This file is supposed to guide you step by step to have working (compiling) version of Natron on mac osx ( >= 10.6 ).
git clone https://github.com/MrKepzie/Natron.git
cd Natron
If you want to compile the bleeding edge version, use the workshop branch:
git checkout workshop
Update the submodules:
git submodule update -i --recursive
##Install libraries
In order to have Natron compiling, first you need to install the required libraries.
There are two exclusive options: using MacPorts or using Homebrew.
Homebrew is easier to set up than MacPorts, but cannot build universal binaries.
You need an up to date macports version. Just download it and install it from http://www.macports.org, and execute the following commands in a terminal:
sudo port selfupdate
sudo port upgrade outdated
sudo port install qt4-mac boost glew cairo expat
create the file /opt/local/lib/pkgconfig/glu.pc containing GLU configuration, for example using the following comands:
sudo -s
cat > /opt/local/lib/pkgconfig/glu.pc << EOF
prefix=/usr
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: glu
Version: 2.0
Description: glu
Requires:
Libs:
Cflags: -I${includedir}
EOF
Install homebrew from http://brew.sh/
Install libraries:
brew tap homebrew/python
brew tap homebrew/science
brew install qt expat cairo glew
To install the openfx-io and openfx-misc sets of plugin, you also need the following:
brew install ilmbase openexr freetype fontconfig ffmpeg opencolorio openimageio
also set the correct value for the pkg-config path (you can also put this in your .bash_profile):
export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig:/opt/X11/lib/pkgconfig:/usr/local/opt/cairo/lib/pkgconfig
You have to define the locations of the required libraries. This is done by creating a .pri file that will tell the .pro where to find those libraries. The only library to put in the config.pri file on unix systems is boost. For all other libraries are found with PKGConfig.
- create the config.pri file next to the Project.pro file.
You can fill it with the following proposed code to point to the libraries. Of course you need to provide valid paths that are valid on your system.
INCLUDEPATH is the path to the include files
LIBS is the path to the libs
If you installed libraries using MacPorts, use the following config.pri:
# copy and paste the following in a terminal
cat > config.pri << EOF
boost: INCLUDEPATH += /opt/local/include
boost: LIBS += -L/opt/local/lib -lboost_serialization-mt
EOF
If you installed libraries using Homebrew, use the following config.pri:
# copy and paste the following in a terminal
cat > config.pri << EOF
boost: INCLUDEPATH += /opt/local/include
boost: LIBS += LIBS += -L/opt/local/lib -lboost_serialization-mt -lboost_thread-mt -lboost_system-mt
expat: PKGCONFIG -= expat
expat: INCLUDEPATH += /usr/local/opt/expat/include
expat: LIBS += -L/usr/local/opt/expat/lib -lexpat
EOF
You can generate a makefile by typing
qmake -r Project.pro
then type
make
This will create all binaries in all the subprojects folders.
If you want to build in DEBUG mode change the qmake call to this line:
qmake -r CONFIG+=debug Project.pro
-
You can also enable logging by adding CONFIG+=log
-
You can also enable clang sanitizer by adding CONFIG+=sanitizer
Follow the instruction of build but add -spec macx-xcode to the qmake call command:
qmake -r -spec macx-xcode Project.pro
Then open the already provided Project-xcode.xcodeproj and compile the target "all"
- If using Xcode to compile, and it doesn't find the necessary binaries (qmake, moc, pkg-config, just execute this line from a terminal and log in/out of your session (see http://www.emacswiki.org/emacs/EmacsApp for other options):
launchctl setenv PATH /opt/local/bin:/opt/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin
(cd Tests && qmake -r CONFIG+=debug CONFIG+=coverage && make -j4 && ./Tests)
Instructions to build the openfx-io and openfx-misc sets of plugins can also be found in the tools/packageOSX.sh script if you are using MacPorts, or in the .travis.yml file in their respective github repositories if you are using homebrew (openfx-misc/.travis.yml, openfx-io/.travis.yml.
Compiling TuttleOFX is a bit trickier, but you can find instructions for building on MacPorts as well as precompiled universal binaries. Building on homebrew is also possible by following these two scripts: install_dependencies.sh and build.sh.