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SplayTree.c
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SplayTree.c
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#include "../Headers/SplayTree.h"
#include "../../../System/Utils.h"
#include "../../../Unit Test/CuTest/CuTest.h"
typedef enum SplayTreeRotationType {
ZIG // right rotation
, ZAG // left rotation
, ZIG_ZAG // right right rotation
, ZAG_ZIG // left right rotation
, ZAG_ZAG // left left rotation
, ZIG_ZIG // right right rotation
, NONE // none rotation
} SplayTreeRotationType;
SplayNode *splayTreeInsertR(SplayTree *tree, SplayNode *parent, SplayNode *root, void *item);
SplayNode *splayTreeDeleteR(SplayTree *tree, SplayNode *root, void *item);
SplayNode *splayTreeDeleteWtoFrR(SplayTree *tree, SplayNode *root, void *item);
void clearSplayTreeR(SplayTree *tree, SplayNode *root);
void splayTreeToArrayR(SplayNode *root, void **arr, int *index);
/** This function will return the right successor of the passed node.
*
* Note: this function should only be called from the inside.
*
* @param node the node pointer
* @return it will return the right successor of the passed node
*/
SplayNode *splayTreeGetRightSuccessor(SplayNode *node) {
SplayNode *currentNode = node->right;
if (currentNode == NULL)
return NULL;
while (currentNode->left != NULL)
currentNode = currentNode->left;
return currentNode;
}
/** This function will compare the passed node value with the passed item.
*
* @param node the node pointer
* @param value the value pointer
* @param cmp the comparator function pointer
* @return it will return the result of the comparison
*/
int compareSplayTreeNodeWithValue(SplayNode *node, void *value, int (*cmp)(const void *, const void *)) {
if (node == NULL)
return -1;
return cmp(value, node->key);
}
/** This function will return the current needed rotation do splay up the current node.
*
* @param parent the parent node pointer
* @param root the current node pointer
* @param child the child node pointer
* @param item the item pointer
* @param cmp the comparator function pointer
* @return it will return the appropriate rotation type
*/
SplayTreeRotationType splayTreeGetRotationType(SplayNode *parent, SplayNode *root, SplayNode *child, void *item,
int (*cmp)(const void *, const void *)) {
if (child == NULL)
return NONE;
else if (parent != NULL && compareSplayTreeNodeWithValue(child, item, cmp) == 0)
return NONE;
else if (parent == NULL && compareSplayTreeNodeWithValue(child, item, cmp) == 0)
return root->left == child ? ZIG : ZAG;
else if (compareSplayTreeNodeWithValue(child->right, item, cmp) == 0) {
return root->right == child ? ZAG_ZAG : ZAG_ZIG;
} else if (compareSplayTreeNodeWithValue(child->left, item, cmp) == 0) {
return root->right == child ? ZIG_ZAG : ZIG_ZIG;
} else
return NONE;
}
/** This function will apply a left rotation on the passed node,
* then it will return the new root (parent) node.
*
* Note: this function should only be called from the inside.
*
* @param node the node pointer
* @return it will return the new root (parent) node
*/
SplayNode *splayTreeLeftRotation(SplayNode *node) {
SplayNode *newParent = node->right;
node->right = newParent->left;
newParent->left = node;
return newParent;
}
/** This function will apply a right rotation on the passed node,
* then it will return the new root (parent) node.
*
* Note: this function should only be called from the inside.
*
* @param node the node pointer
* @return it will return the new root (parent) node
*/
SplayNode *splayTreeRightRotation(SplayNode *node) {
SplayNode *newParent = node->left;
node->left = newParent->right;
newParent->right = node;
return newParent;
}
/** This function will apply the passed rotation type on the passed node,
* then it will return the new root node.
*
* Note: this function should only be called from the inside.
*
* @param root the node pointer
* @param rotationType the rotation type
* @return it will return the new root node
*/
SplayNode *splayTreePerformRotation(SplayNode *root, SplayTreeRotationType rotationType) {
switch (rotationType) {
case ZIG: {
return splayTreeRightRotation(root);
};
case ZAG: {
return splayTreeLeftRotation(root);
};
case ZIG_ZIG: {
root = splayTreeRightRotation(root);
return splayTreeRightRotation(root);
};
case ZAG_ZAG: {
root = splayTreeLeftRotation(root);
return splayTreeLeftRotation(root);
};
case ZIG_ZAG: {
root->right = splayTreeRightRotation(root->right);
return splayTreeLeftRotation(root);
};
case ZAG_ZIG: {
root->left = splayTreeLeftRotation(root->left);
return splayTreeRightRotation(root);
}
case NONE:
return root;
}
return root;
}
/** This function will create a new splay tree node,
* then it will return the new node pointer.
