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Several arenas #87
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Forget the vote system for the moment, the main goal is to teleport players to more than 1 arena |
Considering how Hg is designed this is not possible without breaking all the code in hungry_games/engines.lua. It is not made to support multiple games at once... However, trying to make it do so would surely result in terrifying instability or quirks... We could have multiple arenas with spawn points but there couldn't more than 1 game at once. |
@LeMagnesium : it is not about having several games at once, it's still about having one game but in a choice of some arenas. The game would be played in one arena chosen randomly. |
c'est vrai que ça va casser quelques truc, il faudrait séparer les chest en plusieurs tables correspondant au arènes pour le refill et pareil pour les spawnpoint.
avec tout le bordel derrière pour charger tout ça. |
I don't understand the point. If there's only one game at once, why should we refill only the chests of one arena ? It will make more work for only a little lag dicrease. @Ombridride : your drawing is not clear enough. Are the games played at the same time or one after the other ? (EDIT @Ombridride : Drawing improved) |
@ObaniGemini je ne comprend pas/ou j'ai pas compris le principe, mais tu veut refill 4000 chest dont la plupart seront déchargés? Et avoir un seul fichier de chest pour tous. |
Oui @Crabman77 ta solution est celle à adopter @ObaniGemini |
@Ombridride : nice idea ! I think we should tweak the castle to make a HG map :) |
Okay, so, first, there is the spawn issue.
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With this commit we should be able to set multiple arenas in the world. |
Yes, a backup is a good idea :) So, the next time I will merge + reboot, multiple arena are "activated" and i need to also re-set the spawn points ? |
Technically, you can avoid all of this :
I think that's it. If everything goes according to my plans and you modified the files, it shouldn't even be noticable that we changed something for players in the game. |
Ok, spawn file modified, here is the new one :
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Have you merged the multiple arena code yet? If you haven't, it's time now. The spawn name modification doesn't work if you use the old code, and the old naming convention of spawns will not work with the code currently in the repository. |
Yes, it's merged. |
Up, is the code for adding some arena areas (spawns, chests, random arena choice) ready ? |
Everything is ready, as far as I know. For now the system only has one arena. (I cannot say that every little detail will work perfectly but things will be okay when you merge) |
Ok perfect,
(Link @ObaniGemini) |
I think you should install signs in the lobby to give credits for the maps. |
Yes you're right, it's a good idea |
I will try to add 1 or 2 more arenas this week, it's a huge work (because of chests, secrets, spawn, terraforming, maps improvments, etc...) In this way, if you want to help me, do not hesitate to inform me and I will give you the necessar privileges :) |
When would you plan to do it ? EDIT : sorry for not having been there at this time I couldn't come for personal reasons. |
I will activate the "maintenance mod" of the HG server as soon as im home this night, i will disable it only when it's over |
After some problems about the schematics saving, the maintenance and the arenas addition are reported... I need to export the needed schematics and then import them to the HG server before the beginning of the creative/maintenance mod |
post-it here :
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UP, someone can export the maps we need ? |
I've sent you a link to the quartz palace already, and I'm waiting to export the second map. |
Up. |
Yes, I need to schedule this task |
I think we should support to have several arenas.
That would mean to have a random set of spawn for each arena.
The arena would be chosen randomly at the beginning of the match.
Also, maybe add a vote system to allow changing the map during the game (to avoid trolls, >79% yes needed IMO)
Some vote system can be found here https://github.com/rubenwardy/capturetheflag/tree/master/mods/vote
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