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game.py
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game.py
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class Item(object):
"""The base class for all items"""
def __init__(self, name, description, value):
self.name = name
self.description = description
self.value = value
def __str__(self):
return "\n\n{}\n-----\n{}\nValue: {}\n".format(self.name, self.description, self.value)
#Given Items
class Money(Item):
"""Currency"""
def __init__(self, amt):
self.amt = amt
super(Money, self).__init__(name="Money",
description="A Paper Bill with {} stamped on the front.".format(str(self.amt)),
value=self.amt)
class Weapon(Item):
"""Items that will Damage enemies"""
def __init__(self, name, description, value, damage):
self.damage = damage
super(Weapon, self).__init__(name, description, value)
def __str__(self):
return "\n\n{}\n-----\n{}\nValue: {}\nDamage: {}".format(self.name, self.description, self.value, self.damage)
class Pencil(Weapon):
def __init__(self):
super(Pencil, self).__init__(name="Pencil",
description="Only useful if sharpened",
value=0,
damage=1)
class Ruler(Weapon):
def __init__(self):
super(Ruler, self).__init__(name="Ruler",
description="A metal Ruler with cork backing. Can come in handy for measurements or self defense.",
value=10,
damage=20)
class FlashDrive(Weapon):
def __init__(self):
super(FlashDrive, self).__init__(name="Flash Drive",
description="Capable of delivering a powerful shock to your adversaries!",
value=100,
damage=20)
#consumables
class Consumable(object):
def __init__(self, name, description, value,healing_value):
self.name = name
self.description = description
self.value = value
self.healing_value = healing_value
def __str__(self):
return "\n\n{}\n-----\n{}\nValue: {}\n".format(self.name, self.description, self.value, self.healing_value)
class Coffee(Consumable):
def __init__(self):
super(Coffee, self).__init__(name="Coffee",
description="Just what you needed! 10 life points",
value=5,healing_value = 20)
class Bagel(Consumable):
def __init__(self):
super(Bagel, self).__init__(name="Bagel",
description="Multigrain goodness to start the day off right! 60 life points",
value=10,healing_value = 60)
class Ramen(Consumable):
def __init__(self):
super(Ramen, self).__init__(name="Ramen",
description="Enough sodium for the next two days! 100 life points",
value=20,healing_value = 100)