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Purpose: The UI Theme defines the global visual style for the game's user interface. It ensures consistency and helps in quickly re-skinning the UI for different sections or for different themes (e.g., seasonal themes).
Class: UUITheme (extends UPrimaryDataAsset)
Properties:
ThemeName: FName - A unique identifier for the theme.
FontLibrary: UFontLibrary* - A reference to an asset containing various fonts and typefaces used throughout the UI.
ColorLibrary: UColorLibrary* - A collection of color definitions for UI elements, possibly categorized by usage (e.g., TextColor, ButtonNormalColor, ButtonHoverColor).
TextureLibrary: UTextureLibrary* - Contains textures for UI elements like backgrounds, frames, icons, and other graphical elements.
SoundLibrary: USoundLibrary* - Holds a set of UI sound effects, like button clicks, hover sounds, and other interactive audio cues.
The text was updated successfully, but these errors were encountered:
UI Theme
Purpose: The UI Theme defines the global visual style for the game's user interface. It ensures consistency and helps in quickly re-skinning the UI for different sections or for different themes (e.g., seasonal themes).
Class: UUITheme (extends UPrimaryDataAsset)
Properties:
FName
- A unique identifier for the theme.UFontLibrary*
- A reference to an asset containing various fonts and typefaces used throughout the UI.UColorLibrary*
- A collection of color definitions for UI elements, possibly categorized by usage (e.g., TextColor, ButtonNormalColor, ButtonHoverColor).UTextureLibrary*
- Contains textures for UI elements like backgrounds, frames, icons, and other graphical elements.USoundLibrary*
- Holds a set of UI sound effects, like button clicks, hover sounds, and other interactive audio cues.The text was updated successfully, but these errors were encountered: