forked from clarkx/Lumiere-V0.4
-
Notifications
You must be signed in to change notification settings - Fork 1
/
lumiere_op.py
436 lines (349 loc) · 12.3 KB
/
lumiere_op.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
import bpy
import os
import json
import sys
from bpy_extras import view3d_utils
from .lumiere_utils import (
get_mat_name,
raycast_light,
raycast_shadow,
export_props_light,
export_props_group,
get_lumiere_dict,
update_lumiere_dict,
cartesian_coordinates,
setSunPosition,
get_collection,
create_collections,
get_preferences,
)
from .lumiere_draw import (
draw_callback_lumiere,
draw_callback_2d,
draw_callback_3d,
)
from .lights.lumiere_lights import (
create_softbox,
create_lamp,
)
from .platform.lumiere_platform import(
create_platform,
)
from bpy.types import (
Operator,
Menu,
)
from mathutils import (
Vector,
)
from mathutils.geometry import intersect_line_plane
from math import (
isnan,
degrees,
tan,
cos,
)
# -------------------------------------------------------------------- #
class LUMIERE_OT_export_light(Operator):
"""Export the current light data in JSON format"""
bl_idname = "object.export_light"
bl_label = "Export light"
name : bpy.props.StringProperty()
def execute(self, context):
current_file_path = __file__
current_file_dir = os.path.dirname(__file__)
light = context.active_object
light_selected = []
#---Try to open the Lumiere export dictionary
try:
with open(current_file_dir + "\\" + "lumiere_dictionary.json", 'r', encoding='utf-8') as file:
my_dict = json.load(file)
file.close()
except Exception:
print("Warning, dict empty, creating a new one.")
my_dict = {}
for obj in context.view_layer.objects.selected:
if obj in list(context.scene.collection.children['Lumiere'].objects):
light_selected.append(obj)
if len(light_selected) > 1:
lumiere_dict = export_props_group(self, context, self.name, light_selected)
else:
lumiere_dict = export_props_light(self, context, light)
my_dict.update(lumiere_dict)
with open(current_file_dir + "\\" + "lumiere_dictionary.json", "w", encoding='utf-8') as file:
json.dump(my_dict, file, sort_keys=True, indent=4, ensure_ascii=False)
file.close()
message = "Light exported"
self.report({'INFO'}, message)
return {'FINISHED'}
# -------------------------------------------------------------------- #
class LUMIERE_OT_light_spot(Operator):
bl_idname = "lumiere.light_spot"
bl_label = "Light operator"
bl_description = "Light spot"
bl_options = {'REGISTER', 'UNDO'}
action : bpy.props.StringProperty()
arg: bpy.props.StringProperty()
@classmethod
def description(cls, context, properties):
return properties.arg
def invoke(self, context, event):
self.init_mouse_x = event.mouse_x
self.init_mouse_y = event.mouse_y
light = context.object
if event.type == 'LEFTMOUSE':
self.init_value = self.save_value = light.data.spot_size
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
return {'FINISHED'}
def modal(self, context, event):
light = context.object
if "MOUSEMOVE" in event.type :
delta_x = (event.mouse_x - self.init_mouse_x) / 50.0
light.data.spot_size = self.init_value + delta_x
return {"RUNNING_MODAL"}
elif event.type == "RIGHTMOUSE":
light.Lumiere.spot_size = self.save_value
return {'CANCELLED'}
else:
return {'FINISHED'}
return {'FINISHED'}
# -------------------------------------------------------------------- #
def status_bar_draw(self, context):
layout = self.layout
layout.label(text="Modal", icon="MOUSE_LMB_DRAG")
layout.label(text="Confirm", icon="MOUSE_RMB")
layout.label(text="", icon="MOUSE_LMB")
layout.label(text="Target", icon="EVENT_T")
layout.label(text="", icon="EVENT_R")
layout.label(text="Range", icon="MOUSE_MOVE")
layout.label(text="", icon="EVENT_E")
layout.label(text="Energy", icon="MOUSE_MOVE")
# -------------------------------------------------------------------- #
class LUMIERE_OT_ray_operator(Operator):
bl_idname = "lumiere.ray_operator"
bl_label = "Lighting operator"
bl_description = "Interactive lighting mode"
bl_options = {'REGISTER', 'UNDO'}
action : bpy.props.StringProperty()
shadow : bpy.props.BoolProperty()
light_type : bpy.props.StringProperty()
arg: bpy.props.StringProperty()
operation: bpy.props.StringProperty()
@classmethod
def description(cls, context, properties):
return "Click to enter: " + properties.arg
@classmethod
def poll(cls, context):
return context.area.type == 'VIEW_3D' and context.mode == 'OBJECT'
def __init__(self):
self.light_selected = False
if self.action == "shadow":
self.shadow = True
else:
self.shadow = False
self.is_running = False
self.lmb = False
self.draw_handle_2d = None
self.draw_handle_3d = None
self.point = False
self.energy = False
self.range = False
create_collections(self)
def invoke(self, context, event):
self.light = context.object
args = (self, context)
self.addon_prefs = get_preferences()
self.lumiere_context = context
if context.space_data.type == 'VIEW_3D':
self.lumiere_area = context.area
self.enable_cursor = context.space_data.overlay.show_cursor
self.enable_navigate = context.space_data.show_gizmo_navigate
self.enable_tool = context.space_data.show_gizmo_tool
self.relat_lines = context.space_data.overlay.show_relationship_lines
self.status_old = bpy.types.STATUSBAR_HT_header.draw
bpy.types.STATUSBAR_HT_header.draw = status_bar_draw
self.register_handlers(args, context)
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
def register_handlers(self, args, context):
if self.is_running == False:
self.is_running = True
context.scene.is_running = True
self.draw_handle_2d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_2d, args, "WINDOW", "POST_PIXEL")
self.draw_handle_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d, args, "WINDOW", "POST_VIEW")
def unregister_handlers(self, context):
context.workspace.status_text_set(None)
bpy.types.STATUSBAR_HT_header.draw = self.status_old
bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle_2d, "WINDOW")
bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle_3d, "WINDOW")
self.draw_handle_2d = None
self.draw_handle_3d = None
context.scene.is_running = False
if context.view_layer.active_layer_collection.name == "Lumiere":
context.view_layer.active_layer_collection = context.view_layer.layer_collection
def modal(self, context, event):
# Prevent exceptions when switching workspaces
if not hasattr(context.area, 'regions'):
self.is_running = False
self.unregister_handlers(context)
return {'CANCELLED'}
# Find the limit of the view3d region
check_region(self,context,event)
# Hide 3d cursor
if self.in_view_3d:
context.space_data.overlay.show_cursor = False
context.space_data.show_gizmo_navigate = False
context.space_data.show_gizmo_tool = False
context.space_data.overlay.show_relationship_lines = False
try:
if context.area != self.lumiere_area:
self.is_running = False
self.unregister_handlers(context)
return {'CANCELLED'}
if event.type in {"ESC", "RIGHTMOUSE"} :
self.unregister_handlers(context)
# State of 3d cursor before Lumiere
context.space_data.overlay.show_cursor = self.enable_cursor
context.space_data.show_gizmo_navigate = self.enable_navigate
context.space_data.show_gizmo_tool = self.enable_tool
context.space_data.overlay.show_relationship_lines = self.relat_lines
self.is_running = False
return {'CANCELLED'}
# Left mouse button press
elif event.type == 'LEFTMOUSE' and self.in_view_3d:
self.lmb = event.value == 'PRESS'
# Allow navigation
elif event.type in {'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE'} or event.type.startswith("NUMPAD"):
return {'PASS_THROUGH'}
if self.addon_prefs.modal_keys:
if event.type == 'T':
self.point = event.value == 'PRESS'
if event.type == 'R':
self.range = event.value == 'PRESS'
if event.type == 'E':
self.energy = event.value == 'PRESS'
# Left mouse button pressed with an object from Lumiere collection
if self.lmb and self.in_view_3d:
context.scene.cycles.preview_pause = self.addon_prefs.render_pause
if self.action == "shadow":
self.shadow_hit = Vector(bpy.context.active_object.Lumiere.hit).copy()
raycast_shadow(self, event, context, context.object.Lumiere.range, shadow_hit=self.shadow_hit)
else:
# Raycast to move the light compared to the targeted object
if self.operation == "ray_cast":
raycast_light(self, event, context, self.light.Lumiere.range)
elif self.operation == "create":
if self.light_type == "Softbox":
create_softbox()
else:
create_lamp(type = self.light_type)
# Go back to the ray_cast operator
self.light = context.object
self.operation = "ray_cast"
elif self.energy and self.in_view_3d:
self.light.Lumiere.energy += (event.mouse_x - event.mouse_prev_x)
elif self.range and self.in_view_3d:
self.light.Lumiere.range += (event.mouse_x - event.mouse_prev_x) * .1
else:
if self.addon_prefs.render_pause:
context.scene.cycles.preview_pause = False
# Hack to update cycles
context.view_layer.objects.active = self.light
return {'PASS_THROUGH'}
return {"RUNNING_MODAL"}
except:
print("\n[Lumiere ERROR]\n")
import traceback
traceback.print_exc()
self.unregister_handlers(context)
self.report({'WARNING'},
"Operation finished. (Check the console for more info)")
return {'FINISHED'}
def finish(self):
return {"FINISHED"}
# Utilities
###############################################
# Get the region area where the operator is used
def check_region(self,context,event):
try:
self.in_view_3d = False
for area in context.screen.areas:
if area.type == "VIEW_3D" :
for region in context.area.regions:
if region.type == "TOOLS":
t_panel = region
elif region.type == "UI":
ui_panel = region
view_3d_region_x = Vector((context.area.x + t_panel.width, context.area.x + context.area.width - (ui_panel.width+1)))
view_3d_region_y = Vector((context.region.y, context.region.y + context.region.height))
if (event.mouse_x > view_3d_region_x[0] and event.mouse_x < view_3d_region_x[1] \
and event.mouse_y > view_3d_region_y[0] and event.mouse_y < view_3d_region_y[1]):
self.in_view_3d = True
return True
except:
print("\n[Lumiere ERROR]\n")
import traceback
traceback.print_exc()
self.unregister_handlers(context)
self.report({'WARNING'},
"Operation finished. (Check the console for more info)")
# -------------------------------------------------------------------- #
class LUMIERE_OT_Platform(Operator):
"""Create Lumiere_platforms_prop"""
bl_idname = "lumiere.platform_operator"
bl_label = "Platform operator"
bl_description = "Create a new platform"
bl_options = {'REGISTER', 'UNDO'}
def __init__(self):
create_collections(self)
def execute(self, context):
primary_col, light_col, platform_col = get_collection()
if platform_col :
create_platform()
return {'FINISHED'}
# -------------------------------------------------------------------- #
class LUMIERE_OT_dialog(Operator):
"""Tooltip"""
bl_idname = "lumiere.dialog_operator"
bl_label = "Tooltip operator"
action : bpy.props.StringProperty()
arg: bpy.props.StringProperty()
operation : bpy.props.StringProperty()
@classmethod
def description(cls, context, props):
return props.arg
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=100)
def draw(self, context):
obj = context.active_object
layout = self.layout
if getattr(obj, self.operation).bl_rna.properties[self.action].type == 'FLOAT':
layout.prop(getattr(obj, self.operation), self.action)
elif getattr(obj, self.operation).bl_rna.properties[self.action].type == 'ENUM':
layout.props_enum(getattr(obj, self.operation), self.action)
# -------------------------------------------------------------------- #
## Register
classes = [
LUMIERE_OT_export_light,
LUMIERE_OT_ray_operator,
LUMIERE_OT_Platform,
LUMIERE_OT_dialog,
LUMIERE_OT_light_spot,
]
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.Scene.is_running = bpy.props.BoolProperty(default=False)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
del bpy.types.Scene.is_running