This repository has been archived by the owner on Jan 13, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 15
/
score.c
117 lines (104 loc) · 2.66 KB
/
score.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
/*
* Ativayeban, score screen code file
* Copyright (C) 2014 Nebuleon Fumika <nebuleon@gcw-zero.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdbool.h>
#include <stdint.h>
#define __STDC_FORMAT_MACROS
#include <inttypes.h>
#include "SDL.h"
#include "main.h"
#include "init.h"
#include "platform.h"
#include "game.h"
#include "score.h"
#include "bg.h"
#include "text.h"
static bool WaitingForRelease = false;
static char* ScoreMessage = NULL;
void ScoreGatherInput(bool* Continue)
{
SDL_Event ev;
while (SDL_PollEvent(&ev))
{
if (IsEnterGamePressingEvent(&ev))
WaitingForRelease = true;
else if (IsEnterGameReleasingEvent(&ev))
{
WaitingForRelease = false;
ToGame();
if (ScoreMessage != NULL)
{
free(ScoreMessage);
ScoreMessage = NULL;
}
return;
}
else if (IsExitGameEvent(&ev))
{
*Continue = false;
if (ScoreMessage != NULL)
{
free(ScoreMessage);
ScoreMessage = NULL;
}
return;
}
}
}
void ScoreDoLogic(bool* Continue, bool* Error, Uint32 Milliseconds)
{
AdvanceBackground(Milliseconds);
}
void ScoreOutputFrame()
{
DrawBackground();
if (SDL_MUSTLOCK(Screen))
SDL_LockSurface(Screen);
PrintStringOutline32(ScoreMessage,
SDL_MapRGB(Screen->format, 255, 255, 255),
SDL_MapRGB(Screen->format, 0, 0, 0),
Screen->pixels,
Screen->pitch,
0,
0,
SCREEN_WIDTH,
SCREEN_HEIGHT,
CENTER,
MIDDLE);
if (SDL_MUSTLOCK(Screen))
SDL_UnlockSurface(Screen);
SDL_Flip(Screen);
}
void ToScore(uint32_t Score)
{
if (ScoreMessage != NULL)
{
free(ScoreMessage);
ScoreMessage = NULL;
}
int Length = 2, NewLength;
ScoreMessage = malloc(Length);
while ((NewLength = snprintf(ScoreMessage, Length, "GAME OVER\n\nYour score was %" PRIu32 "\n\nPress %s to play again\nor %s to exit", Score, GetEnterGamePrompt(), GetExitGamePrompt())) >= Length)
{
Length = NewLength + 1;
ScoreMessage = realloc(ScoreMessage, Length);
}
GatherInput = ScoreGatherInput;
DoLogic = ScoreDoLogic;
OutputFrame = ScoreOutputFrame;
}