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Purpose: Serves as a foundational class for user interface widgets within the Mountea Inventory and Equipment system, implementing the IMounteaUserWidgetInterface. It provides the mechanisms for theme management, event handling, and executing specific widget commands to facilitate a dynamic and interactive user interface.
Class Type: UUserWidget (Subclass of Unreal Engine's UUserWidget)
Implements: IMounteaUserWidgetInterface
Properties:
Theme
Type:UUITheme*
Description: An optional property to override the default theme configuration for the widget.
MounteaEventBindings
Type:TArray<FMounteaEventBinding>
Description: Maintains a collection of event bindings that are specific to the Mountea system for this widget.
Functions:
NativeConstruct
Inputs: None
Detailed Behavior: Invoked during the widget's initialization to set up bindings and configurations.
NativeDestruct
Inputs: None
Detailed Behavior: Invoked during the widget's destruction to clean up bindings and release resources.
Detailed Behavior: Processes custom commands that are specific to the widget.
Flow and Logic:
Initialization: The widget is instantiated with its constructor and NativeConstruct, setting up necessary properties and bindings.
Theme Management: The widget uses LoadTheme to apply the appropriate theme settings and GetTheme to access the current theme configuration.
Event Handling: The widget manages events through a series of bind and unbind functions, ensuring that appropriate actions are taken when events occur.
Custom Logic: Implementers can use ProcessMounteaWidgetCommand to handle specific commands within the widget's context.
Cleanup: NativeDestruct and associated functions ensure that the widget's destruction is handled cleanly, with all resources appropriately released.
The text was updated successfully, but these errors were encountered:
UMounteaBaseUserWidget
Purpose: Serves as a foundational class for user interface widgets within the Mountea Inventory and Equipment system, implementing the IMounteaUserWidgetInterface. It provides the mechanisms for theme management, event handling, and executing specific widget commands to facilitate a dynamic and interactive user interface.
Class Type: UUserWidget (Subclass of Unreal Engine's UUserWidget)
Implements: IMounteaUserWidgetInterface
Properties:
Theme
UUITheme*
MounteaEventBindings
TArray<FMounteaEventBinding>
Functions:
NativeConstruct
NativeDestruct
BindDelegate
FMounteaDynamicDelegate
,FGameplayTag
,FName
bool
UnbindDelegate
FMounteaDynamicDelegate
,FGameplayTag
,FName
bool
CallEvent
FGameplayTag
,FName
,FMounteaDynamicDelegateContext
bool
RemoveBindings
FGameplayTag
,FName
bool
RemoveAllBindings
bool
Blueprint Callable Functions:
LoadTheme (BlueprintImplementableEvent)
GetTheme (BlueprintImplementableEvent)
UITheme*
ProcessMounteaWidgetCommand (BlueprintImplementableEvent)
FString
,UObject*
Flow and Logic:
Initialization: The widget is instantiated with its constructor and NativeConstruct, setting up necessary properties and bindings.
Theme Management: The widget uses LoadTheme to apply the appropriate theme settings and GetTheme to access the current theme configuration.
Event Handling: The widget manages events through a series of bind and unbind functions, ensuring that appropriate actions are taken when events occur.
Custom Logic: Implementers can use ProcessMounteaWidgetCommand to handle specific commands within the widget's context.
Cleanup: NativeDestruct and associated functions ensure that the widget's destruction is handled cleanly, with all resources appropriately released.
The text was updated successfully, but these errors were encountered: