cmd, lib_compile_cmd, common_includes = make_compiler_cmd(config_dir, src_path, language)
built_objects: set[Path] = set()
def build(
object_paths: Union[Path, list[Path]],
src_paths: list[Path],
task: str,
variables: dict[str, str] = {},
implicit_outputs: list[str] = [],
):
if not isinstance(object_paths, list):
object_paths = [object_paths]
# FIX: escape any $ sign with $$ as ninja_syntax
# doesn't seem to do any escaping
object_paths = [Path(str(entry).replace("$", "$$")) for entry in object_paths]
src_paths = [Path(str(entry).replace("$", "$$")) for entry in src_paths]
object_strs = [str(obj) for obj in object_paths]
for object_path in object_paths:
if object_path.suffix == ".o":
built_objects.add(object_path)
ninja.build(
outputs=object_strs,
rule=task,
inputs=[str(s) for s in src_paths],
variables=variables,
implicit_outputs=implicit_outputs,
)
ninja = ninja_syntax.Writer(open(str(ROOT / config_dir / "build.ninja"), "w"), width=9999)
# Rules
cross = "mips-linux-gnu-"
ld_args = (
"-EL -T undefined_syms.txt -T undefined_syms_auto.txt -T undefined_funcs_auto.txt -Map $mapfile -T $in -o $out"
)
ninja.rule(
"as",
description="as $in",
# NOTE: Japanese strings are EUC-JP encoded!!
# We need to convert them from (-f) UTF-8 to (-t) EUC-JP while compiling,
# otherwise Japanese strings will be compiled wrong!
command=f"cpp {common_includes} $in -o - | iconv -f=UTF-8 -t=EUC-JP $in | {cross}as -no-pad-sections -EL -march=5900 -mabi=eabi -I{src_path.parent / 'include'} -o $out",
)
ninja.rule(
"cc",
description="cc $in",
command=f"{game_compile_cmd} $in -o $out && {cross}strip $out -N dummy-symbol-name",
)
ninja.rule(
"libcc",
description="cc $in",
command=f"{lib_compile_cmd} $in -o $out && {cross}strip $out -N dummy-symbol-name",
)
ninja.rule(
"ld",
description="link $out",
command=f"{cross}ld {ld_args}",
)
ninja.rule(
"sha1sum",
description="sha1sum $in",
command="sha1sum -c $in && touch $out",
)
ninja.rule(
"elf",
description="elf $out",
command=f"{cross}objcopy $in $out -O binary",
)
for entry in linker_entries:
seg = entry.segment
if seg.type[0] == ".":
continue
if entry.object_path is None:
continue
if isinstance(
seg,
(
splat.segtypes.common.asm.CommonSegAsm,
splat.segtypes.common.data.CommonSegData,
),
):
build(entry.object_path, entry.src_paths, "as")
elif isinstance(seg, splat.segtypes.common.c.CommonSegC):
entry.src_paths = [Path("../..") / Path(f"{src_path}") for src_path in entry.src_paths]
if any(str(src_path).startswith("src/lib/") for src_path in entry.src_paths):
build(entry.object_path, entry.src_paths, "libcc")
else:
build(entry.object_path, entry.src_paths, "cc")
elif isinstance(seg, splat.segtypes.common.databin.CommonSegDatabin):
build(entry.object_path, entry.src_paths, "as")
elif isinstance(seg, splat.segtypes.common.rodatabin.CommonSegRodatabin):
build(entry.object_path, entry.src_paths, "as")
elif isinstance(seg, splat.segtypes.common.textbin.CommonSegTextbin):
build(entry.object_path, entry.src_paths, "as")
elif isinstance(seg, splat.segtypes.common.sbss.CommonSegSbss):
build(entry.object_path, entry.src_paths, "as")
else:
print(f"ERROR: Unsupported build segment type {seg.type}")
sys.exit(1)
ninja.build(
pre_elf_path,
"ld",
ld_path,
implicit=[str(obj) for obj in built_objects],
variables={"mapfile": map_path},
)
ninja.build(
elf_path,
"elf",
pre_elf_path,
)
ninja.build(
elf_path + ".ok",
"sha1sum",
"checksum.sha1",
implicit=[elf_path],
)
def make_asm(config_path: Path, config: dict[str, Any]):
"""
Extracts assembly for each function into 'expected/asm/' subfolder.
The extraction is done following these steps:
1. create temporary directory in project folder
2. copy yaml to temporary directory
3. modify yaml to have c subsegments instead of asm subsegments
4. remove data, bss, etc., subsegments
5. run splat on the new config yaml
6. splat extracts assembly for each function into '<temp_dir>/asm/nonmatchings/'
7. copy '<temp_dir>/asm/nonmatchings/' to '<project_dir>/expected/asm/'
"""
with tempfile.TemporaryDirectory(dir=config_path, prefix="tmp_") as tmp_dir:
tmp_path = Path(tmp_dir)
yaml_path = tmp_path / "config.yaml"
asm_path = tmp_path / "asm" / "nonmatchings"
dst_path = tmp_path / ".." / "expected" / "asm"
dst_path = dst_path.resolve().relative_to(ROOT)
if dst_path.exists():
print(f"expected asm dir '{dst_path}' already exists")
return
config = copy.deepcopy(config)
config["options"]["target_path"] = "../" + config["options"]["target_path"]
config["options"]["asm_path"] = "asm"
config["options"]["src_path"] = "src"
config["options"]["build_path"] = "build"
config["options"]["asset_path"] = "assets"
config["options"]["undefined_funcs_auto_path"] = "../" + config["options"]["undefined_funcs_auto_path"]
config["options"]["undefined_syms_auto_path"] = "../" + config["options"]["undefined_syms_auto_path"]
config["options"]["symbol_addrs_path"] = "../" + config["options"]["symbol_addrs_path"]
config["options"]["extensions_path"] = "../" + config["options"]["extensions_path"]
new_segments: list[Any] = []
segments: list[Any] = config["segments"]
for segment in segments:
if isinstance(segment, list):
new_segments.append(segment)
elif isinstance(segment, dict) and segment["name"] == "main":
new_subsegments: list[Any] = []
subsegments = cast(list[Any], segment["subsegments"])
for subsegment in subsegments:
if isinstance(subsegment, list):
if subsegment[1] == "asm":
subsegment[1] = "c"
new_subsegments.append(subsegment)
elif isinstance(subsegment, dict):
subsegment["type"] = subsegment["type"].strip(".")