*
* Note: this function should only be called from the inside.
*
* @param item the new node item pointer
* @return it will return the new initialized node
*/
SplayNode *createSplayTreeNode(void *item) {
SplayNode *newNode = (SplayNode *) malloc(sizeof(SplayNode));
if (newNode == NULL) {
fprintf(stderr, FAILED_ALLOCATION_MESSAGE, "new node", "splay tree data structure");
exit(FAILED_ALLOCATION);
}
newNode->key = item;
newNode->left = newNode->right = NULL;
return newNode;
}
/** This function will destroy and free the node with it's item.
*
* Note: this function should only be called from the inside.
*
* @param node the node pointer
* @param freeFun the item free function pointer
*/
void destroySplayTreeNode(SplayNode *node, void (*freeFun)(void *)) {
freeFun(node->key);
node->left = node->right = NULL;
free(node);
}
/** This function will destroy and free the node without freeing it's item.
*
* Note: this function should only be called from the inside.
*
* @param node the node pointer
*/
void destroySplayTreeNodeWtoFr(SplayNode *node) {
node->left = node->right = NULL;
free(node);
}
SplayTree *splayTreeInitialization(void (*freeFn)(void *), int (*cmp)(const void *, const void *)) {
if (freeFn == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return NULL;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "free function pointer", "splay tree data structure");
exit(INVALID_ARG);
#endif
} else if (cmp == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return NULL;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "compare function pointer", "splay tree data structure");
exit(INVALID_ARG);
#endif
}
SplayTree *tree = (SplayTree *) malloc(sizeof(SplayTree));
if (tree == NULL) {
fprintf(stderr, FAILED_ALLOCATION_MESSAGE, "tree", "splay tree data structure");
exit(FAILED_ALLOCATION);
}
tree->root = NULL;
tree->count = 0;
tree->freeFn = freeFn;
tree->cmp = cmp;
return tree;
}
/** This function will splay up the node with the passed value if found.
*
* Note: this function should only be called from the inside.
*
* @param tree the tree pointer
* @param parent the current parent node pointer
* @param root the current node pointer
* @param item the item pointer
* @return it will return the current node pointer
*/
SplayNode *splayNode(SplayTree *tree, SplayNode *parent, SplayNode *root, void *item) {
if (root == NULL)
return NULL;
else if (tree->cmp(item, root->key) == 0)
return root;
else if (tree->cmp(item, root->key) > 0) {
root->right = splayNode(tree, root, root->right, item);
return splayTreePerformRotation(root, splayTreeGetRotationType(parent, root, root->right, item, tree->cmp));
} else {
root->left = splayNode(tree, root, root->left, item);
return splayTreePerformRotation(root, splayTreeGetRotationType(parent, root, root->left, item, tree->cmp));
}
}
/** This function will insert the passed item in the tree.
*
* @param tree the tree pointer
* @param item the new item pointer
*/
void splayTreeInsert(SplayTree *tree, void *item) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
} else if (item == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "item pointer", "splay tree data structure");
exit(INVALID_ARG);
#endif
}
tree->root = splayTreeInsertR(tree, NULL, tree->root, item);
}
/** This function will recursively insert the passed item in the tree.
*
* Note: this function should only be called from the inside.
*
* @param tree the tree pointer
* @param parent the current parent node pointer
* @param root the current node pointer
* @param item the item pointer
* @return it will return the current node pointer
*/
SplayNode *splayTreeInsertR(SplayTree *tree, SplayNode *parent, SplayNode *root, void *item) {
if (root == NULL) {
tree->count++;
return createSplayTreeNode(item);
}
if (tree->cmp(item, root->key) > 0 || tree->cmp(item, root->key) == 0) {
root->right = splayTreeInsertR(tree, root, root->right, item);
return splayTreePerformRotation(root, splayTreeGetRotationType(parent, root, root->right, item, tree->cmp));
} else {
root->left = splayTreeInsertR(tree, root, root->left, item);
return splayTreePerformRotation(root, splayTreeGetRotationType(parent, root, root->left, item, tree->cmp));
}
}
/** This function will insert all the array items in the tree.
