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Settings #167
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pavlicekdominik
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Nov 18, 2023
Cleaning up Inventory Settings ( #167 ).
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Class: UInventoryEquipmentSettings
Inherits: UObject
Purpose
To provide customizable settings for both the Inventory and Equipment systems within the game.
Properties
AvailableCategories: TArray<FGameplayTag>
AvailableRarities: TArray<FName>
InventoryActionMappings: TMap<FName, FKey>
QuickEquipSettings: TStruct
bBasedOnRarity: bool
bBasedOnStatIncrease: bool
PreferredStats: TArray<FName>
NotificationSettings: TMap<int32, FNotificationSetting>
NotificationType: FName
bIsEnabled: bool
DisplayDuration: float
EquipmentSlots: TArray<FEquipmentItemSlot>
SlotName: FName
SlotCategory: UInventoryCategory*
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