if subsegment["type"] == "rodata":
# splat now requires rodata to be always prefixed with a dot (.)
# for the rodata migration to work properly
subsegment["type"] = ".rodata"
new_subsegments.append(subsegment)
segment["subsegments"] = new_subsegments
new_segments.append(segment)
config["segments"] = new_segments
with open(yaml_path, "w") as yaml_file:
yaml.dump(config, yaml_file, default_flow_style=False)
with suppress_stdout_stderr():
split.main([str(yaml_path)], modes=["all"], verbose=False)
dst_path.parent.mkdir(parents=True, exist_ok=True)
shutil.copytree(asm_path, dst_path)
print(f"expected asm extracted to '{dst_path}'")
def main():
class ArgsProtocol(Protocol):
YAML_FILE: str
clean: bool
make_asm: bool
parser = argparse.ArgumentParser(description="Configure the project")
parser.add_argument(
"YAML_FILE",
help="yaml file to configure the project",
)
parser.add_argument(
"-c",
"--clean",
help="Clean extraction and build artifacts",
action="store_true",
)
parser.add_argument(
"--make-asm",
help="Extract assembly for each function into 'expected/asm/' subfolder",
action="store_true",
)
args = cast(ArgsProtocol, parser.parse_args())
# try:
# exec_shell(["wibo"])
# except FileNotFoundError:
# print("ERROR: wibo does not appear to be accessible")
# print("To install it, please download it and put it in your PATH:")
# print(
# f" wget https://github.com/decompals/wibo/releases/download/{WIBO_VER}/wibo && "
# f"chmod +x wibo && sudo mv wibo /usr/bin/"
# )
# sys.exit(1)
cwd = Path(os.getcwd()).resolve()
if not ROOT.samefile(cwd):
print("ERROR: this script must be run from it's directory!")
exit(1)
config = splat.scripts.split.initialize_config(
[args.YAML_FILE],
modes=["all"],
verbose=False,
disassemble_all=False,
)
basename = config["options"]["basename"]
config_dir = Path(args.YAML_FILE).parent
if basename not in LANGUAGES:
supported_elfs = f'{set(f"{elf} ({lang})" for elf, lang in LANGUAGES.items())}'.replace("'", "")
print(f"unsupported game ELF. Supported versions are: {supported_elfs}")
exit(1)
language = LANGUAGES[basename]
if args.make_asm:
make_asm(config_dir, config)
return
if args.clean:
clean(config_dir, config)
split.main([args.YAML_FILE], modes=["all"], verbose=False)
src_path = Path(config["options"]["src_path"])
asm_path = Path(config["options"]["asm_path"])
asset_path = Path(config["options"]["asset_path"])
asm_data_path = (config_dir / asm_path).resolve().relative_to(ROOT) / "data"
asset_rel_path = (config_dir / asset_path).resolve().relative_to(ROOT)
assert asm_data_path.is_dir(), f"{asm_data_path} not found or not a directory"
assert asset_rel_path.is_dir(), f"{asset_rel_path} not found or not a directory"
# fix asset .incbin path from relative to root to relative to config dir:
# e.g., change:
# .incbin "config/us/assets/name.section.bin"
# to:
# .incbin "assets/name.section.bin"
fix_assets(asm_data_path, asset_rel_path)
linker_entries = split.linker_writer.entries
build_stuff(config_dir, split.config, linker_entries, language)
write_permuter_settings(config_dir, src_path, language)
# replace gp_rel assembler macro with explicit offset as the gcc used
# to compile the code does not support it
gp_value = split.config["options"]["gp_value"]
symbol_addrs_path = Path(split.config["options"]["symbol_addrs_path"])
asm_rel_path = (config_dir / asm_path).resolve().relative_to(ROOT)
symbol_addrs_rel_path = (config_dir / symbol_addrs_path).resolve().relative_to(ROOT)
assert asm_rel_path.is_dir(), f"{asm_rel_path} not found or not a directory"
assert symbol_addrs_rel_path.is_file(), f"{symbol_addrs_rel_path} not found"
fix_gp(asm_rel_path, gp_value, symbol_addrs_rel_path)
# fix linkerscript by applying explicit alignments as
# specified in the config yaml
linkerscript_path = (config_dir / f"{basename}.ld").resolve().relative_to(ROOT)
assert linkerscript_path.is_file(), f"{linkerscript_path} not found"
fix_linkerscript(split.config, linkerscript_path)
if __name__ == "__main__":
main()