*
* @param tree the tree pointer
* @param items the items array pointer
* @param length the length of the items array
*/
void splayTreeInsertAll(SplayTree *tree, void **items, int length) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
} else if (items == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "new items array", "splay tree data structure");
exit(INVALID_ARG);
#endif
}
for (int i = 0; i < length; i++)
splayTreeInsert(tree, items[i]);
}
/** This function will delete and free the passed item from the tree if found,
* other wise the function will do nothing.
*
* @param tree the tree pointer
* @param item the item pointer
*/
void splayTreeDelete(SplayTree *tree, void *item) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
} else if (item == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "item pointer", "splay tree data structure");
exit(INVALID_ARG);
#endif
} else if (splayTreeIsEmpty(tree)) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = EMPTY_DATA_STRUCTURE;
return;
#else
fprintf(stderr, EMPTY_DATA_STRUCTURE_MESSAGE, "splay tree data structure");
exit(EMPTY_DATA_STRUCTURE);
#endif
}
tree->root = splayNode(tree, NULL, tree->root, item);
if (tree->cmp(item, tree->root->key) != 0)
return;
tree->root = splayTreeDeleteR(tree, tree->root, item);
}
/** This function will recursively delete and free the passed item from the tree if found.
*
* Note: this function should only be called from the inside.
*
* @param tree the tree pointer
* @param root the current node pointer
* @param item the item pointer
* @return it will return the current node pointer
*/
SplayNode *splayTreeDeleteR(SplayTree *tree, SplayNode *root, void *item) {
if (root == NULL)
return NULL;
if (tree->cmp(item, root->key) == 0) {
if (root->right == NULL && root->left == NULL) {
destroySplayTreeNode(root, tree->freeFn);
root = NULL;
} else if (root->right != NULL && root->left != NULL) {
SplayNode *rightSuccessor = splayTreeGetRightSuccessor(root);
void *tempValue = root->key;
root->key = rightSuccessor->key;
rightSuccessor->key = tempValue;
root->right = splayTreeDeleteR(tree, root->right, rightSuccessor->key);
return root;
} else {
SplayNode *newRoot = root->right != NULL ? root->right : root->left;
destroySplayTreeNode(root, tree->freeFn);
root = newRoot;
}
tree->count--;
} else if (tree->cmp(item, root->key) > 0)
root->right = splayTreeDeleteR(tree, root->right, item);
else
root->left = splayTreeDeleteR(tree, root->left, item);
return root;
}
/** This function will delete the passed item from the tree without freeing it and then return the item pointer if found,
* other wise it will return NULL.
*
* @param tree the tree pointer
* @param item the item pointer
* @return it will return the deleted item pointer if found, other wise it will return NULL
*/
void *splayTreeDeleteWtoFr(SplayTree *tree, void *item) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return NULL;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
} else if (item == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return NULL;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "item pointer", "splay tree data structure");
exit(INVALID_ARG);
#endif
} else if (splayTreeIsEmpty(tree)) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = EMPTY_DATA_STRUCTURE;
return NULL;
#else
fprintf(stderr, EMPTY_DATA_STRUCTURE_MESSAGE, "splay tree data structure");
exit(EMPTY_DATA_STRUCTURE);
#endif
}
tree->root = splayNode(tree, NULL, tree->root, item);
if (tree->cmp(item, tree->root->key) != 0)
return NULL;
void *itemToReturn = tree->root->key;
tree->root = splayTreeDeleteWtoFrR(tree, tree->root, item);
return itemToReturn;
}
/** This function will recursively delete the passed item from the tree without freeing it.
*
* Note: this function should only be called from the inside.
*
* @param tree the tree pointer
* @param root the current node pointer
* @param item the item pointer
* @return it will return the current node pointer
*/
SplayNode *splayTreeDeleteWtoFrR(SplayTree *tree, SplayNode *root, void *item) {
if (root == NULL)
return NULL;
if (tree->cmp(item, root->key) == 0) {
if (root->right == NULL && root->left == NULL) {
destroySplayTreeNodeWtoFr(root);
root = NULL;
} else if (root->right != NULL && root->left != NULL) {
SplayNode *rightSuccessor = splayTreeGetRightSuccessor(root);
void *tempValue = root->key;
root->key = rightSuccessor->key;
rightSuccessor->key = tempValue;
root->right = splayTreeDeleteWtoFrR(tree, root->right, rightSuccessor->key);
return root;
} else {
SplayNode *newRoot = root->right != NULL ? root->right : root->left;
destroySplayTreeNodeWtoFr(root);
root = newRoot;
}
tree->count--;
} else if (tree->cmp(item, root->key) > 0)
root->right = splayTreeDeleteWtoFrR(tree, root->right, item);
else
root->left = splayTreeDeleteWtoFrR(tree, root->left, item);
return root;
}
/** This function will search for the passed item in the tree,
* and if it found it the function will return one (1), other wise it will return zero (0).
