diff --git a/README.md b/README.md index c6641b7..2f4f1a3 100644 --- a/README.md +++ b/README.md @@ -40,9 +40,8 @@ Feel free to add to the following lists: - 📋 In game UI ( egui, bevyui, whatever ) - 📋 Entity inspector (`bevy_inspector_egui`) - 📋 Custom vertex and fragment shader in WGSL + bevy -- 📋 Render a GLTF model (standard shader) -- 📋 Render a VRM model (standard shader) -- ✅ Animate a skinned mesh with IK and FK +- ✅ [Render a GLTF/VRM model (standard shader)](skills/ik) +- ✅ [Animate a skinned mesh with IK and FK](skills/ik) - 📋 Prove that custom vertex and fragment shaders on skinned meshes is possible - 📋 MToon shader implemented in WGSL + bevy - 📋 Render to side-by-side texture @@ -61,14 +60,13 @@ Feel free to add to the following lists: - 📋 Dynamic foveated rendering - 📋 Get tracked positions from SlimeVR/SolarXR - 📋 Laser pointers -- ✅ Rotating and resize flatscreen +- ✅ [Rotating and resize flatscreen](skills/flatscreen-manipulation) - 📋 Friends list ( Social Feature ) - 📋 Avatar list ( Social Feature ) - 📋 Active game worlds ( Social Feature ) - 📋 Invite and Invite accept ( Social Feature ) -- ❌ OpenXR render to headset (0dof) -- ✅ OpenXR 6dof headset and controller tracking -- ❌ OpenXR Vive trackers (`XR_HTCX_vive_tracker_interaction`) +- ✅ [OpenXR 6dof headset and controller tracking](skills/openxr-6dof) +- 📋 OpenXR Vive trackers (`XR_HTCX_vive_tracker_interaction`) Note: The OpenXR stuff should be unblocked soon, there are community crates being developed to add openxr to bevy right now. See also