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EnemyControl.cs
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EnemyControl.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyControl : MonoBehaviour
{
// Start is called before the first frame update
public int HP;
public Animator anim;
public GameObject udar;
public GameObject tr;
public Transform Player;
public bool iderboi;
private void Awake()
{
tr = GameObject.FindGameObjectWithTag("Player");
Player = tr.GetComponent<Transform>();
}
public void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Bullet")
{
HP -= 1;
}
}
public void Fight()
{
udar.SetActive(true);
}
public void vernut()
{
udar.SetActive(true);
}
// Update is called once per frame
void Update()
{
if (HP == 0)
{
Destroy(this.gameObject);
Field.DoorOpen -= 1;
}
}
private void FixedUpdate()
{
if (Player.position.x + 10 <= transform.position.x)
{
if (iderboi = false)
{
iderboi = true;
Fight();
}
}
}
}