*
* @param tree the tree pointer
* @param item the item pointer
* @return it will return 1 if the item exists in the tree, other wise it will return 0
*/
int splayTreeContains(SplayTree *tree, void *item) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return -1;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
} else if (item == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return -1;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "item pointer", "splay tree data structure");
exit(INVALID_ARG);
#endif
}
tree->root = splayNode(tree, NULL, tree->root, item);
if (tree->root == NULL)
return 0;
return tree->cmp(item, tree->root->key) == 0 ? 1 : 0;
}
/** This function will search for the passed item in the tree,
* and if it found it the function will return the item pointer, other wise it will return NULL.
*
* @param tree the tree pointer
* @param item the item pointer
* @return it will return the item pointer, if found other wise it will return NULL
*/
void *splayTreeGet(SplayTree *tree, void *item) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return NULL;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
} else if (item == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = INVALID_ARG;
return NULL;
#else
fprintf(stderr, INVALID_ARG_MESSAGE, "item pointer", "splay tree data structure");
exit(INVALID_ARG);
#endif
}
tree->root = splayNode(tree, NULL, tree->root, item);
if (tree->root == NULL)
return NULL;
return tree->cmp(item, tree->root->key) == 0 ? tree->root->key : NULL;
}
/** This function will return the number of nodes in the tree.
*
* @param tree the tree pointer
* @return it will return the number of nodes in the tree
*/
int splayTreeGetSize(SplayTree *tree) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return -1;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
}
return tree->count;
}
/** This function will check if the tree is empty or not,
* and if it was the function will return one (1), other wise it will return zero (0).
*
* @param tree the tree pointer
* @return it will return 1 if the tree was empty, other wise it will return 0
*/
int splayTreeIsEmpty(SplayTree *tree) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return -1;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
}
return tree->count == 0;
}
/** This function will return a double void pointer array,
* that contains the tree items sorted in ascending order.
*
* @param tree the tree pointer
* @return it will return an array that contains the tree items sorted in ascending order
*/
void **splayTreeToArray(SplayTree *tree) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return NULL;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
}
void *arr = (void **) malloc(sizeof(void *) * tree->count);
if (arr == NULL) {
fprintf(stderr, FAILED_ALLOCATION_MESSAGE, "to array", "splay tree data structure");
exit(FAILED_ALLOCATION);
}
int *index = (int *) malloc(sizeof(int));
*index = 0;
splayTreeToArrayR(tree->root, arr, index);
free(index);
return arr;
}
/** This function will recursively fill the passed array,
* with the tree items sorted in ascending order.
*
* Note: this function should only be called from the inside.
*
* @param root the current node pointer
* @param arr the array pointer
* @param index the current index pointer
*/
void splayTreeToArrayR(SplayNode *root, void **arr, int *index) {
if (root == NULL)
return;
splayTreeToArrayR(root->left, arr, index);
arr[(*index)++] = root->key;
splayTreeToArrayR(root->right, arr, index);
}
/** This function will destroy and clear the tree nodes, without destroying the tree itself.
*
* @param tree the tree pointer
*/
void clearSplayTree(SplayTree *tree) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
}
clearSplayTreeR(tree, tree->root);
tree->root = NULL;
tree->count = 0;
}
/** This function will recursively destroy and free the tree nodes.
*
* @param tree the tree pointer
* @param root the current node pointer
*/
void clearSplayTreeR(SplayTree *tree, SplayNode *root) {
if (root == NULL)
return;
clearSplayTreeR(tree, root->left);
clearSplayTreeR(tree, root->right);
destroySplayTreeNode(root, tree->freeFn);
}
/** This function will destroy and free the tree with all it's nodes.
*
* @param tree the tree pointer
*/
void destroySplayTree(void *tree) {
if (tree == NULL) {
#ifdef C_DATASTRUCTURES_ERRORSTESTSTRUCT_H
ERROR_TEST->errorCode = NULL_POINTER;
return;
#else
fprintf(stderr, NULL_POINTER_MESSAGE, "tree", "splay tree data structure");
exit(NULL_POINTER);
#endif
}
clearSplayTree(tree);
free(tree);
}